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Everything posted by Rectro
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I will make a video on that in more detail, but you know when your know the way you want something to respond but your have to go at lengths to get it there, its refined to work in a way thats useful. If I get a moment today Il do a quick video. One example V1 you had to make a selection set or a map for where you wish to constrain the hair too which is still a option, now in V2 you can paint in directly on the mesh like a spray brush. Surface comb in which you draw direction curves has vastly improved, very fast to groom a animal, or pin back the sides of the hair. Dan
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Yes, I was trying it during development using the beta, had a break for all 3D, now its out officially where it has been significantly improved in all areas. Im going to try it this week. Just having a quick play I can say its quite a game changer as far as usability is concerned. I will be making a overview of version 2 soon. Dan
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V2 Of the fantastic Ornatrix Hair plugin is out. It has some significant features added which makes grooming hair even easier. https://ephere.com/plugins/MAXON/c4d/ornatrix/index.html
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Hi. Welcome to the cafe, have fun. Dan
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Well done, quality work, and yes its a huge task and anyone can only understand when they go through it, it really is a team work thing if you want to have a life outside CG. The physical looking bones in the mesh, what are these, I see these in Maya riggs and wonder what their purpose is in the rigging process, are they guides for placing joints? Dan
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Welcome to the cafe. It will be easier once you have some direction or particular area of interest. C4D is like a kid in a candy store, just too much to look at when your not focused on what you want. Greyscalegorilla is a nice place to start, they do some free tutorials, project based which is ideal. Just make sure you do more of the doing part than watching the tutorials, zero skill will be learnt watching only. Good luck, and keep enjoying it. Dan
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The Mocap files are useful to learn and try out the Character definitions and Motion Solver. Rather than import your own to try this out they have given you fast access to some Mocap files. If you go back there was plenty of people including me complaining about retargeting, the wrong joint orientations would mess it up enough to not use it. Delta Mush has been used in Maya for some time, and when it came to a paid for plugin version for C4D I jumped on it although that plugin was made free eventually the included version for C4D will always be kept up to date working as a native part of C4D. Again storing poses was down to Nitro Pose plugin, now we have a native solution. Copy and paste interpolations, or Ease curves is time saving and its the smaller things that make the big differences such as the filters for name and position or rotations for the F curves. The short cut keys Shift I or O again speeds things up setting the timeline input and output range. The filters for each object in the object manager is also so very welcome. This really simplifies what we need to see for animation. Adding markers for BPM for spot on timing, exporting timeline markers for their range into FBX files, Delete keys, Animate only for auto keys all save time and otherwise manual operations. These are all things that may be overlooked but are huge when in production for efficiency and speed. Dan
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That is odd you didn't hear anything in a email, but there was certainly plenty of threads for S22 which was the subscription part of a two part upgrade for 2020. Collectively the combined two part release has had some big additions since r21, so its worth checking both out and ringing MAXON to see what they can offer in terms of perpetual upgrades. Not to get confused by s22 as it is part of the r23 perpetual upgrade so your be upgrading from r21 to r23 there will be no choice to upgrade to r22 perpetually. S22 Features. R23 Features. Perpetual release Dan
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Hello and welcome to the cafe. I look forward to seeing what your produce. Dan
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Hello Bil, welcome to the cafe, great to have you here. Look forward to seeing your work, and questions you may have. Dan
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This is a awesome update, especially the Bendy character rig with face rig. Having Magic Bullet Looks in C4D is such a nice addition and shows how things can pan out in the near future. Dan
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Hi. Iv touched some areas of rigging, setting up constraints. correctional morphs. Feedback in viewport is fast and looks so nice. I had to mainly deal with modelling tasks. My daughter was doing a Graphic Game Media course at college. She naturally came to me for help. They wanted proof she did the work in Maya but also allowed some work to be done in C4D. My daughter didnt know Maya an neither did I and the tutors didn't either lol. I started doing some training for Maya, just basics and using my intuition crossing between C4D and Maya. After a sort period about 30 hours I was getting things done and felt regret that I could not own it outright as I liked it, so didn't pursue learning it further because it was too expensive. My speciality is in Digital Sculpting and anatomy study which opened up to being a generalist, but had always wanted to understand rigging. Going way back my first rigging experience on a basic level was in XSI, then I took a course rigging in Max, this was enough to let me know rigging as a speciality was not for me, it gets way too technical, much deeper when your having to write scripts and rig hard surface objects e.c.t. Not giving up on rigging I then as a beta tester for DAZ3D for all their software range delved into rigging with DAZ3D specialist tools while working with a DAZ3D colleague on a project. I later moved on to Modo where again I touched on rigging characters. I got to rig some cartoon based characters in MODO where some past aspects of Max finally clicked with me. I hit some limitations in MODO and combined it with Messiah Studio, learnt some cool stuff in there, done some rigging training in there too. Next was C4D where it sat bang in the middle between Maya and Modo. Iv seen some exceptional character rigging done in C4D, and some great modelling, so while Maya, Modo may be better in some areas a lot can be said for being proficient in where your comfortable working in. If your working in software that's better but you feel your fighting against it you will not work fast, this is how MODO left me feeling often. This may be where Jay is coming from, he knows C4D well enough and feels comfortable enough to be very efficient with it and get the job done. Dan
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Interesting topic and replies. Maya Indie price offer is very good and for those who are located in the right country its worth it for sure. Im Into purely character based work, no Mograph so how come I got C4D? Maya was my first port of interest before getting C4D but it was their greedy tactics and steep pricing that put me off right before the last month by trying to lock me into a maintenance subscription where if stopped for any reason that perpetual licence would no longer be upgradable. Then I started looking at MAXON before looking at C4D. Not long after I got C4D, Autodesk tried to get their perpetual customers to give in their perpetual licences in order to have it rented back to them at a discount, I dodged the bullet and felt happy to work with C4D even with its limitations. Many do use these apps as pure money making tools which is fair enough, but there are some that also see these tools as part of their hobbies or artistic output. I fit into both of these which is why I respect the likes of Pixologic, they make a lot of money but they are interested in the art and their customers, they are artists, good business ethics. I had to use Maya 2 years ago and I found it was much better than I had thought it would be. C4D weakest link IMHO is in its modelling and UVs, although its capable its quite some way behind the likes of MODO in this area, shame MODO feels so clinical and lacks C4D user friendliness. Dan
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Looking great so far. Prefer Notification at the top as its a drop down type of listing so makes sense to be at the top. Dan
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Thanks, I like the night and day mode, that very good option to have.
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All sounding pretty good Igor. You have already done a awesome job to where it is now, look forward to seeing the new colour themes. Dan
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I have not used Redshift BakeSet more than once it didnt seem to work for hairs. The way iv baked hair is simply render against a white backdrop, then apply the texture to hair cards as I did in this clip. Keep up the good work. Dan
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This looks very interesting indeed. I will look further into it. One question which you have have covered in your video is does it work for other render engines such as Redshift, Vray, Octane e.c.t? I would like to bake Redshift hair onto hair cards? Is S22 on the cards? Thanks, Dan
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Check out the new Ornatrix videos and renders,
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What impact does the gpu memory have, was thinking of 2x gtx 1070ti when I can afford them but get a single 1070ti now? Dan
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Yea Im thinking of getting it, Chaosgroup has left me with a render engine that I cant use by r21 onwards unless I keep going back to older version of C4D all the time. IPR is nice to have for sure, and like you said a GTX 1070 to down the line will speed it up even more. Its hard to convert a scene when its tailored for another render engine. Dan
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Hi guys. After seeing Redshift was on sale I thought id give it a go with the demo. I picked my last render to compare it with so used the same scene. It took me a good while to translate things which its still 100% but I think it makes a comparable render to Vray Alsurface. Vray Alsurface took 5hours, Redshift took 2hr 3min. Same multi pass setup and basic post. Cpu 5930k 6core "4.3ghz GPU GTX 780 g6b Dan
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Hi If your using the standard renderer it should be very fast. Physical will be much slower with more noise. Corona is by far the fastest I seen hair in C4D renderer and is currently free while in beta. Your CPU is rather old now so such a task just may be pushing it a bit but there are some tricks you can use such as culling. In the hair settings you can use the backface, distance and off screen culling, this can help. Just turning on back face culling will shave some time off. Dan
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Some good advice there from everfresh. Not much to add but to tell you that tutorials are streamlined, they iron out all the problems, the problems that always come up that will help the viewer follow the tutorials refined workflow. Just remember that in reality this is not how it works. The better you become at problem solving the more productive your be. When I follow any tutorial I watch it, then watch it back again taking a section of it, then I go off and do it. The way I learn is to teach. This may sound strange but in my mind if I can't teach it I really did'nt get it. I would test myself even if im not teaching it. Id ask myself could I teach it, could I show it, and id simulate that? I would shut down the tutorial, and start what iv been learning from scratch. I did this with Brets rigging tutorials. Watch it, watch i again, do it, and do it several times. Repetition will set it in there because doing it is what helps retain more than using any other senses. Reading is the lowest retention, then seeing, then seeing and hearing is what he get from tutorials. Doing it is the highest way to retain it. If your doing it while simulating teaching it your talking your self through it, try it, it works for me very well. See if you can do it as if your showing someone else, this really helps me retain it. I found this out years ago when I started making videos for myself in case I forgot how to do it later on, but by doing this I never returned to the videos. I Kept doing this as it helps others but I never end up watching my own videos. Im not suggesting you make videos but follow a kind of workflow that makes you repeat a task as if you were projecting your knowledge away from you. You need to have a think what area is of the highest interest. Modelling is always a good place to start, this naturally leads to learning Uv mapping, then texturing, then surfacing, lighting, and before you know it you would have learnt something in many areas. Keep at it ,good luck. Dan
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Old, yea getting there lol. Im just grateful that I can own what Iv got, its not ideal the way the cost of living is and software pricing, but Iv got there to the point that there is plenty to get on with and master. Dan