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Rectro

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Everything posted by Rectro

  1. Old, yea getting there lol. Im just grateful that I can own what Iv got, its not ideal the way the cost of living is and software pricing, but Iv got there to the point that there is plenty to get on with and master. Dan
  2. 3000? Sounds like a beast of a machine for them days. I got my 1200 power tower second hand but they was crazy expensive new. I think its time to sell mine look how much someone is selling one for. Iv got about 200 disks, Midi adaptor, Music X2 boxed music production software, monitor, keyboard and mouse, my tower is still white. https://www.ebay.co.uk/itm/223198288170
  3. Same here in fact I still got mine but I was doing 2d stuff and music production back then. Iv got a Amiga 1200 power tower with a huge 33mhz blizzard upgrade. Dan
  4. Here is a video that I found interesting in that the presenter Perry Harovas has been a long time Maya user so can shed some light on some comparisons between the two. He didn't mentioned Mayas Rigging but either still its gives C4D users some perspective when we think the grass is greener on the other side of the fence. Dan
  5. They have a big sale on at the moment. https://www.marvelousdesigner.com/
  6. Downloaded the demo to test it. I used the polygon pen to create a single side of a dress, one big ngon. I did a front UV projection, imported it as a garment into MD and unfolded it. It automatically sub divided it ready for simulation. I used the new remesh to quads, and draped it. All took less than 2 min to do.
  7. Hi all For thoes of you who use Marvelouse Designer in your pipeline with C4D a new version is out, and this one is in my opinion the biggie one. When I first got MD it didnt feel like a tool designed for traditional 3d artists in the way its workflow was too directed at the clothing designer, it was mainly about 2D pattern making at its core which I hated. I expected to be able to sew my designed in the 3d view port, but it just wasn't there yet, but now it is. Full 3D sewing is finally here. Talk about speeding things up. Next issue was triangulated meshes. Yes they do simulate well, but they are not ideal if you like to keep a quad workflow, now it has a quad remesher, and it looks sweet even at its beta stages in this release. MD always worked at its best when working with Zbrush for that extra detail from sculpting, now MD has its own sculpting tools, how cool is that. Making garments was one thing, but getting them in the correct place to simulate around the character was not a easy task. There where methods put in place to place markers around the body, so that parts of the pattern could snap to these areas but that took too long to set up so I just kept moving, rotating each part till it was in place, that too can take some time. Now the markers are automatic, this will speed things up a great deal. Also now zips, buttons and other accessories can play their roll in effecting the simulation by adding weight to them, nice addition. In the last update smooth imported meshes was finally added which saves so much time in producing two meshes with the same animation on just to get a decent simulation. Anyways, not trying to sell it lol, just thought this update was significant and could be the version that gets around all the issues I once faced in the pipeline. Dan
  8. Hi guys. A new plugin is coming this month called IKMax. Its a auto rigging plugin that looks to work much like Mixamo meaning its super easy. If C4D gets the same features as the Max version It has the advantage of shrink wrapping clothes, attaching objects and accessories, and import/export of Mocap. Its costs looks to be very cheap indeed, very welcome for non Studio owners. http://www.3dtoall.com/products/ikmax/ Dan
  9. Rectro

    Johansonportate

    Thanks for resurrecting a old post. She was only at early stages and yes those things you mentioned I try to get down right away even at early stages as they would just distract me, more so the sclera. I have a way to set up the SSS these days, more so after I started using the ALSurface. Each light is turned on one by one starting with the rim light. The rim should give a nice highlight to the hair, face, shoulders, and ears should only Show SSS enough to show the main thin forms. Then on goes the Key light, the nose should have a little red glow slightly round the Nostril borders of the nose, and skin look soft, not lite up light a light bulb. I never did go back and finish her, although I learnt plenty on that project at the time, Thanks, Dan
  10. Hi I shall point you in this thread direction as its covered here. Dan
  11. Thanks for the share, looks nice, and iv seen some nice renders come from this render engine, how long did that take, what are your specs? iIt looks very close to Vray hair. ts shame its rent only engine as for me this method dont work out well. I would assume this will be the case for C4D version when its released too? Still its priced very well against Arnold which gives you one single licence at £72 per month as apposed to Corona £26.65 with 3 render nodes. Dan
  12. Also please correct me If Im wrong but the last time I looked the $399 maintenance was only given as a incentive discount for users who owned Modo before the new licences where put in place such as me as I own v901. But if the maintenance at $399 has any break what so ever it jumps up to $599 for life there on. If the OP is on the standard rate of $599 then so will the new owner. Dan
  13. You didnt specify what version of Modo you have, what version of C4D you want, and who will cover the transfer costs? Dan
  14. Look forward to watching this later on. I have a question. Being that fields are now replacing standard falloffs and have significantly more abilities, can you show how one would use fields for helping, or enhancing deformation when animating, or used within the muscle system. I would imagine it would be helpful for pose (position )correction for instance when a shoulder moves into a field the front Deltoid shows a correctional form, rather than PSD morphs which I assume works more off the basis or rotational correction. It would also be good if fields could be used with PSD morphs for that little extra control maybe? Maybe it would help with the tention tag for facial deformation or to grow hair using fields instead of standard selection sets? Thanks, Dan
  15. Rectro

    Anatomy

    This Album contains work iv done using C4D in some if not all of the process to further my study in Human Anatomy.
  16. From the album: Anatomy

    Skull modelling in C4D, Face sculpted in Zbrush from a sphere and retopology done in C4D.
  17. Rectro

    Male Skull study.

    From the album: Anatomy

    Modeling was done in C4D as well as main base sculpt.
  18. Rectro

    Male Skull study.

    From the album: Anatomy

    Modelling C4D, Base sculpting C4D, detail Zbrush, rendered in Vray

    © Daniel Ripley 2018

  19. The following images are from my recent study not using C4D base. Here are some study images I constructed if anyone should find them of use.
  20. Hi Iv done a few skulls now, practice makes perfect as they say so here is another take on one. Base mesh modeled in C4D, Sculpted in C4D, details in Zbrush, rendered with Vray4C4D. Hope you like it. Dan
  21. PSD morphs have been fixed, Thanks, MAXON. Dan
  22. Rectro

    Pig

    Funny you say that it was last night that I was showing a friend what steps it takes to manually rig a leg and foot with controllers. He was shocked how much had to be set up and thats before I created a 3 rig ik/fk blend. However as Studio has 2 nicely pre made rigs I dont think it will be that much of a task being your careful with topology. If you ever want me to rig a character in my spare time Id be happy to do so while recording the process. Dan
  23. Too many variables to take into account. One update is the bees knees to some, yet to others its the total opposite. Im sure MAXON know what they are doing, and that they are refining not just the application but their chosen user base. People leave, others come in, and based on the direction they are taking in their yearly updates will keep working in their favour Im sure. By the large from what I see most responses are positive but only MAXON will know by the figures during next year. R20 breaks a cycle for sure, in favour for who is another question. R19 for me was the best update in years for me, but thats because Im one of a smaller minority of their users, and if r20 is a indication of the new trend then the minority group Im in will get smaller. Another aspect is it takes time to get good at something, so you cant just replace experience users that easy, this eventually has a knock on effect with the forum responses. I based some of my decisions in getting C4D on the support and expertise available, a good community that is willing to help. Dan
  24. Rectro

    Pig

    Haha yea Iv mentioned this recently too, its got to happen one day, plus its the ultimate test for topology and and I know @VECTOR loves his quad topology. Dan
  25. It was conformed on a post further back that PSD morphs are fixed within R20, Im yet to know if there will also be a fix for r19. Iv asked MAXON sales, and a beta tester if there are any updates to rigging, character tool, or in fact any character base features and the answer was no. PS: I think at the pre release stage there should be a complete list of fixes, or slight changes/updates to what would otherwise be thought of as minor. Iv found at times the minor things can make a big difference. Dan
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