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PrivatePolygon

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Everything posted by PrivatePolygon

  1. From the album: Finals 2016

    Ever since starting with 3D I always wanted to create a realistic human so I started on the creation of a Game of Thrones related project. I chose for an older person since the theme is "Maester of the Citadel" and the more experienced Measters should be older in my opinion. The creation of the head was mainly done in Zbrush but base mesh, materials, hair and rendering was done in Cinema 4D. So what's next regarding the rest of the project? Since I wanted to focus on anatomy I'll stick to Zbrush for detailing and Cinema 4D for creating the base meshes and start on working on the arms and hands. After that I will set the head and arms in a pose and take the meshes into Marvelous Designer/Zbrush to create the Maester's robe from the series. The character will end up in a simple scene that will be created inside Cinema 4D. Visit http://privatepolygon.nl/index.php/10-photos/38-maester-of-the-citadel for more info and updates on this project and others!

    © Jarno Nieuwenhuijsen / PrivatePolygon

  2. Celebrating my 100th post, party hard :P

  3. From the album: Finals 2016

    Inspired by a house I found on the internet which later when someone told me turned out to be the so called "Jacobs house" in Wisconsin America. When I started this project it was clear to me that I wanted to give a warm cozy summer afternoon feeling to it. This was a heavy scene to handle in the end due to all the trees and plants in and around the property. The grass was made with a combination of C4D Archigrass and geometry. The main reason for this was to reduce the calculation time for the Archigrass and at the same time maintain a smooth handling in the viewport. The painting of the budda which you can find in the house was provided by my lovely mother!

    © Jarno Nieuwenhuijsen/PrivatePolygon

  4. From the album: Finals 2016

    After seeing more and more disturbing images of elephants being slaughtered for their ivory tusk on television and other media, I wanted to create an elephant myself because they're the most beautiful animals roaming the planet. Being the first time creating an animal in Cinema 4D, it was quite a challenge for me discovering the workflow to tackle this project. I started creating the base mesh in Cinema 4D and decided to sculpt the detail in Zbrush. The elephant will be put in a fitting environment with some action in it too to show that they need to be left alone!

    © Jarno Nieuwenhuijsen/PrivatePolygon

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