Hi all.
I am trying to create a piece of dynamic clothing that has a functional zipper.
I am using a 'connector' to pull two pieces of cloth together by animating the target length, but I need to control the target length with a vertex map (so that the zipper pulls the cloth together from bottom to top, rather than uniformly).
Does anyone know how to achieve this?
I have had limited success using the belt object (it accepts vertex maps) but the behavior is very unstable, and it's difficult to get the to pieces of cloth to hold together firmly.
Many thanks!
Zip test.c4d