Jump to content
Dear members and visitors, click here to subscribe for full access to community. This includes posting, plugin and asset downloads, free premium training courses and removal of Google ads. ×

DIGITAL MEAT

Registered Member
  • Posts

    715
  • Joined

  • Last visited

Everything posted by DIGITAL MEAT

  1. Just another heads up, on 3Dmotionshow.com, there are missing links for Sep 11th talks, and they are also not present on the MAXON YouTube channel or IBC playlist.
  2. Quick question, will XPresso be phased out? With the arrival of scene nodes and it's development, will it just replace XPresso?
  3. Thought I'd post this here as it relates to R23. I'm doing a stream tonight (8:00pm UK time), so it would be great to get your thoughts in the chat regarding R23 and other topics we'll be covering 🙂 EDIT: Cortana went off without being asked at the 21:30 mark and decided to adjust my mic levels! (sigh), so you'll have to crank the volume up. Cortana has now been shot and buried.
  4. Just wanted to point this out here as I'm sure people from MAXON are watching. I've noticed a couple of issues regarding the current live streams on 3Dmotionshow.com On the September 8th page the "MAXON News, Notes and Announcements" with David McGavran presentation links to a completely unrelated video, one that doesn't even feature David (see image below) It is also not present on the YouTube channel or the IBC 2020 YouTube playlist. There is also a missing talk from September 9th. Just wanted to make the relevant people aware.
  5. At the risk of sounding like I'm whinging in my first post, let me first say that the nodes look very interesting, and the UV updates are welcome. On to my question, Screen space reflections in the viewport in the past (R21), would only work if you had 0% roughness on your reflective material. In R23 they seem to have improved this so when you have a roughness value higher than 0%, the SSR is still visible. my issue (as far as I can tell) is that these SSR reflections do not blur as the roughness value is increased. Can anyone else confirm that this is the case for them, and I'm not just having a GPU driver issue. Cheers.
  6. Alright, I'll chime in with a good mix of stuff 🙂
  7. Hey Merk! I can't seem to like your post, just know that I do 😄 😉👌
  8. Just thought I'd mention that I made a video about this plugin 🙂
  9. I'd wait and see if these new tools are any good, you might find that Rizom UV still meets your needs.
  10. Seem that this is still broken since the last update 😞
  11. Thank you MAXON! It's really nice to know we've been heard. So so glad that you have returned one of the features that separated C4D from the crowd xx
  12. Thank you. Something else to consider, the plane effector might not be the issue, the issue might be the Mograph cache is not being seen, or is not passing information onto the Point Object Field Layer, just a thought.
  13. Much appreciated buddy, I had a good look and couldn't see what the issue was, so I thought, C4DCafe to the rescue! lololol
  14. Hi Dan, thanks for the response. Sorry, I should have been a bit clearer in my original statement. In R21, the simulation of the bouncing spheres plays fine, just as it does in R20, the problem appears to be the plane effector not using Cloner.1's point information being stored in the mograph cache. If it helps, the individual that contacted me has sent a link to the video he was trying to mimic. I'll post it here in the hope it offers some further insight.
  15. I was recently contacted by someone with a rather interesting question regarding the file I've attached to this post. It seems that if you open this file in R20 and hit play, everything behaves as it should do, but, if you open it up with R21 and hit play, nothing happens. I've even reconstructed this setup from scratch to make sure it's not a problem with the file, and i'm getting the same results. Is this a bug with R21 or am I missing something? Any insight would be appreciated. Test.c4d
  16. Thanks buddy, I just hope that I didn't ramble too much, it was really late and I was shooting from the hip. I also really hope that it didn't upset anyone at MAXON, that wasn't the intention, and I know those guys work really hard. The software is still as solid as it ever was, I just think the new sub model is a bit of a turn off for some users.
  17. Yeah, it's pretty late for anyone in Europe, I have to think about the USA because they make up the majority of my audience. so I'm trying to balance a time that'll be ok for both.
  18. Hey Igor, wow, that's really kind of you. To be honest, that didn't even cross my mind so I really appreciate it. I added it to my blog earlier today so hopefully some members have already clocked it.
×
×
  • Create New...