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jmarco

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Everything posted by jmarco

  1. I was talking within my brain... how could that escape...?! :-) ... Hello, Nate. Hey, who knows. Maybe someone read it and make us a surprise. I'm aware of those plugins. ... Just a dream, then. ... Thanks. :-) ... João Marco
  2. Simple, but complex-really-nice render. ... I like that translucent material a lot. Shadows suggest an immersive taste of something more is going to happen. ... Thanks for this.
  3. Hello, you all. ... I have a simple question. :-) ... Is there a possiblity, even if small, to get fluids, smoke, fire, volumes in general in Cinema 4D sooner than later? That should blow up 3D community... Cinema is an example in how easy is to think 3D. I guess you guys already thought about it, of course. This is not an if question, but when should we all play with explosion as a mograph object? Can we have a clue? ... :-) ... Cheers. ... João Marco
  4. Very Nice. Great tuts. Xpresso is the way to go. ... I must start make some too... Another day... Maybe. ... Keep up your great great work. ... João Marco
  5. Not yet. But this house is surrounded by ugly 90's architecture. ... Colors are as 100 years ago, when it was finished. ... Thanks for your comment. C4D Physical render. ... João Marco
  6. Yes, of course. I was repporting only to this example, as asked. ... The tri-plannar thread is really nice.
  7. Yes, that's right, CBR. But with noises it shows up properly. My example is in cubic projection. Doesn't have seams.
  8. Hello. ... One of my city's old houses... History to be erased forever... sooner or later. ... I hope you like it! ... Thanks. João Marco ... https://www.google.pt/maps/@37.035773,-7.8337452,3a,75y,131.05h,105.51t/data=!3m6!1e1!3m4!1shDNkPqyMJwaU0T_MekbTYQ!2e0!7i13312!8i6656?authuser=1
  9. Mine with noise. No apparent seams. That's maybe because noise produces a seamless image, but not sure about it. Tests will be necessary. ... First image with bump and displacement, second bump only. ... Cheers.
  10. About that in a last year-similar-problem-edition. ... :-)
  11. Yes. That's it. Point cache tag. Export Alembric. I've try it on your file. And it works. But you need to apply current state to object in the cloner. Then to that result -> connect objs and delete. Apply Displacer under that new object alone. Then in that object use points cache tag. ... That's it. Export.
  12. Side view. Points. Select. Delete. ... This is for eliminate the pool's floor. If I undersatnd well.
  13. That's it, Cerbera. Art doesn't need to wait anymore. :-) Fast n'serious. :-)
  14. Welcome and thanks, Mike. ... Sharing is the best. ... Cheers. ... João Marco
  15. Thanks, TekHow. I really apreciate your words. ... Yes, please: use it! ... A new world is waiting for us all. ... João Marco
  16. Hello, Havealot. ... Thanks for your words. Noises should be known. ... Yes, I know Potocnik's super work. My workbook, although, is only about simple noises, as I say in the introduction, somewhere. Layering is an infinite job. ... Using one noise: 32x20 possibilities= 600 pages. ... Using two noises in some kind of combination: 32x32x20 possibilities = 20 480 pages ... Three noises... 32x32x32x20 possibilities = 655 360 pages.... ... And that was never enough... If you take a deep look at that video you post - as you have for sure -, you will notice how many layers made that Mountain. ... Simple noises lets you start thinking about that ingredient alone... Then it's up to you to decide which cake would you cook. ... Maybe I'll present some kind of combination in the future, as in my workbook frontpage - made only with noises. But, for each combination I present there is an infinite number hidden in the shadows. ... João Marco
  17. Hello, Cerbera. ... Thanks for your kind words. Well, I wish I could. :-) But, hey, who knows? ... I think noises deserve a whole new world. :-) ... Thanks for my first point... ;-) ... João Marco
  18. Thanks, VHelix. ... I'm glad you like it. I hope many can use it. Thanks for your great feedback. ... Cheers. ... JMarco
  19. I'll be here looking through youtube, waiting for you to show up. ... If I learn something in C4D was from guys like you. Thanks for everything. Keep up your excelent work, making this world a better place. ... João Marco
  20. Hello, you all! ... Noises are not easy to understand at first sight. Al least, no for me. I needed to train that. I've done hundreds of exercices and now I think I can speak maybe a little of this noisy language, voices of an infinite world. After some work, nothing was the same, again. Noises are 3D artists best friends for modeling, for texture, for animating, for every level, even for pleasure - I can watch them for hours. I've learned for free and for hours, for years, in this chair. Watching videos in youtube, in cineversity, in vimeo. Now I want to share my workbook with you all. More than 600 pages - I could not believe it!! - with CINEMA 4D renderings, about possibilities, about learning how to see, to understand all of them. ... Just follow this link that will redirect you to a simple site I've done in sites. The file is on Google Drive, no email required. ... Hope you like it! ... If so, please let me know. Thanks a lot. ... João Marco
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