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John Smith

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Everything posted by John Smith

  1. If this can be done with Xpresso, that would be cool too. Maybe something with Hierarchy Iterator and link list???
  2. Bummer, haha. Should have taken those C++ Python classes in college ;(
  3. Hi CBR, Thanks for the reply. Maybe I need to clarify: I have a ton of different alembic files that are generated and EACH of those needs to be dragged into its corresponding Mesh Deformer on the Higher res geo.
  4. Hi, I have a complex Voronoi Fracture object with dynamics (1,000's of pieces and then Detailing turned on). Needless to say, when I try to play through the simulation it's slower than molasses. I'm trying to use a proxy workflow, wherein I drive the more complex Voronoi Fracture by a less complex one. I baked the less complex sim down to an alembic and used "Current state to Object" on the more complex Voronoi geo. Then I used a Mesh Deformer on the complex Voronoi geo with the alembic dropped into the Mesh deformers "Cages" box. My issue is: 1000's of pieces...it's not practical to drag and drop all those items. Is there some way to automate this process (Xpresso?) or is there another Proxy workflow I should consider within Cinema 4D. I'm not well versed in Xpresso, so the more information the better. I've included a MUCH more simplified file for reference. Thanks! 837264562_ProxyWorkflowBasic.c4d
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