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ChrisMyatt

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Everything posted by ChrisMyatt

  1. Spot on. Thanks for clearing that up, yeah like r13 files dont load in r21, shouldn't be too hard to upgrade a library when it comes to it. Probably a good reminder to clear out the rubbish in a content library that you don't use, once it stops working. Thanks again
  2. Dont you just wait a little and get an update to r22 later in the year? S22 is their subscription line but from what I've read r22 is released later in the year for perpetual license holders. Correct me if I'm wrong
  3. Quick question above, i've got a good system going for my content browser for our studio, however with the R22 update for perpetual on the horizon i would like to know if this will affect an R21 Custom Content library. In my head it wouldn't as it is just Model and Texture information, but i just want to double check before i go to far. I've ironed out the other issues this is one i have for the future of it. Thanks in advance
  4. The brainwave was correct. We run a duplicate of R20 as a render application, so that we can use the power of DR whilst we are doing work on our machines. Its probably not of much use two those on the forum, but i created a symbolic link for the duplicate app and it recognises the preset path now. So anything saved to the content browser can be used over DR without it throwing back a missing texture error.
  5. Hey there, I'm looking to set up a Networked content browser in my studio, Over 8 Macs, I have currently been able to share a content library, by creating a symbolic link to the content browser which is stored on the network. I am now looking for the process in which i can provide the content browser models with direct Texture paths. Currently by default, the content browser produces a preset:// Location for textures and this means that when using team render, you get an error message back saying missing textures, as TR can't locate this preset folder. Brainwave.. Do i need to set up the symbolic link on the TR application as well? (Will try this tomorrow)
  6. @DasFrodo Top man, exactly what i was looking for! Thanks for sharing the info, for me and everyone. All the best
  7. It seems pretty good in c4d, if the parameters are exposed in substance they can be controlled in c4d. Just the bug bear of it only going up to 2k resolution. If i find anything about upping it i'll let people know. If anyone has the answer, let me know :)
  8. Hi Vertex Helix, I saw that the other week, the viewport looks so much better for textures than max (Sorry old friend)! This question is with regards to an SBSAR file from Substance designer. As it's a procedural program, you can increase the resolution you wish for up to 32k in substance designer. But when you publish an SBSAR to be used in c4d, you can only seem to go up to a max of 2048 (as shown above). A work around could be to save out the maps and plug them back up but this would be a little time consuming, if the plugin can already do it.
  9. Hey there, I've been using c4d for a couple of weeks now, transitioning from 3ds max. Now i've got to grips with it i've noticed that the workflow from Substance Designer to c4d is JUST LOVELY. I am just wondering though, can the resolution go higher than 2048x2048 in c4d. 4k would be nice for my uses, i know substance can go up to a whopping 32k as it's procedural. 2048 is nice enough, but for closeups 4k would be nice for my images.
  10. I do Arch viz, so the modelling aspect isnt too hard, if needs be i'll model in max and merge in. but for furniture etc, no problem with c4d. I guess more complex models may be a pain. I'll see how the guys in the new studio use it. Good to get a head start though, cheers for your tips (y) myatt
  11. @Cerbera Thank you for your quick response, that works great and does what i need (y). I'll be honest, as soon as i touched c4d i felt at home, i'll be sticking with it now. Your UI is way more intuitive and it is a great experience modelling in the program. myatt
  12. I'm making the switch from Max to C4D for a position i've taken, i've been spending the last couple weeks looking for similar features that i use regularly in max so that i can transition as smooth as possible to C4D. I used to use a "normal align" feature in max, which aligned a chosen polygon to another chosen polygon, thus moving one object to the and aligning it so the normals are parallel to each other. It was a one button move. I've tried the transfer tool, but it seems to move an object via the axis and not a chosen face normal. Any ideas how this can be done in c4d? I've attached a quick clip of it in the link below: https://vimeo.com/335415628
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