Hey there,
I'm looking to set up a Networked content browser in my studio, Over 8 Macs, I have currently been able to share a content library, by creating a symbolic link to the content browser which is stored on the network.
I am now looking for the process in which i can provide the content browser models with direct Texture paths. Currently by default, the content browser produces a preset:// Location for textures and this means that when using team render, you get an error message back saying missing textures, as TR can't locate this preset folder.
Brainwave.. Do i need to set up the symbolic link on the TR application as well? (Will try this tomorrow)