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PeterPaterson

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Posts posted by PeterPaterson

  1. Hi 

     

    I hope I have picked the correct Tag!

     

    New to C4D and looking for pointers on how to 'wire up' a painted vertex map, on  ground geo for example, that in turn will dictate where the RX Matrix will scatter plant objects.  I'm sure this would be possible and I have looked at tutorials using a random effector with the RX Matrix object.

  2. Hi Guys.

     

    I looked at the advice on what forum to post and I thought this fitted here as it's not quite about authoring a material, but please feel free to move.

     

    I've checked the manual, did a search on here and on Google to help my find an answer to my question.

     

    I'm just familiarising myself with C4D after a ten year break - was using Modo primarily for modelling, and I have a few workflow preferences I am translating into C4D.

     

    I'm already quite familiar with Redshift [in Houdini] and the use of the <UDIM> token in my workflow to render udim textures from Mari/Substance Painter. 

     

    However, what I would like to have is the option to see my model with the udim's applied in the view port - currently I can see that it looks like it is tile '1001'  that is repeated over the whole mesh in the view port view.  Any pointers to what I am missing would be helpful and I can go figure it out.

     

    Uploaded a short screen capture to YouTube to help clarify what I am asking.  I am OK with setting up my udim's for Redshift - it's just cinema's view port I am looking for pointers on.

     

    Thanks

     

     

     

     

     

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