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georgedsee

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Profile Information

  • First Name
    George
  • Last Name
    Buchanan
  • Location
    Manchester

HW | SW Information

  • DCC
    Cinema 4D 2024.4.1
  • Renderer
    Redshift
  • OS
    Windows 11
  • CPU
    AMD
  • GPU
    RTX 3080, RTX 3070

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  1. Hi everyone, I'm facing an issue with my Cinema 4D Cloner setup: Setup: Stack of books with different thicknesses using a Cloner object with "Reset Coordinates" enabled to prevent overlap. Effector: Plain Effector set to scale -1 for controlling appearance. Field: Linear Field to move through the stack and control when each book appears. Problem: The Linear Field affects all clones at once due to "Reset Coordinates" being enabled, preventing gradual appearance control. Question: How can I achieve a gradual effect on the clones while keeping "Reset Coordinates" enabled? Any advice would be greatly appreciated! Thanks!
  2. @HappyPolygonHi yeah sure, for example the pink wood cylinder - as it looks like the inner face and outer face are scaling outward at a different rate if you see what I mean.
  3. https://oddfellows.tv/turnup/ Regarding the scaling shapes in the animation above, is point level animation used here and if so is it the most efficient method to achieve this? It appears to be quite a fiddly approach to animate each shape individually, I'm wondering if there is a simpler method that I am unaware of.
  4. Is it possible to unroll this MoSpline down the spline stairs? I've got this far but don't know what I should try next? roll.c4d
  5. Hello, just wondering what the best way of adding a material to the bevel edge of the Boole is, while also keeping the whole object parametric if possible? testscene.c4d
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