
Corebot
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Corebot last won the day on June 29
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Hrvoje Srdelic is our well known forum member and C4D guru. Always ready to help, often assisting in backend as well, we are truly happy to interview him. There is an understated modest quality about him and dedication put into C4D eco system is well known and recognized. Expert in many areas who helped shape the community for many years. Stuff about you : Former / current workplaces, Achievements, Interests and hobbies 46, married, with a wife, a kid, a mortgage. You could say semi-grown-up 🙂 In 2011, I joined the Maxon beta team and took on the testing role with the same focus, attention, and dedication I had given to my previous jobs and freelancing work. Those efforts did not go unnoticed, and I was offered a position at Maxon, where I continue to work to this day. A highlight of my career was receiving an Academy Award for MoGraph as part of the development team. Apart from 3D, I’ve fully adopted a Mediterranean lifestyle, spiced up with heavy gym sessions and outdoor activities like ziplining, canoeing, and mountain biking. Lately, I’ve been getting into programming, especially nodes. For relaxation, a good book with a good coffee is an unbeatable combo. Q: Describe yourself in a single word Tenacious Q: How did you get into C4D and 3D in general? Back in the 90s, after finishing my education, my first job was at a computer shop. This gave me a solid foundation in hardware and software, which served me well from then on. My next job at a design company sparked what you could call an obsession with 3D. I was captivated by the possibility of virtually constructing my own ideas. The fact that I could iterate and improve creations without real-world constraints was an uplifting experience that fueled endless enthusiasm. Over time, I became proficient in various 3D disciplines. Around 2010, I started freelancing and, after careful consideration, chose Cinema 4D as my main tool. Its simplicity, fast turnaround, parametric nature, and overall stability sealed the deal. As a bonus, I discovered this wonderful forum. I spent a lot of time asking questions and learning. Eventually, I realized I was answering questions frequently, mostly because I felt indebted to the community that helped shape my career. Back then, I noticed a lack of systematic, end-to-end learning materials for C4D, so I took the plunge and created the popular Vertex Pusher series. Q: Which area interests you most? Nodes, MoGraph, and simulations. Q: What other apps are you using and what for? I use various software daily, like GIMP, Camtasia, Vectorworks, and Adobe tools. Q: Which learning resources would you recommend? The CORE4D YouTube channel iis excellent, especially for technical topics. Of course, I have to mention Noseman and the Maxon training channel, wish I had that when I was starting 🙂 In the past, I relied on YouTube with heavy filtering to find quality content. At the time, there wasn’t a single go-to source. Q: Do you think talent is overrated and can be offset with hard work? Yes. Q: Thoughts on AI? It’s just a tool. You can get impressive results without requiring specific expertise, but I don’t see it replacing humans. Q: Tell us something we couldn’t possibly know about you. I’ve also worked in construction and as a lumberjack. At one point, I was also a life guard. Physical work brings me great joy, and my wife often keeps me busy with an endless list of household projects. Q: Top 3 wishes for C4D? I see C4D as a mature platform. It has evolved to the point where users can stay in C4D for most, if not all 3D content creation — unless very specific requirements need to be met. Refining and polishing it as a daily tool, simply progressing on all features and maintaining quality would be high on the list. There are directions I’d personally pursue much further, but they’re likely not what most users would want (remember, I love nodes and technical stuff!). Q: Message for CORE4D? Lately, there has been more content consumption and fewer conversations. With information so readily available, people are engaging less in sharing and talking with fellow artists. I find this counterproductive, as it disconnects people from the most satisfying part of being in a community. I encourage everyone to share their work, start or reply to topics, follow up, show examples, and network. Avoiding these actions is one reason many artists struggle to find gigs or jobs. You managed to model your first object? Rendered your first image? Created your first animation? Share it, and don't be surprised by the positive encouragement you will receive! Q: How can people contact you? I’m easily reachable via PM on this forum.
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Dear members and visitors, here you can find individual scene files built in tutorials on our YouTube channel https://www.youtube.com/@CORE4D Please do note that these are available to subscribers only since subscriptions are what is making recording them possible. Thank you for your contribution! How to series 01_IsDynamic.c4d 02_Project_Spline.c4d 03_Find_Smallest_Largest_RS.c4d 04_Perpendicular_Vector.c4d 05_Trailing and Tracing.c4d 06_Relational_Scaling.c4d 07_Surface_Color_Transfer.c4d 08_Random_poly_colors.c4d 10_Vertex_Map_To_Selection.c4d 11_Grow_Vertex_Map.c4d 12_Particle Packing.c4d 14_Condition_Gate_RS.c4d 15_Particles_In_Volume.c4d 16_Chain.c4d Point modifier series 01_Spherify_Deformer_RS.c4d 02_Wave_Deformer_RS.c4d 03_Twist_Deformer_RS.c4d 04_Soft_Collider_RS.c4d 05_Smooth_Deformer_RS.c4d 07_Laplacian_Spline_Smooth_Deformer.c4d Projects 01_Spike_Bracelet_RS.c4d 02_Concertina_rig_RS.c4d 03_Sierpinski_Triangle_RS.c4d 04_Flocking_RS.c4d 05_Stacking_Objects_RS.c4d 06_Roll_Objects_RS.c4d 07_Differential_Line_Growth_RS.c4d 08_Burning_Match_RS.c4d 09_Plasma_Ball_RS.c4d 10_Trailing_RS.c4d 11_Boat_On_Water_RS.c4d 12_Butterfly_RS.c4d 13_spirit_level_RS.c4d 14_Particle_Powder_Explosion_RS.c4d 15_Laser_Printing_RS.c4d 16_Jiggle_RS.c4d 17_Koch_Snowflake_RS.c4d 18_Lava_Lamp_RS.c4d 20_Spiral_Phylotaxis_RS.c4d 23_Curl_Spline_RS.c4d 24_Softbody_Packing_Solver_RS.c4d
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Is this forum less active the last 1.5 year or is it just me?
Corebot replied to HappyPolygon's topic in Discussions
If you are willing to point to forum that would be greatly appreciated. I don't see why this should anger Maxon people? We have members who are frequent here and help out yet they work for Maxon You could share your multi year project insight and feedback? That sounds interesting -
to the forums, we are glad to have you onboard!
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hello yes, limited members can't upload attachments or get plugins. We removed all other restrictions, there are no more ads and one can register without subscription. Same goes for YT channel training, those are all free. Community is alive and well solely due to members contributions, we have no other support and are completely independent. Everyone who is limited members or a guest, consider helping out, it is small, token amount but helps run the hosting, domain, spam defense, backend stuff, creation of plugins and videos. thank you!
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Hello all : ) We have a new plugin for you https://www.core4d.com/ipb/store/product/51-project-spline/ This helper plugin will project splines onto designated surface. Multiple input splines are allowed and will project accordingly. Strength slider is provided to control the projection strength Partial projection is supported Requirements: Cinema version 2025.1 + is required
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Dear members and visitors A small ask if I may : ) We have a lot of new content on our YouTube channel! All the newer videos are now 1440p @60 fps which makes the experience much better. Channel is steadily growing but it is not easy to increase the visibility since there is so much C4D content of quality level we find a bit lacking, therefore if you can like or subscribe to the channel this would greatly help us move forward with quality content. https://www.youtube.com/@CORE4D Thanks a lot in advance!
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Dear members Adsense is gone now. This should vastly improve browsing experience. Please let us know if you notice some remnants so we can act on it. Big thanks to all subscribers and contributors, this would not be possible without you ❤️
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New version 2.0 release NEW in 2.0! - Brick fill parameter which controls generation of all bricks so that bricks can be missing - Seed for brick fill which controls randomization - Select parameter where one can select specific brick or range of bricks to be excluded from generation Some random missing bricks
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Dear members In December, we are planning to remove ads permanently. We all know and understand how annoying they are but they helped us run the forums : ) Now we are in position to remove them for registered members and improve browing experience. This is made possible by contribution from a member which wants to remain anonymous and we wanted to say thank you to this person publicly
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shold be gif, can you check now, system cached png preview instead of whole gif
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Here is one as plugin asset https://www.core4d.com/ipb/forums/topic/118999-core-4d-brick-wall/#comment-763492 Can you be more specific? This one covers loop carry quite well
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This nice little helper plugin creates brick wall and offer various parameters to control the final look. Single object is created with selections for brick and grout available. Here is a short video of it in action Find the plugin in store: https://www.core4d.com/ipb/store/product/50-brick-wall/ To install simply import it into content browser Requirements: Cinema version 2025+ is required