Jump to content

krivi

Premium Member
  • Posts

    26
  • Joined

  • Last visited

Everything posted by krivi

  1. Thanks, I am aware of that. I constantly shift between 60 and 90, as 60 is better for IPR, but 90 is better for rendering (when no other apps are on)
  2. Thanks for the quick reply. In short, the scene is a 15 min infinite loop, where a camera pans through a set of storefronts with lots of objects, some animated, some not. Shortly after I made the post I figured out a solution where I can just render stills/animated sequences of the storefronts, precompose them in After Effects and then simulate a camera pan in After Effects. Don't know why it took me so long to realise that this would be a x100 times faster and a much more controllable process. This way I can also crank up my render settings, as the main issue was that there was tons of geometry and textures, while if I render just a single storefront at a time, obviously the project gets much much lighter. The issue is still relevant to any future projects I might have while using the same laptop though, so I am still happy to hear if anyone has figured out any other solutions besides the ones I've mentioned.
  3. I work on a laptop that does not have optimal hardware for Redshift, but I currently can't afford to upgrade. Here are my specs: NVidia GeForce RTX 2060 AMD Ryzen 7 4800H 32GB RAM 6GB VRAM) I know that latest Redshift versions recommend at least 8GB VRAM, but as I mentioned above, I can't do anything about this at the current moment. I've seen it mentioned in a lot of places that downgrading to 497.29 Game Ready driver makes RS more stable in regards to VRam, but I am hesitant to do so, as I use a lot of other graphic applications, such as AE 2023, and I am not sure how they will behave with an older driver. Moreover, I am not as concerned about the VRam, as there are workarounds such as restarting the machine each time before render. I am more concerned about the super slow render time. I render animations and I am currently working on a long and heavy scene. No simulations or complex animations, but lots of geometry and textures + a few refractive materials. I've optimised as much as I can. I don't use complicated lighting. I've done all the tricks I've read up on online - I switch the display to box with no materials before rendering. I've turned down the GPU memory limit to 60%. I am rendering in half resolution and AI upscaling for my compositing. Rendering on Threshold 1 with Optix Denoiser, as I've found this tends to be the fastest way (noise is super bad for animation,unfortunately, but I eliminate as much as I can in my post-processing). And still, I can't lower my render time to less than 40sec/1min per frame for 15000frames... Are there any other animators out there who also don't have a beast of a machine and suffer with RS render times and VRam errors? Any magic solutions I haven't tried yet? Attaching RS Feedback Display for reference
×
×
  • Create New...