bababuy
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bababuy's post in Push objects away from a camera was marked as the answer
Finally found out the solution while playing with effectors!
I did it with a target deformer being a camera´s child, and enabling Repel in the deformer´s effector tab.
Thanks you all for your replies 🙂
Edit: no need to make it a child, you can set it in Target Object in the Effector tab