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Joey Foursheds

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  • First Name
    Joey
  • Last Name
    Foursheds

HW | SW Information

  • DCC
    Cinema 4D 2024.4
  • OS
    Windows
  • CPU
    AMD
  • GPU
    3080

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  1. Is there any way to have an imported object with coordinate Scaling S.x, S.y, S.z, have that scale the mesh directly so S.xyz now read (1,1,1) ? I have to to process lots of 3rd party meshes, and I need to output them to their true world size with no extra scaling parameters. Thanks Joe
  2. Ah OK, thanks for confirming. I hope Maxon will consider your suggestion. A temporary workaround I've found is to copy all polygons from the mesh you wish to add, and paste on the parent.
  3. I have a parent object with one child. I want to merge another mesh with the parent object, but when I use Connect Objects, the child is merged into the parent too. Is there a way to do this? In this simple test case I guessI could manually unparent, do the merge, then re-parent, but that's impractical with a more complex model.
  4. OK, thanks, I was hoping there was a master setting had broken.
  5. I've imported my old prefs into R26 and now suddenly all new primitives are 100x bigger than standard - Cube = 20,000cm. My Preferences Units is set to cm as usual, and Project Scaling is 1.00. I guess I could go through and resave all the defaults for each primitive, but I guess I've changed a master setting somewhere. Or mayve there's a problem in the default scene. Possibly related - when I switch views from perspective to front, for instance, my objects appear tiny in the distance and I have to zoom in. What's the best way to fix this? Thanks Joe
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