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Joey Foursheds

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Everything posted by Joey Foursheds

  1. Is there any way to have an imported object with coordinate Scaling S.x, S.y, S.z, have that scale the mesh directly so S.xyz now read (1,1,1) ? I have to to process lots of 3rd party meshes, and I need to output them to their true world size with no extra scaling parameters. Thanks Joe
  2. Ah OK, thanks for confirming. I hope Maxon will consider your suggestion. A temporary workaround I've found is to copy all polygons from the mesh you wish to add, and paste on the parent.
  3. I have a parent object with one child. I want to merge another mesh with the parent object, but when I use Connect Objects, the child is merged into the parent too. Is there a way to do this? In this simple test case I guessI could manually unparent, do the merge, then re-parent, but that's impractical with a more complex model.
  4. OK, thanks, I was hoping there was a master setting had broken.
  5. I've imported my old prefs into R26 and now suddenly all new primitives are 100x bigger than standard - Cube = 20,000cm. My Preferences Units is set to cm as usual, and Project Scaling is 1.00. I guess I could go through and resave all the defaults for each primitive, but I guess I've changed a master setting somewhere. Or mayve there's a problem in the default scene. Possibly related - when I switch views from perspective to front, for instance, my objects appear tiny in the distance and I have to zoom in. What's the best way to fix this? Thanks Joe
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