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andersoul

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Everything posted by andersoul

  1. super thanks what are the advantages and disadvantages of the sweep compared to the SOP thread? besides I wanted to know, you used the "drawcurve" node but to apply the same shape as on my vector how do I go about it? File -> Convert => sweep -> group?
  2. hey, i'm using houdini 19;5.435, my pattern will be of this kind The goal is to have something like that the file : houdini_vellum_1.hiplc
  3. Hello everyone, I'm new to houdini and I'm running into a problem that I can't solve and strangely I haven't seen any content online about it. The goal is to create seams on a vellum that follow a design made on Illustrator. I based myself on the Entagma tutorial except that it uses the "drawcurve" node, which does not allow me to have the layout I want. Do you know what could solve this problem?
  4. ahah i guess i'm gonna do houdini also, more & more things upset me on C4D
  5. Hello, Thank you very much it's very clear, unfortunately I have not yet ventured into houdini, but i'm gonna see directly in C4D. So for the cloth animation the result in C4D will be very diffucult because you think ?
  6. Hello everyone, this is my very first post so I hope I will be clear enough. I would like to create a material on redshift that would be lenticular that I would apply on a fabric simulation. For those who don't see what a lenticular pattern is, here is a video I don't really know how to do it, should I make an animated texture or a texture that uses the lenticular image method like in the real world. Thanks
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