Jump to content

uuuultraaaa

Limited Member
  • Posts

    3
  • Joined

  • Last visited

uuuultraaaa's Achievements

Newbie

Newbie (1/14)

  • One Year In
  • First Post
  • Conversation Starter
  • One Month Later
  • Week One Done

Recent Badges

0

Reputation

  1. Hi, thanks for the reply. I am using Cinema R25.117. "I'm not sure you can attract smoke by applying an Explosia tag to an object. " - I'm attracting smoke with an Attractor, not sure what you meant, I assigned ExplosiaFXSource tag to the emitter which I believe to be the correct workflow in order to emit smoke from an object.. The problem I'm having is not really about the Attractor but about the gap between the emitted smoke and the boundaries of the solver, like it's cut off before the simulation reaches the adaptive boundary, and the simulation doesn't continue to expand in space even though it's clearly not finished solving rhe smoke. I will post the scene as soon as I can.
  2. Hi everyone, my first post here so sorry in advance for getting something wrong 🙂 .. I'm having a problem with X-particles in Cinema4D and I can't seem to understand how to solve it. I'm working on a smoke simulation, I'm using ExplosiaFX and with a couple of Deformers and I need my simulation to reach the Attractor (the green line in the screenshot). I have Adaptive Bounds activated inside the ExplosiaFX settings and the size of ExplosiaFX itself is enough to contain the whole simulation. But when the smoke reaches a certain point, it looks like it gets killed by the Adaptive container instead of keeping on expanding the bounds. What am I missing? Tried chainging the adaptive size parameters, tried to mess around with the thresholds for smoke, fuel, velocity etc in the settings but it seems to have no effect. Any help? I also tried to crank up the attractor's velocity (I added it to the modifiers list in ExplosiaFX) to force the particles to go higher and see if the density wasn't enough for the bounds to expand, it didn't work. Smoke's still cut off. Thanks in advance
×
×
  • Create New...