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Maks Piwowarski

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  1. Hello, so I rigged a model using character tool, but in order to export it to Unity i had to make the whole builder editable by pressing "C" also i wanted to add some bones that aren't natevily in the Qudaruped preset. By doing that i lost access to character tool and whole hierarchy is weirdly arranged. My question how can i edit the hierarchy so that the whole rig is one entetity? Because when i try to do it now there are whole lot of deformations, basically i do not have the knowledge to know what all the things do there. Whole hierarchy is in the screenshots in order from Up to Down.
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