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DPH

Premium Member
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HW | SW Information

  • DCC
    Cinema 4D
  • Renderer
    V-Ray
  • OS
    Windows
  • CPU
    AMD Ryzen 9
  • GPU
    RTX 4060

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  1. Oooh, I have all Vue packages downloaded since it went free (I posted question here about tree animations back then and someone pointed me on that) but it is on my to do list since then. I am on C4D 2024 because with 2025 + Vray 7 I experienced many crashes so that´s fine with me 🙂
  2. Thanks! I am more or less OK with V-ray, even though sometimes I do feel like I am torturing myslef and should switch to 3ds max and corona for archviz. I couldn´t get myself to do that yet. I´ve been using C4D standard material for some minor scene work, which made me think that maybe I am overlooking some features and potential in the C4D renderer. I mean, I do vaguely remember working with C4D GI etc.. But back then I really didn´t know what am I doing.
  3. OK, thanks for pointing those out! Many years ago when I was trying to render my first projects, I used Physical, but then, V-ray gave better results in terms of realism. So I kind of never looked back. So comparing to other renderers (Redshift, Corona, Vray) C4D physical renderer can offer same results in terms of realism? But I do archviz only.. so I don´t know does that plays a role.
  4. This is more less a question just of a curiosity. I use V-ray and I don´t use Redsift or C4D standard or physical renderer, but I was thinking now when there is Redshift in C4D, are there any advantages of working in standard or physical renderer and materials system? Does anyone stil uses those, or are there any particular tasks where those can be still useful?
  5. Thank you @Hrvoje, yes, found this setting and tried it. It did fix the texture movement. But then the randomizer does not work. Yo see, I need cloned panels to have different wood grain - same texture but different placement, to look more natural. I am not able to achieve this.
  6. @Hrvoje Not sure how to fix the texture in cloner settings? If it was Redshift, how would you solve it then (in many aspects the same process can be used). Or is there a way to bake the animation and the texture, once I am happy with the movement?
  7. Hi again, I noticed a small issue with my garage doors when animated. I render in Vray, and the texture on garage panels is cubic projection, with UVW randomizer applied, so it is different on every panel. But when animated, my panels move, and the texture does not. Any ideas on how to solve this? Thanks! garage door.mov
  8. @Hrvoje Thank you, sectional doors, front views made from simple panels, no mechanism visible etc 🙂 like on the link below, but I think that what @Mashsuggests below could be it. https://www.cgtrader.com/3d-models/architectural/door/sectional-garage-door-4223a372-847b-4242-a9b7-a3e4d9aa68df
  9. Hi, I do archviz, with basic animation setups, so I am not very familiar with mograph, rigging etc. Now I need to model animated garage doors - sectional one - opening, with the car driving out the garage. Can anyone help with some quick advise on how to approach this? Thanks!
  10. @VECTORWow thanks! I will try this approach tomorrow. The only thing I see is different (but maybe when I model it it will be ok) is the paper shade is not round. It is stretched between the wires. So like wrapped by tension. I tried Cloth (dresser) but it won't wrap around the wire, maybe it needs some kind of more massive collider.
  11. Hi, I need to model several lighting fixtures, similar to the one in the attached images, - paper (fabric) shades tightened around a wire construction. Any advice on the best technique? Thanks 🙂
  12. Thank you both, I know and use most of these things, except for "lazy nulls" and xxx naming, I need to try it out 🙂
  13. What I want to achieve is to speed up and optimize my workflow when working with imported scenes. Very often I receive a scene from the client that is from SketchUp or Revit and objects in the manager look like an endless list of randomly named objects. See attached and multiply it by 100. I need to sort and clear the objects to study and remodel the scene. For example, I group some of them, and the group is made above the grouped objects, but it is nested somewhere in the middle of the list. I need to put this group to the top so to find it easily afterwards. Very often there are other objects to be added to this same group, which involves moving them far up in the hierarchy. I hope this is clear.. Maybe I should work with folders, I don't know...
  14. Thank you, I am using this now, but I was thinking that there must be a better way 🙂
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