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archiesully

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  1. I'm interested in making the new particle system follow a dynamic moving mesh. Currently I'm using a cached cloth simulation within a mesh emitter to source the particles they're using a follow spline with a spline I made by using a surface deformer. It's an alright approach however they don't fully follow the surface exactly some particles will clip through which I don't want, is there a better way of doing this?
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