It's like this:
I have a fairly complex C4D scene set up, and I want to render it such that only objects in the foreground are in focus. Depth-of-Field, of course!
I deploy a camera, have its focal object be the center foreground mesh of my scene. Drag out the line where I want my blur to begin. Turn on DOF in Render Settings and under my Camera's Settings. Then----> RENDER.
The picture renders with no DOF. It's not happening, no way, no how. Every object remains sharply focused. I Google and find a discussion online (forget where) which says: Easy-peasy. Whatever your scene's Scale Units are in, bump them down to the units just lower. If you're working in meters, bump your scene's Scale down to centimeters. If you're working in centimeters, bump your scene's Scale down to millimeters."
I try this. I bump my scene scale down from cm to mm. And it works! Beautiful rear-blur depth-of-field in my render.
My question is: Sure, this works, but why on earth does it work? What principles are going on here? And more dumbly, why can't one set up DOF in the same units as his original scene was designed in?
Math was never my strong suit.
Thanks, ras