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rasputin

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Image Comments posted by rasputin

  1. Cerbera:   at first I thought I could just sweep a star spline primitive over a helix spline.    But that was unconvincing,   and did not look like the ice cream photos I was looking at on Google Images.

    And the Star spline primitive wasn't quite right,  either,  because its "teeth" weren't acute enough at their tips. 

    My final solution was to create a special star shape in Illustrator...   merge it into C4D,     then extrude it into a long pipe shape.     Then I used a "Twist" deformer to twist the long star/pipe shape along its length.   This was key,  I observed,  because the real-life ice cream swirls get twisted AS they distribute the ice cream into a pile.  

    From there I used the Spline Wrap deformer to bend that twisted pipe into a spiral shape using the Helix as my spline.     

    That basically worked,  but was too sharp-edged.   So exactly as you observed,  I ran it all through the Volume Builder to soften the overall look and let the "ice cream' sort of melt into itself at various junctures.

    From there I just tried to make my Material include all the little qualities of a semi-frozen milk-based product...   lots of SSS,  AO used to make tonal variations,   and my attempt to make the surface "sparkle" a little bit to represent frozen crystals.

    There is a frozen yogurt store in my town... and these 8 flavors are the ones they serve.  🙂 vanilla,  chocolate,  strawberry,  coffee,  mango,   banana,   green apple and unflavored.

    STARLET

          5

    Thank you so much,  HV,  for your comments.   They are well-taken.  What are "visual tangents",  please?

    I had been inspired by this 1930's Hollywood image:

    letty lynton.jpg

  2. Bravissimo.    I've modeled  3D synths before,  and I know how jolly hard they are to texture.    Specifically if you don't have a proper ("brand official")  texturing source of the symbols/verbiage on the synth's interface.

    I,  for one,  know that you have to model FIVE different types of white-key shapes!

    I like the ageing you've done on this 1970's unit,  too.   Scuffed edges and yellowed keys from playing in too many smoky bars,  haha.  Even the dirt that tends to linger up in the hard-to-clean crevices of the keys!

    Did you model this,  if I may ask,  just by eyeballing a photograph of the synth?

    035.jpg

          2

    Абсолютно красивый во всех отношениях, Евгений.  Изысканные, маслянистые цвета и освещение.   Масло-желтый на стульях и нежный зеленый цвет пианино-бархата являются изысканными. Вы даже пропитали стулья нежной парчой. Браво.

  3. Excellent work,  Dan!   You did the right thing of making her sclera  (eye whites) not too white.   That is the #1 thing that 3D portraitists get wrong.   And you didn't go overboard with the SSS... quite correct.

  4. Haha... and yes,  a fairytale story was exactly my purpose.    How tacky--   deplorably mundane--   would it look if a fairytale character ambled through a highly realistic peach orchard scene?    :ohmy::wackywink:

  5. The Physical Engine render looks warmer somehow, smoother; the VRAY version has a lighting which looks a little harsher, more unforgiving.

    That said, I suspect the VRAY version is a little more true to how such light would behave in the real world.

  6. Green glass needs to be thicker (the liquid more recessed inward). Your specularity is too broad and shiny... maybe dial the Spec width a good bit thinner? Otherwise a very interesting image.

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