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CApruzzese

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Everything posted by CApruzzese

  1. I do agree, I am hoping that the bend will be away from the problem areas enough to no be a noticeable problem. I will also see how much I can clean up the problem areas before getting into texturing. I have worked with much worse models and had decent results but I would rather get this a lot cleaner. I was surprised that I was able to use symmetry after attaching the hands, I thought I'd mess up too much to keep using it!
  2. So I took the hands I use for some other characters and used the pen tool to draw in the webbing. Led to some funky polygons but I think It will work out fine after some more tweaking. overall his geometry is OK, not as bad as some others I've made. Ive learned a couple new things already and I like how it looks even before the textures go on. Thinking of some fur on him since I used that on my teddy bear character recently and it worked out better than I hoped. Seriously thinking of unwrapping him in 3D coat and doing a for real paint job on him and seeing how that goes!
  3. That was one of the firs thing i tried...I am missing something for sure. Back to the drawing board and looking closely at your image. I gave up on modelling out from the wrist and I think Ill do the hand and then connect it later so I can focus just on this problem.
  4. Thanks! I will study those closely! Did you model the toes and add the webbing or all at once? Looks like it all at once since it's so seamless.
  5. So far I'm liking him. Not theist modelling job in the world but still getting better each time out. My main problem is his hands... they need to be 5 fingers and webbed and I just can't figure out the webbed part! I've tried about 20 things so far and they all looked pretty terrible. Oddly the feet are fine for what I need. Has anyone every done webbed hands or feet? I haven't seen anything online about modelling them.
  6. Hey buddy! I can't rest until i have finished something. It haunts me day and night. My next project is going really slowly but it may interest you as it's very cartoon-like. I have spent that last couple weeks working on the character and it's nowhere near designed yet. I am hoping for something really funny and weird.
  7. This is so true... the opening shot of the abandoned manor in Oval portrait took weeks to complete, and in the end I added snow and toning effects that basically hide most of the details, I don't think anyone will even notice the man is in front with a lamp near the door - he is just too small compared to the building. I do thinks doing that works adds at least subconsciously to the experience.
  8. It is strange, oval portrait seems to be the more liked one and its the one i feel i “cheated” the most in by reusing some things and avoiding some more complicated setups because i only had 2 moths to do it in. I did Start it with a much stronger sense of what i wanted to do, a clearer vision i guess.
  9. It is amazing, my 3 lovecraft films were shown by the same festival previously. I have no idea how they found my work but apparently, they like it! I need to think about trying for other festivals I think. I had long given up on that!
  10. The 14th Another Hole in the Head film festival will be held in San Fransisco October 25th - November 8. My two recent films, Staley Fleming's Hallucination and The Oval Portrait will be shown, but so far no times have been published. If you are in the San Fran area... please go and gush over my work and make sure everyone sees you!Dates and places for the shows! Click to see where and when.Staley Fleming's HallucinationThe Oval Portrait If you know anyone who can go, or if you can - please consider it and be sure to tell everyone how amazing my films are and how they changed your life forever. Or just clap real loud. :)
  11. Finished short! These shorts started as just me fading between 2D drawings of the characters to simulate movement, then I added some 3D props, then recently 3D characters that were only meant to be posed for still shots and animated in a very limited way. Now, it's seems, at least the 2 main characters are almost fully animated characters. I keep trying to hold back and keep it simple... not working out that way.
  12. I love your style, there's nothing else like I've seen! That little critter looks AMAZING
  13. I have to hand it to anyone who does this stuff on their own. It's not easy. Good luck at the festivals!
  14. I with my first efforts were that good. Keep it up!
  15. It's alive! Well almost. All set to be animated which is when I will learn what the real problems with it are. I left some of the weighting "wrong" because it looked more like he was a doll that way. At leas to me he did. As he will be reused in other projects, I'll likely set up a walk, run etc cycles with the harvester plugin to import to each new project when needed.
  16. Hey! I found the problem... not overlapping points, but extra points I must have made accidentally with the knife tool at some point. When I deleted the extra points, the overlaps disappeared.
  17. could not find any overlapping points even though that make the most sense. I used the symmetry plugin, not the native c4d symmetry. I like it partly because it's harder to over lap points hit it... but not impossible. The overlaps only show up with the hypernurbs, oops - subdivision surfacing on. So far it has not been a problem, but we'll see as I rig it further!
  18. wireframes, looked OK until I put on the subdivision surfacing for some reason but I think it will work fine. Also before and after adding fur. Because of the polygon counts i had to add fur to the ears separately. the scarf is straight out so I can add some rigging to it to avoid collisions with the body in animation later on. Added another light as well so the fur loos better, at least here it does. In the final animation it will be lights with no shadows so it won't look as nice.
  19. wire frames will e coming! I know my obligations to the café! The body is pretty good structure wise, especially for me. tears are needless complicated. When I connect it all I am sure some of the body's polygons will get messed ups but, but they won't be anywhere it will matter much. Standard renderer (only one light), but it's just a screen shot for now. Sad thing is, the project it will go in has very cartoonish lighting, no shadows or AO so this will look less cool in the end. I am using this as practice fora much more complicated cartoon character I have been working on. makes me think I can actually accomplish something!
  20. Started on this the last week or so for a non-paying job I do now and then making science promoting videos. I went from a HORRIBLE looking first try to this in a short period, so maybe my modelling skills are improving. Lots to do still since he will be animated. I have to connect his eyebrows, nose and ear to the rest of the mech and model a scarf for around his neck before rigging.
  21. I never heard of this! Thanks for the link! I downloaded it and on my mac Blender was immediately easier to use. The mac version isn't as up to date as the the latest bender regular version but will e soon and will include even the new viewport, which seems to be very similar to what is in c4d V19.
  22. I have been slowly learning blender and each new version gets me closer to actually using it in a project. The big issue for me is the interface, which many others have mentioned. If I could figure it out as easy as C4D I would switch over right away. That is a big "if" to accomplish however. C4d compared to many other 3d softwares really works for me and my non programmer/ artist way of thinking. If they do overhaul the interface to something I can deal with better I would be all in for at least doing my personal projects in it. For free this is amazing and seems to be better supported by it's users lately, giving them money to progress much faster than before.
  23. truly amazing work. I don't think many go this far with C4D especially in terms of the likeness of living person.
  24. CApruzzese

    The Tardis

    The wood grain seems little large, other than that tis looks pretty much near perfect.
  25. Thank you! I thought long and hard on that aspect. I thought there should be a difference between the narrator telling his story and then telling the story he was reading. I did something similar in my adaption of Cool Air, but I don't think anyone noticed it.
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