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kingcoma

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Posts posted by kingcoma

  1. If I have to insert a circular shape, I always take a disc object, set the parameters, put it where I want it, make it editable and then do a 'connect and delete' from the attributes manager.


    I find it a bit faster, and you have a bit more control in 3d space. You can also see the polygon better, because they're already there, unlike a spline.

  2. Ok, small update. I installed R17 on my new iMac Pro, because I knew for sure the audio worked there. But apparently, not on my new machine.

    I opened the same file on my old machine in R17, worked fine. Same file in R17 on new machine: doesn't work and sounds really crappy.

     

    So I guess it's not a cinema4d problem, more of an Apple problem.

     

    LAME! Have to work on my old Mac now =( 

  3. Hello,

     

    I've been doing character animation for quite some time now, and sometimes I have to do lip-synching aswel. However, since R18 (and I'm now at R20) if I load an audio file (either via the dopesheet or a soundeffector) I can hear it clearly when hitting play, but when I scrub the timeline manually, I hear these really unclear bits and pieces of the audio. Which obviously is a disaster when manually lip-synching characters. 

     

    In the previous versions (R17 and below) it worked like a charm. It isn't the audio file that's not working properly, because I tested the exact same file on several machines with several versions of C4d. R17: great! R18: doesn't work. R19 / R20: computer says no.

     

    I have tried .wav files, .aif files, different Mhz, different bits, all sorts of things.

     

    Am I the only one with this problem? If you guys load an audio file and scrub the timeline, can you hear the audio clear, or bits and pieces?

     

    My only option at this stage is to go back to work on an old machine, and work in R17 again. But that's stupid, don't you think? =/

     

    Would love to hear what your experiences say!

     

    Thanks in advance,

     

    Martijn / Kingcoma

     

     

  4. Hello,

     

    Ever since updating to R20, the eyedropper doesn't work anymore.

    At first, whenever I clicked it, cinema4d crashed completely. Lame. 

    Now, it doesn't crash anymore (don't know why) but when I click it, it's greyed out and it doesn't turn into an eyedropper. =(


    Does anyone else has this problem? Are there ways to fix this?

    eyedropper.jpg

  5. 12 minutes ago, everfresh said:

    and that's the huge difference... with a render engine like redshift you don't have to worry too much about render times, and if you should use GI or not... you just always use GI, since it basically comes for free. and flicker free ;) also you can use insane amounts of sub-poly displacement without the insane preparation and render times c4ds native material system has. for commercial work i also always render via online render farm, but it's just much cheaper if a frame renders in a couple of minutes opposed to a couple of hours. and you can still charge the client the same. basically all the bigger render farms support redshift by now, but be aware that this is not the case with octane, due to its licensing policy.

     

    regarding the best nvidia card for gpu rendering: i suppose it's the 2080 now, but a 1080ti will serve you well enough.

     

    regarding backups: i hope you do regular backups anyways ;) i know many people who ran the script to use their egpus, and i've never heard of any issues with it, so you're most likely going to be fine.

     

     

     

     

    Awesome! I'll have a look at it. I've heard many good things about redshift (my agent was also bragging about it) so maybe it's time to jump on the wagon ^^

    Guess I just have to wait a bit when there are drivers for Mojave..

     

    As for backups: of course I make backups =D But it's always lame to go back to a previously saved thing, and trying to find everything back.

  6. I read about those eGPU's yesterday, and also read about that script via terminal. They did say you should make a back up of everything, just in case. A bit scary, as I have a pretty constant flow of commissioned jobs. And I run Mojave, but I reckon there will be Nvidia drivers pretty quickly for that.

     

    And this was a personal project, so time didn't really matter. That's why I rendered it on my old Mac on the side, so I could continue working on my new Mac. For commercial projects I try to keep the render times as low as possible, and if it's too much, I use a render farm instead. This works great, but like you said earlier, it costs me money, and download time.

     

    Which would be the best Nvidia card to have? There are so many!

     

    I'll have a look at corona too! Thanks for all the tips and info guys! =D

  7. 4 hours ago, everfresh said:

    haha... amusing and at the same time very lovely answer...

    just to give you an idea: you could have rendered that image with redshift or octane for instance about 20x faster on a single nvidia gtx1080ti. that's no exaggeration, it's really that much faster. plus, you have an ipr where you can immediately see any changes you make to materials or camera position or lighting and so on... which means not only rendering is 10 to 50x faster (depends on the specifics of your project), the look dev process speeds up by roughly the same... so any time and money you invest, you'll get back after the first couple of projects. i really couldn't imagine a life without redshift anymore, it's just so much more fun to see changes immediately, also it saves a lot of money in rendering.

     

    edit: that image would have probably rendered in around 4 to 5 minutes in redshift. you also would have gotten nicer looking sss and it renders c4d hair natively.

    Ah yes. Nvidia. I have an iMac Pro, with an AMD Radeon Pro Vega 64 16Gb card.. Would that work?

    4 to 5 minutes in redshift? Versus 14h (on my old Mac Pro by the way!) physical? That's a HUGE difference! :O

     

     

     

     

  8. 3 minutes ago, everfresh said:

    what's holding you back jumping on the gpu render engine wagon? 

    Well, first, I'm not really that technical, so cpu, gpu, such and such, no idea.

    Second, I have a lot of versions of cinema4d, but at the moment, I'm very happy with R18. I've had a lot of problems with R19, crashed lots of times. Superlame. R20, with it's new material node system, completely new to me, so have to find some time to learn..

    Third, time! I don't have any time to really get into it and do some tests and experiment =(

    And lastely, I'm not sure if it's my computer or my ability to get something good (Probably both =D), but it doesn't render that fast..

     

    Is it THAT good, gpu rendering?

     

  9. 23 minutes ago, everfresh said:

    yes, very nice work.... which renderer are you using? 14h sounds like physical....

    Thanks for the kind words, guys! =)

     

    @everfresh: I'm not the biggest hero when it comes to rendering, so I mostly use a combination of the physical renderer with GI and AO. 

    There's also some SSS involved, which takes a lot of time preparing, and the hair and fur also needs quite some time to prep.

     

    I work on a 5K screen, which makes HD renders look ridiculously small. I tend to make things double that size nowadays.

  10. FINALLY! Finished a new personal project!

    It took me quite a while to get started, was flooded with commissioned work, had lots of other stuff to do around the house, and had a bit of an artist block (lame!)

    Anyway, hope you like it!

     

    Also made a 'making of' so you can have a look how it was made.

     

    M

     

    Coral-final-01-HD.thumb.jpg.043e7dad872d6ad1850c591dc15cf4dd.jpg

    making-of-coral01.thumb.jpg.f3a91fdcff8a713397394992d7eecd8e.jpgmaking-of-coral02.thumb.jpg.ca310a92e1d3cff97752dc1409cf007c.jpgmaking-of-coral03.thumb.jpg.d4a4e47eb19dbae3bf98a68d5c800920.jpgmaking-of-coral04.thumb.jpg.1870fc1cde84f6899f56d65134ce3e17.jpgmaking-of-coral05.thumb.jpg.8d51fc6c28ad892b905ffe9f5ff98d75.jpg

     

     

     

     

     

     

  11. Thanks, man. Last year was extremely superbusy work-wise, not much time for personal work. And if I had time, been struggling a bit with an artist block =(

     

    Hope to post something new soon!

  12. Lookin' good as always! =)

    I like the shape, and the simplicity of it (in shape and mesh) I think it's even possible to have him stand on all 4 feet this way. IF you're going to animate him of course ^^

     

    Funny btw, I work exactly the same as you do!
     

    On 1/7/2019 at 8:19 PM, VECTOR said:

    I don't plan it out persay , I tend to just build all the loops in as I go, the topology does differ slightly from model to model , depending on how detailed the face is or how high or low poly it's going to be, I tend to build the face in a specific way, so I'll start with disk, with the centres removed for the eye sockets , and make sure these have the desired loops , same for the nose and mouth areas , once you've got all those made its just a matter of connecting them altogether, I know that Its impossible to avoid 5 sided poles so I'll just make sure i put these as far away from the mouth or any area that's going to deform  as possible, sometimes I'll come back to it later on and adjust the topology if I can see a better way of doing it that I didn't spot the first time, it's sort of like a puzzle every time but after you've built a few characters you can kind of visualise the topology and where to put this and that before you've even got to that part.

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