Boy the conspiracy theories never end. Open R18. The falloff object is there - just called "Weight Falloff" in the Character menu. It was temporarily moved to the MoGraph menu because it can be used to control the glue of Voronoi Fracture pieces, then it was decided to move it back.
We really don't need to do anything to increase foot traffic at Siggraph. We're the big giant booth right in front of you as you enter, and the booth is consistently packed. I'm confident anyone remotely interested in C4D will stop, not just to see R19 but to see the fantastic presentations by some of the best artists in Cinema 4D. All of which everyone can see online at C4DLive.com starting tomorrow morning at 9:30 am Pacific.
The Voronoi connectors are Dynamics connectors automatically placed between chunks - so you can control them in any way you can control a Dynamics connector. And as I mentioned the Glue functionality (not connectors but creating multi-fragment chunks) can be controlled with falloff, or by a total number of clusters or point distance.
When you render with ProRender, features that aren't yet implemented just won't show up. In most cases what you'll be missing is some effects shaders - surface shaders are baked automatically if not natively supported.