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RBarrett

Maxon
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Everything posted by RBarrett

  1. Boy the conspiracy theories never end. Open R18. The falloff object is there - just called "Weight Falloff" in the Character menu. It was temporarily moved to the MoGraph menu because it can be used to control the glue of Voronoi Fracture pieces, then it was decided to move it back. We really don't need to do anything to increase foot traffic at Siggraph. We're the big giant booth right in front of you as you enter, and the booth is consistently packed. I'm confident anyone remotely interested in C4D will stop, not just to see R19 but to see the fantastic presentations by some of the best artists in Cinema 4D. All of which everyone can see online at C4DLive.com starting tomorrow morning at 9:30 am Pacific. The Voronoi connectors are Dynamics connectors automatically placed between chunks - so you can control them in any way you can control a Dynamics connector. And as I mentioned the Glue functionality (not connectors but creating multi-fragment chunks) can be controlled with falloff, or by a total number of clusters or point distance. When you render with ProRender, features that aren't yet implemented just won't show up. In most cases what you'll be missing is some effects shaders - surface shaders are baked automatically if not natively supported.
  2. Not with R19. It's included in Broadcast, Visualize and Studio
  3. ProRender works on Nvidia and Radeon cards with Windows, and of course supports AMD cards in the iMac, MacPro and MacBooks
  4. Linked above, but make sure to check out our full New in Cinema 4D Release 19 playlist on Cineversity.
  5. Pretty sure the symmetry you see in the video is achieved by flipping and overlaying the UVs from one side on top of the UVs from the other. There's no built-in Symmetry painting in BodyPaint 3D (though Sculpting does have symmetry).
  6. The blog that introduced this effort mentioned that UV tools are definitely on the radar and an effort that would be coming after the OpenGL painting. There are many reasons for prioritizing this way, but perhaps the biggest is that BodyPaint 3D painting was the only area still using software shading and was hampering efforts to streamline viewport enhancements around OpenGL.
  7. RBarrett

    MSA Renewal

    Hi Mark, Thanks for pointing that out - indeed it doesn't make sense. I think it's a case of some MSA promotional text getting copied into the confirmation email. We'll take a look and clean up the wording. As you know, your MSA already includes any upgrades released during the MSA term. The "greatly reduced cost" is the ~30% savings of the MSA price (eg $650) vs the standard upgrade price (eg $995). But indeed it doesn't make sense in this context.
  8. RBarrett

    R18 is here :)

    Yeah - it's just the nature of time zones. Release day starts in Germany 8 hours before it starts in the US. MSA fulfillment emails are going out right now in stages. We plan to have them all out before the Labor Day weekend.
  9. Thanks for the feedback. We'll try to get some character modeling tutorials for Cineversity.
  10. Thanks for the feedback on the blog post everyone - I'm glad we got one right. Regarding UV improvements, as it says in the blog the OpenGL painting is slated for the R18 cycle and UV enhancements are the next step after that. It's of course possible to work on both concurrently, but as far as users are concerned UV enhancements will come AFTER OpenGL painting.
  11. From what I understand, the BP OpenGL support will be part of a service pack to R18.
  12. The Flash is Required message is just the embedded YouTube video, which can be seen at the top of this thread. I think for some reason the current backend of the MAXON website can only embed YouTube using the Flash embed rather than the newer HTML5 player. I don't really have the details, but that's what I've been told in the past.
  13. You can find Andy's presentation here: http://www.cineversity.com/vidplaytut/siggraph_2015_rewind_andy_lefton_breakdown_of_two_worlds_animated_short The functionality you're describing is User Data, and the option to add any parameter to the HUD. Basically you just right-click any attribute and choose "Add to HUD". Andy shows it beginning at the 30min mark.
  14. ​Here's what I can communicate right now (as Paul did on the other thread): Your concerns have been heard There is general agreement at MAXON that communication needs to change There are discussions underway about improving communication I know what a few of us have said to this point doesn't go far enough, but we're still internally trying to sort out who can communicate what and when. That's unfortunately going to take at least another couple of weeks, due to scheduling. This is being taken very seriously, but it's also a big paradigm shift for the company, and it's coming at a relatively tough time to get all the relevant parties together. In the meantime, the posts you're seeing from various MAXON folks are not meant to "extinguish fires" but in some way reassure you that although we can't act on things immediately we are paying attention.
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