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Everything posted by RBarrett
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Since R19 SP2, ProRender has been compatible with Metal on macOS. ProRender was largely chosen in order to provide a cross-platform GPU solution, and we're working closely with both AMD and Apple to ensure it remains one.
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Yes CAD import is totally cross-platform. Meshing is very good, with options to adjust the tessellation for the entire project or adjust the tessellation in 3 stages based on the relative size of each object.
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VDB is in Broadcast, Visualize and Studio Modeling tool updates and nodes are in all editions.
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I always appreciate your well-reasoned posts Dave. I already replied with regard to BodyPaint earlier in the thread. Other areas that may seem fallow are similarly just that - spots where the land is being prepared to spring forth new life. A new modeling core was introduced in R19 and pushed further in R20. The overall core modernization effort continues, and areas are being addressed based on logical sequencing and available resources. I can't get into more detail than that at the moment, but I expect more clarity on market strategy will come once our new CEO has had a chance to settle in.
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In Release 19 there was a large effort to convert the BP painting process to OpenGL. Even though BodyPaint and UV tools don't appear in the R20 features list, work continues.
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While I understand the comments about traditional modeling tools, let me just say the new Volume Modeling workflow is fantastic. I've been able to achieve things easily that would've been quite hard or impossible to do with poly modeling.
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The MAXON website gets overwhelmed by the traffic on release day. As of now, Cineversity is still humming and has full videos on the top features. There's also some great stuff on YouTube already, as well as AixSponza.
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For those that prefer to watch, rather than read, visit cineversity.com or the Cineversity Youtube Channel.
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It looks like R18 Studio to R19 Studio is usually 700 gbp and discounted to 490. The MSA adds 520 gbp to make sure you get R20. There's no guarantee at this point on pricing once R20 comes out (particularly with exchange rates). At current pricing a two-version upgrade (undiscounted R17 to R19) is 1120. I work for MAXON US, and my work with Cineversity is part of that. Glad you like the tutorials!
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I'm with the US office and don't have direct knowledge of the systems in the UK, but it looks to me like you're bumping up against issues we also have in explaining the many, many skus available for C4D and fitting them into a webshop system. The Studio R19 Upgrade from R19 allows you to upgrade an existing R19 Prime, Broadcast or Visualize to R19 Studio. The 2165 price crossed out is the regular price of the Prime R19 to Studio R19 "plusgrade" (the most expensive plusgrade). The 927.50 price is the discounted price of the least expensive plusgrade, from Visualize to Studio. The R18 upgrade product is the same - it's showing prices to upgrade to Studio R19 from Prime, Broadcast, Visualize or Studio R18. The crossed out amount is the regular price of Prime R18 to Studio R19 and the sale price shown is the discounted price of Studio R18 to Studio R19. 2800 GBP looks to be about right for the regular price of R19 (it varies regionally due to exchange rate fluctuations). The cheaper "from" price here comes from the discounted pricing that's available when purchasing 5 or more licenses. Hope that helps.
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Voronoi Fracture is part of Broadcast, although the dynamic connectors aspect isn't included. I think the big things you may be missing from Studio would be the full dynamics suite, hair simulation and Sketch & Toon. In Broadcast, only MoGraph objects can be dynamic and only rigid body dynamics are available. There's also no support for the moving mesh collision type, which can make it hard to achieved dynamics with concave surfaces. The Hair toolset includes Spline Dynamics, in addition to hair styling, dynamics and rendering - and Hair rendering is often used to render splines and particle trails. The demo offers the option to switch between the various editions - that might help you explore the limitations of broadcast and make the best choice. There are opportunities to upgrade from Broadcast to Studio, though with the flash sale next week you'll be getting the best price and value jumping straight into Studio.
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The price for all MSA editions (including the cost to distributors like MAXON US) is increasing worldwide. In the US, we were able to limit the change to just the Studio edition. I'm sure news for other regions will come from distributors soon - it was announced in Germany last week. Everyone's MSA expires at different times, and there's no guarantee of release dates until announced by MAXON. But historically you'd need an active MSA in September to receive the upgrade, and if your renewal date is in August you already received R19 as part of your current contract.
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I think you'd just set the brightness in the luminance channel greater than 100%. I'm not a rendering expert though.
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The settings in the Illuminate tab allow you to tune or bias the GI - they allow you to crank up the Illumination unnaturally or bias the the GI samples towards a portal. ProRender is a physically-based unbiased render, so it doesn't have any use for these settings. It natively renders GI, but you can't tweak it in the same way as our classic hybrid GI implementation.
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That's expected (well, not the freezing part). The first time you run ProRender, it has to compile shaders specific to your graphics card and drivers. This can take a bit (on my system it takes about 5 minutes). After 30 seconds or so, the status bar should say "this could take a while". It can seem like things are frozen though. If you're patient, you'll see the render begin as soon as compiling is finished, and it won't need to compile again unless you delete your prefs, update drivers, or install a new graphics card. I've created a quicktip video for Cineversity that highlights this and 4 other "gotchas" with ProRender. Watch for the video on Cineversity, YouTube and Facebook on Monday or Tuesday. (As a preview, the other four gotchas are shader support, bake resolution, scene elements and normals).
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What GPU? Make sure the drivers are updated, and make sure the right cards are checked in the Preferences (uncheck any Intel cards, or Nvidia cards on Mac).
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Yes - you can create a file which contains all the command and parameters IDs which should be highlighted, and users can load that file within the preferences to highlight that set of features. -- for everyone else, I'm simply answering a question - not elevating the feature to super awesome amazing ;) EDIT: just re-read and realized you were specifically asking about third-party plugins. Let me answer in your preferred format:
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It's a combination of a few factors - We do actually do a bit of editing, cleaning up the live edit by patching in ISO recordings and demo reels (to avoid double-compression) We add section markers to make it easier to navigate and find content We don't have dedicated staff to the task - it happens twice a year and we run lean and mean. We publish in batches because 21 videos all at once is a bit overwhelming for folks, and smaller batches helps each presenter to get more attention We should have the first batch of presentations up later this week. Thanks for your patience.
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No, not in Release 19
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Yeah - most of the We'll be including projects for most of the examples in our quickstart videos. We'll also have lots of quicktips as well as some project- and reference-based series coming out in the next few months. I'll be demoing some new scenes in my Siggraph presentation on Thursday, and most of those will be refined and published as quicktips with project files.
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ProRender works progressively (like the Progressive mode of Physical Render), so you can see the entire image immediately and it should be pretty obvious that something's not right.
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Poly Reducer retains UVs so it generally works with normal maps. Not sure about imported normals in a Normal tag. The LOD system controls the view and render by default, but there's an option to always render at LOD 0 (highest LOD) if that's what you'd like.
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Boy the conspiracy theories never end. Open R18. The falloff object is there - just called "Weight Falloff" in the Character menu. It was temporarily moved to the MoGraph menu because it can be used to control the glue of Voronoi Fracture pieces, then it was decided to move it back. We really don't need to do anything to increase foot traffic at Siggraph. We're the big giant booth right in front of you as you enter, and the booth is consistently packed. I'm confident anyone remotely interested in C4D will stop, not just to see R19 but to see the fantastic presentations by some of the best artists in Cinema 4D. All of which everyone can see online at C4DLive.com starting tomorrow morning at 9:30 am Pacific. The Voronoi connectors are Dynamics connectors automatically placed between chunks - so you can control them in any way you can control a Dynamics connector. And as I mentioned the Glue functionality (not connectors but creating multi-fragment chunks) can be controlled with falloff, or by a total number of clusters or point distance. When you render with ProRender, features that aren't yet implemented just won't show up. In most cases what you'll be missing is some effects shaders - surface shaders are baked automatically if not natively supported.
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Not with R19. It's included in Broadcast, Visualize and Studio
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ProRender works on Nvidia and Radeon cards with Windows, and of course supports AMD cards in the iMac, MacPro and MacBooks