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mrittman

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Everything posted by mrittman

  1. HB Modeling Tools has a script that can do this 😃
  2. I definitely agree there should be a license transfer fee, as it uses company resources to do so. I paid the same amount in 2018. However I can't see it taking a Maxon employee more than an hour of his/her time. So yeah I agree, that fee is still quite steep for such a process.
  3. This has been available in C4D for quite some time. They just changed the default functionality. Can be changed by right-clicking a field and choosing a User Interface option. I'll just reiterate what some other folks have said... the UI was the last thing that needed attention in this update. They've got time to update the general UI, but leave the xpresso UI untouched... I reached out about upgrading my perpetual R21 license to R25 perpetual. How can I justify paying $2100 for that? I've compiled a list of features I'd be getting: Slight UV improvements Organized viewport filters (geo only mode) Character pose library Magic Bullet Looks Content/Asset Browser updates Object placement tool UI update I know I've left out some other tools like gltf exporting, delta mush, timeline filtering, deformer indicators, scene nodes (not production ready), python 3, tween tool, etc. But honestly, none of these are absolute game-changers that can justify paying $2100 for. I guess gone are the days of big releases like R20 when we got fields, CAD import, volume builder, node-based materials, updated gradient, etc. Just packed full of useful workflow integrations.
  4. Cinema 4D is now Blender.
  5. These other options also offer indie pricing for those that make less than $100,000 a year: Houdini = $269 / year rent Maya = $280 / year rent Max = $280 / year rent Modo = $14.99 / month rent (Steam)* It would sure be nice if Maxon offered an indie version of C4D. Not every user makes more than $100k a year… * The only indie version of Modo I was able to find is on Steam, and it appears to be an older version, released in 2015.
  6. They mentioned it should be released in a little over a week 🙂
  7. Can someone at Maxon comment on the terms of the asset browser if one purchases a perpetual version of R25? Is there any access at all? Are you locked out after a period of time?
  8. While on the topic of BodyPaint... what is extremely disappointing is how silent Maxon is on it (and frankly many other features). Nothing is mentioned about how dated it is, and it comes off as if nothing is wrong with it. In fact, they continue to publish quick tip videos featuring BodyPaint: https://youtu.be/Pm4mtXhBZ_I. Like give me a break. We all love C4D, but something has to change with their constant secrecy. Stop leaving us in the dark.
  9. Since xpresso isn’t going anywhere anytime soon, why not give it some love? After all, this is what people are using for the foreseeable future. As@hikarubrsuggested, proper scaling UI, colored ports, mini-map navigation, etc. Just some small tweaks really. Or just keep developing a system that people aren’t using 😑 Just look at material nodes. They look really nice, but what percentage of folks are actually using them? Hardly anyone, because people are using Octane, Redshift, etc. I fear the same exact thing will happen with scene nodes.
  10. All fine and dandy, but it doesn’t change the fact that they’re not being used at the moment 🤔
  11. @hobbyist, so perpetual users no longer get access to the asset/content browser? First Cineversity, now this. And for $3500… 🤦🏼‍♂️ @HrvojeJust because it’s possible to do these things, doesn’t mean people are actually adopting that workflow. A quick Google search for “rigging C4D scene nodes” returned pretty much nothing. The learning curve for scene nodes is much higher and you need a lot more nodes to do the same tasks compared to xpresso. The ease of use just isn’t there. Also from what I’ve been told, a separate expression system will eventually be developed for the new core. Which is essentially an xpresso 2.0? So scene nodes can’t really be compared to xpresso ¯\_(ツ)_/¯ Like I said, maybe another 15 years, when all that stuff is completed. What about the people that are actually using the current system?
  12. But how? I don’t see anyone using scene nodes in their projects. People are using Xpresso right now, not scene nodes. Just give us an xpresso update, instead of making people wait another 15 years for scene nodes to be completed. Quit stringing people along with this “new core” marketing fluff.
  13. Check out Rocket Lasso’s newest plugin, Ricochet: https://gumroad.com/rocketlasso#Nptky
  14. Hey man, just wondering if you might still have this file somewhere? I am trying to do this same technique, but cannot for the life of me figure it out. Thanks! Matt
  15. No one is hating on perpetuals. I much prefer them myself. Just upset they've got less than 6 months of bugs/dev support... at $3500.
  16. If that’s the case, then they should remove the perpetual license option, no?
  17. Not gonna lie, that’s really not cool. If someone spends $3500 on a perpetual license, that means they only get 6 months of bug fixes? Yikes.
  18. Agreed. We shouldn’t have to buy a separate plugin to be up to par with what 3ds max, Maya, Houdini, and Blender already have.
  19. I second using RizomUV. It actually makes the process fun.
  20. I think it could be unwrapped easier with RizomUV. Would be a bit more tedious since it's triangles, but it's possible. Just messing around with a few of the pieces. There are some topology errors in some spots though. When the Quad Remesher plugin is released for C4D, I think it would be possible to convert this to quads and unwrap it even better.
  21. Here's my wishlist, obviously not for R21, but for any future version moving forward: Open node editor for 3rd party developers (R21) Faster, more expanded features for volumes (R21) Integrate Redshift into Cinema... Is anyone using ProRender? (R22) Faster viewport Complete overhaul of the UV system (or just buy Rizom) UDIM support Update Xpresso to match the look of the node editor Remove the need for the priority system Expanded modeling toolset (bring it up to par with 3ds max) Expanded character animation tools (bring it up to par with maya) Update Sketch & Toon (and fix flickering lines with animations) Update built-in particle system (shouldn't have to rely on X-Particles) Update how sound tracks work in the timeline (Use Sound, Start Time, and Sound should be animatable properties. Also sound tracks are funky when using the Take System) In Render Settings move Stereoscopic and Material Override into "Effect..." menu (I know this is small, but it just makes sense haha) When creating primitives, option to put axis at base, instead of centered within the object Anyone anyone using ProRender, PyroCluster, BodyPaint? Sorry if any of this sounded harsh haha. I absolutely love Cinema 4D and the community around it. I just want to see it continue to improve!
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