Thanks, sorry for the lack of clarity. I'm using Standard Renderer. I'm using the S&T Cel shader on the luminance channel of a standard mat. Using Luminance instead of Color gives me necessary control over shadows for the pixel art style I am rendering. I had hoped AOVs would work for this, but I don't see S&T in node materials. Please see first attached image for my setup.
Custom Channel : https://help.maxon.net/us/index.html#11303
The clue that these channels could be rendered separately : "It can occur that you want to color certain textures that contain functionalities outside of the "normal" Cinema 4D material channels (e.g., the numerous HAIR materials). For this reason (as well as for external workflow pipelines) custom material channels into which any number of textures can be loaded can be created."
The custom channel shows up in the User Data panel, and has an ID#, but I see no way to access it in any render settings. See second attached image.
Shader Setup:
Custom Channel