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3D-Pangel

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Everything posted by 3D-Pangel

  1. Very good. I love this type of work and the modeling seems to be well executed. I agree with the comment on the high polygon count on the smaller objects: the vent holes in the A/C units look to be modeled, the tubes in the neon sign look to be modeled. Not sure if textures would work just as well as I am not sure what the overall plans are the for the model in a finished render and/or animation. If it is a still image as shown, then textures would has worked just as well. Overall though, I love where you are going with this. But as you mentioned that it is a WIP and more needs to be done, then the following are some suggestions to help increase the overall level of verisimilitude that I think you are trying to achieve. Some of these I am sure you already know about, but here goes: I hope you will be adding supports for the huge pipe in the middle of the scene. You need to place the pipe into some truss which is then supported from the ground or anchor it to the wall. The vertical pipe to the left of the roll-up door also needs to be anchored as well. Also, not sure again what the final plan is for the scene, but if this is the final camera angle, that vertical pipe just goes straight up to nowhere. Probably need to show it as having some purpose and have it go into a wall at some point. You also have a cable tray on the right (found in most factories for routing power and data to the production cells) that needs to have cables or pipes placed in it - otherwise, why is it there? Also looks like you have a sliding glass door on the second floor above the roll-up door. Not sure what it is but a door would not make sense nor would a window that goes down to the floor make sense in a very industrial setting. Finally, it looks like you have 7 A/C units of two different types: individual room types for office spaces and, judging by the huge fans, industrial grade units used for refrigeration - or what are known as industrial chillers. Normally, these chillers go on the roof (with the fans pointing up) but they can go on the side of the building. Wherever you place them, you probably need some exterior plumbing to properly remove condensation. Finally, the cables on the side of the building. Having been to a lot of industrial zones in all parts of the world (still waiting for a business trip to visit a factory in Hawaii...hasn't happened yet!), they tend to not have any rules regarding powerline management...in short, most industrial wiring looks like a rats nest. Here is a photo from my last trip to Thailand: Same thing can be found, to a lesser degree, in Penang and parts of China as well...but you get the point. As this WIP looks to be from that part of the world then hopefully this photo gives you an idea of what type of look you might want to achieve. Dave
  2. Personally, for the money, I would get Real Traffic over Drive. Real Traffic comes with a basic car rig helper to get the vehicles ready for traffic simulation. As an industrial engineer who actually has programmed simulations of products queuing in a factory production system, the ability to accurately simulate cars queuing in traffic is NOT a trivial exercise. Plus there are all these other little hooks built into the program like tail lights and turning signals along with traffic lights. Honestly, simple animation of a car going down a street could easily be done by hand and a little bit of expresso to get the wheels spinning at the right speed. Now try to animate 100's of cars going down the highway at different speeds, changing lands, queuing up, etc. A bit harder task. Plus they just added a banking system for large trucks on off ramps. I listened to the tutorials and the basic set-up seemed pretty straight forward. Unless you are going to simulate off road driving or want to skid out at high speeds, I think you will get more mileage (pun intended) out of Real Traffic than Drive for the extra 20 euro's that Real Traffic costs over Drive. Drive gives you one car doing 1000 abnormal things on the road....Real Traffic gives you 1000 cars doing normal things on the road. Dave
  3. C4D's UI is very addictive. You do get hooked on it because it is so well logically thought out. It just flows --- best way I can describe it. There is a lot we take for granted with how the UI is designed until you try to use another program. Honestly, my first experience with modo was "why did they make the OM this way? What is the point of all objects being under one "mesh"? Why not just do it like C4D?". Or viewports in Vue. I have to move the damn camera to change the viewport? Are they insane? When I shop for a new program, I always download a demo and see how far I can get with it without reading a manual. That is a good test of its UI design. C4D won hands down for me 10 years ago and still wins today (or maybe that is the addiction kicking in --- like McDonalds French fries). Blender 2.8 was a far distant second --- and it was clunky. Listen to this little exchange from Corridor Digital. They wanted to create the light cycle race scene from the 80's Tron in one day using today's software but to make it a challenge they were going to use a software program they never used before. In this case, they chose Blender. So they had to learn Blender and make the scene all at the same time: Yep....the all have a serious case of C4D addiction to me. Dave
  4. LOL. Hmmm...so was Turbosquid ahead of the curve with all their models of stadiums with the stands completely empty of people because they have been selling those models for years now. Also....as I am a data driven person who lives by graphs, this applies just as well:
  5. Wow! I have no right to complain about perpetual upgrade costs given all that the plugin developers have to endure. Do these woes hold true for Python developers as well? Dave
  6. Unfortunately, I noticed from your profile that you are using R18 and I think you need fields to get this done. I say that because this tutorial from Chris Schmidt (from Rocket Lasso) called "Bottomless Destruction Using Fields" comes pretty close to the effect you are trying to create. Great tutorial which touches on a ton of techniques given by a great instructor. It may still be worth watching as there are workarounds to fields but fields does make it a lot easier. BTW: The looping aspect of this is a unique challenge. Chris does love good challenges for his podcasts and relies on his YouTube followers for that input. You may want to drop him a line like you did here at the Cafe via his Rocket Lasso page on YouTube. Also be sure to provide a link to the source of the clip as Chris will stay away from any web-content if there is a copywrite involved. Dave
  7. Interesting that you didn't get a subscription promotion as a past MSA user. They are pretty good about that. You will not get any emails about perpetual license upgrades. That is NOT the path they want you to take as their goal is to lock you into a subscription (or re-occurring revenue). As Hobbyist stated, you need to contact MAXON about perpetual licenses. Also, as an R21 license holder, should you decide to accept any discounted offer on a subscription be sure to read the fine print. Some of these discounts also come with stipulations that your current R21 perpetual license gets flipped to a subscription as well....they can do that now as you need to connect to the server to run your software. Dave
  8. Hey a quick search on the web said skydiving was #1 on the expensive hobby list. On reflection, I would have to say that the cost of a CG as a hobby is probably up there with a mild-golf addiction. Probably not as much as owning a boat or trout fishing. But what is interesting is that I call those white collar "bougie" types of hobbies. The type of hobbies held by people who take weekend getaways to their condo's in the mountains or have wine cellars (or at least wine cooler's -- but well stocked wine coolers). I always think of computer graphics artists as beer drinkers whose idea of weekend getaway is some DIY project involving dry wall. You know....real people! We don't have time to waste on bougie pretenses. Given the hours of training, discipline and dedication required to master this craft, we are hard nosed, face down, disciplined and extremely intelligent people. CG is a "whole brain" hobby. It fires all sides of the brain -- the left and the right -- so CG artists are practical, realistic, insightful and artistic. Bougie people can go on about their golf game, the price of a good Malbec or how much they are spending on diesel fuel for their bass boat. Everyone listens and nods their head at these stories, laughing at the right moments so that they can signal "Yes! I know what you mean because I am bougie too!" CG artists have a much harder time connecting with non-CG artists about their hobby. You want to clear a room: just starting talking about what you just modeled using ONLY quads and how the polygonal flow just looks so beautiful. Or finally mastering that perfect car paint reflection using only 4 nodes. Or that neat trick you learned by inverting the ambient occlusion map in the roughness channel! Yea....the eyes of the non-CG artists will start to roll up in the back their head as soon as you start talking. The only thing their lizard brains will take away from your conversation is "this sounds like math" and they will silently throw up in their mouth at the thought while hoping that a fire alarm goes off somewhere...anywhere just so that they can get away. Face it. CG artists just don't fit into the bougie crowd. Kind of blows my mind then that we would be willing to accept C4D's "bougie" software prices.
  9. Igor, I had no idea you left MAXON! What is MAXON's loss is U-Render's gain. Yes... life can change fast and the world of cooperate America can change even faster. I think the high point for everyone was when R20 was released. That was a milestone release and for many, cemented our commitment to C4D. And then C4D wins a technical Oscar! OMG! C4D is now getting the respect it deserves and I no longer have to mutter its name when conversing with Maya an Modo users. And then MAXON purchases Red Shift! Who saw that coming! MAXON is getting aggressive. Honestly, I don't think there was one user who wasn't on cloud 9 at that point in time. And then September, 2019 happen. R21 gets announced and not only is it a lack-luster release but it is going to subscription. The whole release presentation was (IMHO) less than pathetic as it dealt with their new license server and subscription model more than with the new features of the program. If you took out all that, that presentation would only rise to the level of pathetic because it just wasn't a good presentation on R21 features. Pretty bad when you have to work to get to "pathetic" status. That whole day was a gut punch and to this day I would like to think that MAXON does not realize just how much of a gut punch it was. At least I am giving them the benefit of the doubt and say that they don't realize it. It would be far worse if they did realize it and then just didn't care. Yes....the world can change fast. But hopefully it changes just as fast for MAXON as well. Smart companies look at major customer policy shifts and set goals. They establish a governance model to define the success of that change and then have check ins to determine if it is working or needs correcting. I would hope that MAXON has a one year check-in on the success of their subscriptions model and are right now looking back and making that evaluation on its success. Are they on track? If not, then how do they correct? Digging in and sticking to their original plan on customer pricing is not what smart companies do especially when dealing with their customers. That is not a winning strategy...especially in our current economic environment and Nemetschek's current financial outlook (see previous posts). But I do see some interesting behavior on MAXON's part relative to their subscription plan that may provide some insight on how they have evaluated their one year performance on subscriptions....at least where past MSA holders are concerned. It follows this pattern: 1) Get an email about a 20% sale on subscriptions for MSA holders. 2) Follow up email that the 20% sale is about to close. 3) Final email that this is my last chance to save 20% on a subscription plan. 4) One month goes by and I get another email about a 20% sale on subscriptions for MSA holders. Hmmm.....does that sound desperate to anyone other than me? Dave
  10. Agreed. The cost of subscriptions in the C4D world (noted above) if you are real enthusiast and want software, plugins, additional render engines, training, etc can easily equate to that of leasing a pretty cheap car. I looked up what the most expensive hobby was and it turned out to be skydiving as the cost of a each jump is $300/person. I think if you did 12 jumps a year ($3600), then it compares favorably to having C4D as a hobby when you consider all the subscription fees plus the money you need to put aside for new computer hardware. Now this may not be 100% accurate (I have never gone skydiving) --- but you get my point: C4D is one very expensive hobby.
  11. I certainly hope not or the two of us will never move the needle on giving the hobbyist a break on staying with the program. My sincere hope is that the hobbyist is enough of a customer block to MAXON that our sales (or lack of them) mean something to their quarterly income statement. Pleading, whining, cajoling and hoping won't do a thing. MAXON is a major company in a big market. Don't get all warm and fuzzy thinking that they will have empathy for the hobbyist who is not a fan of subscriptions - who wants something permanent that they can keep using if they can no longer afford this expensive hobby. What motivates any company is making their quarterly revenue targets. I encourage everyone to read up on Nemetcheks market analysis. They are doing well, but their short term debt exceeds their short term assets. This is not good and can represent risk in a bad economy. COVID-19 certainly is helping any economy these days, so there is exposure. As such, I am sure there is pressure for revenue across all divisions. Hopefully, if enough hobbyists sit on their wallets, the lack of our dollars put their quarterly revenue targets at risk. Only then, will MAXON do something.
  12. All, With all due apologies to the Daniel Sterckx (Dast in the Forums) and the moderators, I thought I would put in a plug for PolyDup from Tools & Pixels. A very handy plugin for mesh creation and my personal favorite: greebling. I had no idea it was released back in July as the only notification on the Cafe was this post from Daniel at the end of a 4 page thread. What is especially sad is that Daniel is closing the site for various reasons. IMHO, this is a loss to the C4D community. On the plus side he is having a 50% off sale on all of his products: PolyGnome, PolyDup, Seamilar, Dials and EasyUV. All these plugins only support up to R21. Thanks, Dave Full Disclosure: I am just a satisfied customer of Tools & Pixels and in no way affiliated with the site or its developer. I just hate to see talented programmers not get rewarded and having to close shop.
  13. If I was a professional using C4D to earn a living, then ANY subscription plan makes sense, especially if you have core employees and then need to expand for a particular job (eg. Core employees go with the annual plans, transitional employees go on the monthly plan). If your business is predictable enough, you could easily buy X more seats than core employees in anticipation of those busy times as the monthly rates do add up quickly. But as a hobbyist, subscriptions are not preferred because you can never go back to your work should you no longer be able to afford the subscription. This is a hobby after all and what is sad is EVERYBODY is moving to the subscription plan. Just look at how quickly it can add up for subscriptions in the C4D eco system (annual rates). C4D - $720 X-Particles/Cycles 4D - $425 Greyscalegorilla - $399 Octane - $399 C4D/Redshift - $983 C4D/Redshift/Red Giant - $1200 After Effects - $252 Vue/Plant Factory - $525 Terragen - $348 That is a lot of rental fees. Things can quickly add up for the hobbyist. Hobbyists are different than the people who use this software for business for one simple reason: Hobbyists like to go back to their old WIP's. When we learn a new skill or master a new technique, we want to go back to something we did 3 years ago and make it look better. Businesses don't do that unless the customer asks (and pays for) an upgrade to an old work. Therefore, we like our licenses to be perpetual because should we no longer be able to afford the upgrades, we still want the ability to revisit that old work. Subscriptions cater to the commercial world. Perpetual licenses cater to the hobbyist. Unfortunately, perpetual licenses are not priced for the hobbyist. Hobbyists have been left behind by everyone but Blender. What companies fail to realize is that everyone probably entered this field as a hobby. No one decides to make a big investment in CG (be it software, hardware and/or education) without at least trying it first. Only after they have tried it and had some success with it in their "hobby" years do they decide that they could be successful with it in a formalized educational curriculum and then as a professional. Leaving the hobbyist behind with all these subscription plans is not a good long term strategy. Autocad/Houdini have already realized that. Dave
  14. There are a few really cool YouTube channels that I wanted to share with people. In the past, I recommended Corridor Crew (one of their members, Clinton Jones, spoke at a MAXON webinar last month). All of these sites support my love for visual effects: a craft I have admired since the 1960's when I first saw 7th Voyage of Sinbad (an old Ray Harryhausen movie). I firmly believe that to be a better CGI artist, you need to study how they used to fake reality using physical methods. Remember that the old methods helped form the visual language we try to replicate in the computer today. That decades old visual language was formed from a desire to create what looks "good" more so than what looks "real". So we need to understand that language especially when it comes to lighting, atmosphere, detailing, and generally creating that general sense of verisimilitude that is hard to create in any medium. The old adage of "you won't know its there, you will only know it when it is not there" has never been more true. So here are some sites (links in titles) that I have found that can help with developing an eye for that visual language using old and new techniques: Befores & Afters - A great site that breaks down specific VFX shots from movies and shows. InCamera - To be launched on 9/23/2020. The show has a tremendous premise -which is this: while CGI is great, the physical effects world of LED lighting, 3D printing, prosthetics, etc. have been advancing as well and that something truly amazing can be created by combining the two. This will be a "must watch" for me....and the whole point for this post --- please go there and subscribe!!!! VFX Geek - Both old and new effects are highlighted here. Where was this channel when I was young? Oh yeah....they didn't have the internet back then. Visual language also embraces "form" language. Form language is important when trying to model things that just don't exist but somehow "feel" right. Never has this been more true when creating sci-fi based organic or non-organic models. For sci-fi organic modeling, just google Neville Page - top in his field (IMHO). For non-organic, well...my interests are very narrow as you will see by the links below: Howard Day - Just pure modeling appreciation here in my favorite genre - spaceships. No instruction - just eye candy. Watch it to be inspired. Ansel Hsiao - In short, Howard Day on steroids (and Howard Day is awesome). To be honest, to really appreciate the scale and depth of the detail he puts into a model, better to look at the stills found at http://fractalsponge.net/ For one person to model to that level of complexity takes mental stamina as well as amazing talent. Polygon Pen - So you have seen the work of Howard Day and Ansel Hsiao and now want to model a 300,000 polygon space ship of your own. Well, you best bone up on the hard surface modeling techniques in Cinema 4D that can be found at this site. Ian Hubert's Lazy Tutorials - Short tutorials (2 minutes or less) that touch on neat tips and tricks in Blender. As they are short, they really spend more time on the essence of the technique/approach rather than the "how" and as such are translatable to other applications. Dave
  15. Always a huge surprise when you get an email from Holger explaining that he has updated his scripts and he provides a free download link. I 100% agree that Holger knocks it out of the park with both his support and the brilliance of his scripts. Folks...there has to be a reason why he has sold 1000 of them!!! Well worth the money and a must have. While clearly explained in his email, I just want re-iterate that V2.33 is for R23 compatibility only (no new features or bug fixes). If you don't have R23, you can stay on V2.32 which is compatible back to R21. Dave
  16. Agreed. I do admire the admin's modesty and like the concept of the admins removing themselves from the social media syndrome of tallying your "likes" by pegging the quantity to 1,000,000. But while your totals won't change beyond the 1,000,000 values you have, wouldn't you at least want to get some immediate feedback on your posts? I for one really appreciate some of the posts from the admins and wanted to show my gratitude. But (to be honest), it is only on a few rare occasions that the situation warranted a private PM. Much easier to just hit like an move on. Dave
  17. While I agree, my expectation is that there would eventually two classes of nodes - but both functioning within the same architecture. The lower class of nodes would be equivalent to Xpresso and hopefully future versions of C4D can load in older versions of C4D that use Xpresso rigs. Given how Xpresso is used in rigs (characters, models, lights, etc), they really need to keep supporting it but within the new architecture. That would be the ideal case. Just like they moved to the latest version of Python, my understanding is that the changes are not that significant to the older versions and plugins can be easily ported to R23. My hope is that the same applies to whatever the new node system means to Xpresso. Dave
  18. Hmmm.... Things seem to be moving your way relative to currency conversion. Just 10 days ago the conversion rate was 1.12681 euro's per GPB now it is 1.08337. So if the upgrade was 850 GPB, then in the last 10 days (just due to currency conversion rates alone) your Euro price dropped from 957.79 euro's to 920.87 euro's. The trend is down because I understand that the UK is slower to financially recover than the rest of Europe from the Corona virus so the Euro is stronger than the pound right now. Interesting that there is no direct seller in your region. I do find that odd. Given all the currency fluctuations right now as economies recover from the pandemic at varying levels that can create some revenue instability if you have to deal with varying conversion rates. Yep....bad time to be a global company. Dave
  19. I asked specifically if the current R20 to R23 upgrade price would be in place for future releases: in essence, is this a one-time sale to increase sales or a policy? Unfortunately, I got this standard response from Mr. McGavran found here Interesting how the whole R20 to R23 price, like all perpetual license costs, is a bit of a deep dark secret in that it is not posted on the MAXON web-site. One has to wonder why? Why is any pricing information on any perpetual license upgrades not made more public? Well, I submit that the reason is that the number of users who are clinging to their perpetual licenses does represent revenue that MAXON does not want to lose and it varies by region or market. Does this mean it is a big chunk of their revenue? No idea....let's just say that they don't want to lose it and leave it at that. It is money on the table after all. On top of all that, is the fact that the whole annual subscription process kicked off in September, 2019 means that whatever quarter the month of September falls into on the MAXON (or Nemetshek) financial calendar will be ALWAYS be big revenue quarter for MAXON...especially as that corresponds to their release cycle. All subscribers are re-upping this month for the next year. That is not good. They need to generate sales and revenue around the entire year and not have 80% of their revenue occur at this time of year. You have a miss in this quarter and it puts a cash crunch on the entire year....and MAXON has some debt now with their acquisitions. Missing revenue targets can happen for a number of reasons -- most of them out of MAXON's control (just look at Covid-19). For a global company, bad things can happen fast (trade issues, wars, natural disasters, economic collapse, currency devaluation and inflation, macro economic shifts, etc). So you want revenue occurring year round because if it happens during your big quarter, you have less room to recover. So offering future sales either public or private on perpetual upgrade pricing is one way to generate revenue in other quarters. But MAXON does not want to train their customers on when is the best time to buy. So that is why they keep that information private. That is why I keep urging all perpetual license holders (which I assume are mostly hobbyists like me) to sit on their wallets. Time is on our side and not MAXON's. Something may break our way so just resist the urge to get the shiny new ball that is R23. Remember as a fellow hobbyist, it is a want and not a need. Now, if MAXON did initiate an on-going policy that you could go two full perpetual license upgrades for the same price as one upgrade then sign me up! I go will go quietly into the night as a very happy C4D user and never talk about pricing again. But right now, I just can't abide nor wish to afford $1000/year as a hobbyist (every two years works for me though). Some people equally as upset as I am have left the platform completely but I do love the program and have invested a lot of time and money in it. Blender will always be option if patience doesn't pan out for me and MAXON sticks to their high perpetual licensing costs. Unfortunately for MAXON, I am a very patient person and not going anywhere. Dave
  20. No worries. I had to laugh at your first line though! I feel your pain! We all do. But you get it...this can be an expensive hobby that has no practical applications other than feed your own soul. My brother has wood working as a hobby. A real master too! Yes...he probably spends close to what we spend on his hobby but when he is done his wife has a dining room set. Far more practical. 😉 Dave
  21. Agreed. Funny how they can do it for the billed monthly crowd at $89. Not really sure what their concern is over monthly billing at the annual subscription price and I do not accept that legal mumbo jumbo about how leases work in various countries. I would imagine that the US is a pretty major market and you could make it work here. If Srek's comments about Mr. McGavran pushing everyone is true, then he can push the development of different versions of the license server for different regions. Geeze...MAXON is supposed to be a global company after all. Get with the times...hire a few accountants and people trained in global compliance or borrow them from Nemetshek. You want to put some teeth into monthly billing at the annual subscription rate then do this: Miss a payment (the $60 credit card charge is declined for whatever reason that month) then you have one month to correct and make your missing $60 monthly payment. After that month, your license is shut down and your annual subscription is blocked until its time of renewal. This means that if you want to keep using the software until the end of your original annual subscription , you must pay the higher monthly rate of $89 (Sign up required on a month by month basis). Yeah...that would put a shudder down my spine. This is a big stumbling block that MAXON has to solve. There is a higher probability of me being able to make a true $60 payment each month for as long as I am alive and able to use the software then there is for me to make a lump sum $720 or $1000 payment once a year. Dave
  22. MAXON One may be king for the professional user but as a fellow hobbyist, I do not see it. In order to take full advantage of Red Giant, you need After Effects, which means Creative Cloud for $635.88 USD per year. Total subscription cost is then $1,834.92 when you add in MAXON One. Honestly, that is like buying a full license of C4D every two years. Not sure how much of a discount you are expecting in the future for MAXON One, but right now that is a lot of cash every year to rent software (remember -- you stop paying you are left with nothing). Add in other costs for this hobby like keeping your hardware up to date, purchase the occasional tutorial here and there or a few plugins (which also have their own annual license costs) and your hobby costs could easily rise to $3000+ per year. You go this path, then you are locked in to some pretty significant costs each year if you want to keep pursuing your hobby. You can lease cars for less than this amount. If you can support all that as a hobbyist, then I would say you are one lucky person. Dave
  23. You forget Shrikes comments. He praised the license manager for being able to shift subscription seats around within his business. Therefore, businesses may find that due to their own financial outlook due to Covid-19's impact on the entertainment industry they may re-up the annual subscription for less seats then they had in 2019. Remember, all those annual subscription seats are coming due this month as it has been about one year since they were first introduced. If the business future is a little bleak for any studio, then they are going to drop a few to meet their own financial needs. If business picks up they can quickly add them but until that point they need to worry about their cash outlay TODAY as they are all coming due. That is how I would plan it in periods of uncertainty because there is no penalty for downsizing now and adding back later. What this all means is less cash to MAXON today and an uncertain cash flow in the future. That is why I say time is on our side. Dave
  24. Agreed. An annual $1000 upgrade price is something I am NOT signing up for. I would be perfectly happy just buying a whole new license every 4 to 5 years than shell out that much cash for an upgrade given how slow MAXON is to release new features. Also, this is a key year for MAXON. This is the first year where people under the MSA program are now facing a choice: Subscription or Perpetual. Business owners will choose subscription but I would guess that given how hard Covid-19 hit the entertainment industry, there may not be as many subscription sales in 2020 as there were in 2019. The beauty of subscription for a business owner is there are no penalties for dropping a few seats and then adding them back in when you need them. MAXON may find out that the subscription model is NOT a much of a guarantee of re-occurring revenue as they hoped. It is not recession as proof as would be the MSA program where the penalties for not renewing the MSA program were higher future license costs. Also, people like me are probably not too fond of the $1000 USD costs for a perpetual upgrade either. So this will be an interesting year for MAXON. On top of all this, they are either cash-strapped or in debt from their Redshift and Red Giant acquisitions. Even in the best years, changing your revenue model to something that is never popular with users after two big acquisitions has risk. Now throw a global pandemic on top of all that and it is NOT a pretty picture. I do believe that time is on our side and quite happy to sit on my wallet for the foreseeable future until something breaks our way be indie licenses or a more favorable perpetual license model for hobbyists. Dave
  25. I know your comment about what is being explored applies to C4D's capabilities and that you probably have no insight to where the internal discussions are going on indie licenses. Honestly, I do hope that indie licenses are being as carefully considered as the ongoing development of Neutron. The comments made by Shrike and Dasfrodo that missing indie/young/hobby users at a lower price point will starve MAXON of future revenue cannot be ignored. While I state that Blender gives us options, I guess it is also true that hacked software gives them options too (which is really sad). Unfortunately, impassioned posts on the Cafe are not going to move the needle on indie pricing. Slow sales on R23 will move the needle. Remember that this is probably the first full release where people are no longer covered by the MSA program of the past. Revenue, be it subscription or perpetual, from this release is what sets the tone for MAXON's future. Dave
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