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3D-Pangel

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Everything posted by 3D-Pangel

  1. There is also some NEW information in Mr. McGavran's post that I wish I had known about last year prior to upgrading from R20 to R21 at the MSA price for the last time...and that is the ability to do a perpetual license upgrade from R20 to R23 for the same cast as upgrading from R21 to R23. Had I known that, I would have waited. When was that plan publicly announced? Probably never (AFAIK). Here is why: I would imagine that revenue from existing customers is greater than revenue from new customers. Subscription prices are fixed for current subscribers and I come to that conclusion as I recall some legal arguments about why they can't make changes to contract pricing in various countries. I can't remember the details, but that was the sense I got when they explained why MAXON cannot have true monthly billing versus annual billing on subscriptions as it was due to leases, contracts, etc. Is it a real concern or a bid to hide behind legal mumbo-jumbo? Not sure. But one thing is certain: As with any company, MAXON needs some room to maneuver to capture revenue should sales be below expectations and they may only be able to do that with perpetual licenses. So I think if they commit to announce pricing in "EVERY MARKET" on perpetual upgrades they loose some of that wiggle room. They don't want to communicate to everyone that existing customers in the US are getting better deals than the UK. So they play their cards close to the vest. They also want to give away deals when they don't have to. I can't blame them...that is smart business. This could explain the new information (at least to me) to upgrade from R20 to R23 for the same price as upgrading from R21. That was a deal you would only get if you called MAXON as a license R20 holder and that deal was probably not in play when I renewed my R20 to R21 MSA for the last time. That is why for those who are perpetual license holders and want to stay perpetual license holders, I advocate waiting. Something you can afford may be in your future. I hope so because I just can't be shelling out $1000 every year for an upgrade. For those who are subscription license holders, you may be thinking "why is this an issue". Well...let me describe the worst case scenario. You can afford $720/year so you are comfortable. But what if MAXON started to increase subscription costs to a $1000/year (ala Autodesk)? That may be beyond your budget....but if you opt out, you now have nothing. I am not saying that will happen but that is something you need to think about when you consider the plight of the perpetual license hobbyist. Dave
  2. This was the main problem with being a Studio MSA holder in the past and paying a premium for that MSA over what Prime and Broadcast license holders pay and then finding out that the latest release has no benefits unique to the Studio version. In essence, why am I paying more for the same benefits everyone else is getting at a lower price. Well, at least under the MSA program and the perpetual license program, if you don't like where the program is going you can opt out and STILL have access to your current version. Not so with subscriptions. If you opt-out, you have nothing until MAXON releases an update you do like and then you can rejoin the subscription plan. Interesting that you think subscriptions are expensive at $720. Try perpetual upgrades at close to or over $1000 - especially if you are a hobbyist. I could do a subscription for 4 years and have nothing or just purchase a whole new license every 4th year and have something that I can keep and still save some money over the perpetual license plan and only costing $615 more than the subscription plan -- but you now get something you can KEEP! Given their pace of development, the program doesn't change as fast as Blender. Maybe waiting won't be that bad for me and in 4 years, the program will have something that everyone will like. For those of us that hate the subscription plan and shudder at the high cost of a perpetual license upgrade, starving MAXON of funds for 4 years may drive the change we all need. Remember that this is a different economy right now (everyone is hurting: customers as well as clients in the entertainment industry). MAXON has Redshift and Red Giant to pay for and probably have lost some customers with the transition to subscriptions. So time is on the hobbyists side. We just have to get out of the mentality of "I need the shiny new ball right away"! Not at that price (near or above $1000). Dave "We are in the endgame now"
  3. It is not my intent and I apologize if it appears that way. Very clearly explained and a bit surprising as this upgrade pricing from R20 is new information to me. If I may respectfully tread on your patience one more time: Is this pricing policy unique to the transition from MSA programs to perpetual or will it be offered when the next full perpetual license is released (say - for the sake of argument - R25). Will I be able to go two full license upgrades in the future (for example from R21 to R25) for 850 euros? I would imagine that this would be a very important pricing program for hobbyists everywhere as paying $1003 USD every two years is far more affordable than paying it every year. We don't make money on C4D....we just love using the program and the capabilities of the program are growing so fast that I probably need two years to grow into it anyway (this is not my day job after all). Dave
  4. Plus, their pricing web-page has a "change region" function...so I would imagine that it could automatically factor in the currency and taxes in the pricing when you change regions. Unfortunately, Mr. McGavran's post even added more confusion because he stated that 850 euro cost was upgrading from R20 OR R21....the key word being "or". Plus R20 was the pre-license and pre-subscription so this DEFINITELY IMPLIES one cost on whether you are upgrading one full release to two full releases....provided that is what Mr. McGavran meant to say. Very interested in hearing more about that. Dave
  5. So you can go two full "perpetual" licenses for one price (850 euro or $1003 USD) as you said "R20 or R21 --> R23"??? I know with S22 in the mix, sequentially numbered upgrades along the perpetual path are a thing of the past, but you did mention R20 in your post which implies two full perpetual license upgrades (R20 --> R21 --> R23). Again, to be clear because this is important, is the 850 euro price the cost for upgrading to the next release ONLY or will it ALSO be the cost to upgrade two full releases in the future?
  6. Once again, no R23 perpetual upgrade pricing at the web-site. Can anyone from MAXON please explain why perpetual upgrade pricing is such a deep, dark secret? Why do I have to call the local sales office? This has been asked but not answered by a number of people over the last year and MAXON has been quiet about it. Again, not sure why. I do have a couple of theories though: MAXON is embarrassed by the price - they know it is high relative to how loyal customers upgraded in the past via the MSA. Originally, the perpetual upgrade price WAS going to be $720 and the subscription price was going to be the old MSA price of $650 but they made a mistake when they released the subscription pricing at the $720 cost. So they picked $995 because it sounded nice. Perpetual pricing is determined by a MAXON sales professional spinning a giant "Wheel of Fortune" type roulette wheel with varying pricing values on it and a few traps like "Past Perpetual licenses flip to subscription", "License server goes down just for you...permanently" and the dreaded "The only upgrade path for you is completely new license at $3495" Test marketing shows that by having a highly trained MAXON sales professional with 6 years experience doing grief counseling walk you through the sticker shock, they will see 20% higher sales. They posted it once at the web-site in Germany and the offices got egged. They posted it once and their support desk was flooded with calls complaining that the web-site must be in error. MAXON sales professionals love hearing the anguish in our voices. They record every call and play the best back to everyone during happy hour on Friday. 😉 Dave
  7. News? No. Rumor? Nope to that too. Whisper? Not a peep. A deep burning hope in the hearts of hobbyists everywhere? Always....but that and $1.80 will get you an N95 mask which is probably far more useful in today's world than hoping MAXON makes a move towards indie licensing. In short, hope is a bad strategy. A better strategy is for hobbyists everywhere to not upgrade and wait as long as you can. We want R23...but we don't need it. We don't make money on it....it doesn't feed our families. So if we all waited everywhere and in every market and corner of the globe, maybe....just maybe....our combined lack of revenue means something to MAXON. That is the only way to move the needle on Indie licensing. Dave
  8. My guess is a crushing $995....the cost of missing your MSA deadline and having to do a one revision upgrade in the pre-subscription days. Notice that perpetual license upgrade costs are not part of their web-site and still require calls to your local MAXON sales office. Not sure why? Prices vary by region maybe. Ability to negotiate a lower price for long term customers? Probably not. Interestingly enough, I think it was quickly stated in today's presentation that perpetual license upgrade costs will require a call to MAXON which is the first time I think I have ever heard it referenced publicly (I could be wrong....) As for me, it almost feels like MAXON wants to suppress the fact they offer a perpetual upgrade at all....which does not bode well for the future of perpetual licenses. If not, why keep another sales option in the shadows? Dave
  9. No YouTube videos of Scene nodes? C'mon!!!! Neutrino Man wants to come out an play!!! 😉 Dave
  10. 100% agree...and that extends to every manager in C4D. They all just make sense. The managers and C4D's stability keeps me using the program. I did try modo 401 and while the modeling tools were outstanding I just could not get my head wrapped around their object manager (every mesh in the scene was under one item called "mesh" in the object tree -- why?). Likewise, while Blender has made some improvements, it still does things that don't make sense (eg. parametric objects only stay parametric with first activation -- why?). And while Blender now has an OM, you can't drag and drop materials onto items in the OM. I used to take the entire tag architecture of C4D for granted because it just made so much sense. I mean, all these programs are written in C++ which is an object-oriented architecture so a tag architecture should seem like a logical way to go. But it is not. A good test for me with any new software is to see how far I can get using the demo without the benefit of any documentation or training. If you can use it straight out of the box, then you know you will have a pleasurable user experience. I got further with C4D than with any other program. That same experience with Blender was a little "clunky". So, if I may quote Cerbera), Blender just doesn't feel like home. But that does not mean it could never become home. To continue with that analogy, everyone hates to move but when things get too expensive living where you are then you have to move. I would hate to move to Blender, but that is up to MAXON in their pricing decisions on what the hobbyist user means to them. My ideal world? Blender focus on improving their object and texture managers (drag and drop capability, ctrl-copy, etc) and brings them up to C4D standards and Insydium (already in the Blender camp with Cycles) ports X-Particles to Blender. That would get me to move. Dave
  11. I went to the Maya site in search of the indie license information. Interestingly enough, they hide that as well as MAXON hides cost information about their perpetual license upgrades. I did not find any information on the indie licensing. I had to do a wider Google search (check here) to find that it was $250/year. It is apparent that Autodesk is setting the price ceiling on subscription licensing fees and that MAXON's position will always be competitive to what Autodesk does (eg. something lower). Maya's licensing fees are absolutely horrendous and death to the hobbyist: no perpetual licenses and $1620/year. As a hobbyist, nothing would drive me to Blender faster than should MAXON follow Maya's subscription plan . But nothing would keep me perpetually dedicated to Cinema 4D faster than if MAXON followed Maya's indie plan. So obviously, something drove Autodesk to offer an indie license and I am pretty sure that it wasn't just because they wanted to be nice people and feel good about themselves. It was probably something we all expected: Their customer base of indie users was bigger than they expected and they lost a good chunk of that base when they implemented their high cost subscription plan. Where that base went (Houdini, Blender, C4D) is anyone's guess, but it represented enough revenue to Autodesk that they took it seriously and wanted it back and thus implemented their indie pricing plan in key markets only (obviously markets with a lot of indie users ---- proof enough that they weren't just being nice guys but trying to win back customers). I think MAXON is trying to dance somewhere in between with a subscription plan that is acceptable to everyone. Whether or not the hard core hobbyist buys into their middle ground approach will become evident over the next couple of months as the last of the MSA's expire and the hobbyist is faced with a choice: submit to the subscription plan for however long you want to keep using C4D or pay the higher cost of a perpetual license. So...if history is any judge....I say we stand our ground. No matter how exciting the next release looks, hold onto R21. Every company sets budgets predicated on a prediction of future revenue. Given MAXON's recent acquisition costs (Redshift and Red Giant), their cash reserves may not be what they once were...some of their cushion could be gone. So meeting their revenue targets could be something they deeply care about more about now than they did in the past. Therefore, if that revenue is unexpectedly less than what they predicted, they could change plans in favor of the hobbyist. That is what Audodesk did. So hold tight people and see what happens. "We are in the endgame now" Dave
  12. Hah! I never saw this thread. I only saw the gallery images yesterday and was just blown away (I left a few glowing comments). Now I find out that there is this amazing animation that is behind those gallery images (I was wondering why there were names in the gallery images). So now you can add great camera work, editing, fluid sims, and general story telling to what I already praised in the gallery image. And then I visited your site at vekta.tv First...who would have imagined that King Kong would ever be attempted for Broadway but then you see the work you did for background projections. All that modeling! No kit bashing as far as I can tell from the breakdown video. Amazing. Well....very inspiring. You rarely see C4D being showcased with amazing work other than motion graphics and here you have a body of outstanding work that just uses everything C4D can give you. And based on the freelance work you have done, you are busy -- people know who you are. I am just scratching my head wondering why I don't recognize your name from MAXON presentations, 3D World Gallery images, CG Network articles, etc. Man....I need to get out more. Dave
  13. 3D-Pangel

    Roulette

    Another example of outstanding lighting.
  14. 3D-Pangel

    Chocos Delicates

    Very discouraging for two reasons: 1) I will never have this much talent in modeling, texturing, composition and lighting (the lighting is as delicious as the chocolate). Just amazing overall and in every way. 2) I am on a diet. Thank you for ruining my weekend.
  15. 3D-Pangel

    Fremont Street

    This is seriously outstanding work! I would love to know more about how it was made: renderer, what was custom modeled vs. what was imported (like the people), GI settings, post processing (DOF?), render times, how long did it take you create this from concept to finished render. Honestly, it belongs in 3D World. Just amazing.
  16. I am wondering if you are using Redshift's area lights? In general area lights are designed to give a diffused light (as if the light is passing through a scrim) with soft shadows. Also with Redshift, the size of the light increases the amount of illumination so if you have a big area light then the scene will be washed out. One way around that is to be sure to select "normalize illumination" which will not increase illumination as the size of the area light increases. The other thing working against you is the ground fog. Honestly, it is hard to see the fog in the scene itself and only serves to further wash out the contact shadows. You could fake it as was done in the Eroica video. Back in 1996, pretty certain that volumetric rendering was not available and they faked the ground fog using a luminance map of smoke element added to a foreground plane. Hey....if it works, its not cheating to use a work around to your render engine. To figure out what works and what doesn't, I would suggest turning off the fill lights and the ground fog and switching the main key light from area to spot (if an area light is being used). If you use a spot slight, then you should also define its direction by adding a moon to the background image. Then turn on your fill lights one-by-one and see how they affect the scene. Is the contrast being maintained or does it wash out shadows? If all is good, turn back on the ground fog. I have yet to play with the environment controls in Redshift but I would image fog luminance is something you can control. If you can't see the fog without washing out the contact shadows then realize that ground fog does NOT need to be seen everywhere....rather it can be suggested in key areas where the background is naturally covered by shadow. That is, the moonlight is only penetrating the forest canopy in certain sections - and thereby only lighting the fog selectively in the foreground while the background is kept in shadow. Ground fog creates mood so simply "suggesting" its presence in the scene rather than showing it everywhere may be enough to convey the mood you are looking for. Dave
  17. Dream PC is back for Labor Day. Slightly higher price. Still dreaming.
  18. Interesting...IHMO a very good tool. While not as powerful as Takes, it is certainly a lot easier to use. "Takes for the Object Manager" perhaps? Dave
  19. There are some serious flaws to how MAXON is managing their Python scripts via Cineversity only subscription. At first, it was a nice plus to being a MAXON license holder when you knew that as long as you held a valid license, these scripts would work. But now that they limit these scripts to subscription only customers is just plain wrong especially when their capability is NOT incorporated into a future release of the program. People have come to depend on these scripts! So what's next? Decisions to move features currently available in both perpetual and subscription licenses to ONLY be available in future subscription licenses? We know they won't do that because it would mean maintaining two code basis but that is how it feels. "Sorry...the square primitive is now only limited to subscription customers or if you have a Cineversity subscription!" Now that is a bit of an exaggeration, but you get the point. You just can't take features away from people if they have paid for a perpetual licenses and Cineversity scripts are features after all. The scripts were once a wonderful act of goodwill that endeared us to MAXON -- but now that has changed. Such a small thing too but it has a big impact on how customers view the company, their culture and "customer caring" (a big deal with some of the most successful companies --- there are whole books on the subject. MAXON should read a few). MAXON is really being shortsighted in this area. Loosing a script is not going to move anyone to get a subscription, but it will move people to complain and potentially publicly trash in other forums MAXON's reputation. Make all the scripts free and independent of a Cineversity subscription. Again, they are such a small thing and the goodwill created will be more valuable than the time it took to create them. Dave
  20. Overall, I liked it....but I do agree with the comments made so far. What bothers me the most about it is the flatness of the lighting on the skeleton and the background. Nothing casts a shadow. Actually, I think you should make it as scary as possible in the beginning. Deep dark shadows, raking light from the moon. The skeleton mostly hidden in shadow except for his burning red eyes that glow in the night. Not sure you have Forestor, but adding some life to the background in form of swaying trees being blown by the wind, casting foreboding and moving shadows on everything with a soft shrieking wind sound would definitely help create a scarier opening. Look at this animation from 1996 to draw some inspiration on nighttime mood lighting: https://www.robertoziche.com/eroica/ So why the scarier opening? To help sell the laugh at the end. The joke at the end of the skeleton using the "To Let" is a pay-off and a nervous release to whatever thrills you can induce at the beginning. Keep the funny walk until the very end when you reveal the "To Let" gravestone. Don't tip your hand that this is a joke until you have to. If you want to keep it cartoony, then go for it but not in 3D. Just shade the entire thing with a toon shader as that would be more appropriate to the shading, pacing an animation so far as it looks like a cartoon right now. Dave
  21. I know this has been asked and "almost" answered before, but it is probably worth a repeat here as we are close to the release date and therefore need a definitive response. As you pointed out, the next perpetual license release will have its number increased to 23. Therefore, is R23 considered a one version perpetual upgrade from R21 or a two version perpetual upgrade? This is important as historically (prior to subscriptions) a two version upgrade for those who let their MSA elapse was close to $1900 USD. So, given that we never had a chance to get an perpetual license for Version 22, are we now forced to pay that two version upgrade price for a perpetual R23? Again, this was asked in the past and the response from Mr. McGavran was a humorous "Hey....good idea" (or something like that) which did leave me with the impression that would not be the case. But probably good to get an actual answer now. Dave
  22. My MSA expired on 8/27 and I am now in the higher cost world of perpetual upgrades or have MAXON hold all my future content hostage to their subscription program. Casting aside all their specials and deals on subscriptions, I started to troll the local dealers on perpetual upgrade costs. I came across this on a very informative Toolfarm page of pricing (found here) Maybe it is just a normal caveat from all of MAXON's retailers and not indicative of any change in policy from MAXON.....but, if you read the rest of the note, you will see the continued behavior from MAXON to NOT make perpetual upgrade pricing more public. Overall, not very encouraging for the hobbyist who makes no money from using C4D but just wants the option to use their last upgrade should they decide they can no longer afford to stay current with the program. Dave
  23. IMHO....the Cafe is a rarity on the internet. Personally, I am NOT a big fan of social media in all its forms. The best compliment I ever received was that I have a low internet footprint. The Cafe is the only place which I visit regularly and I do so for a number of reasons: Helpful tips Polite and friendly members. Great access to some true masters of the program (and this compliment goes beyond the moderators who truly are "masters" but to the entire C4D eco system of tutorial and plugin developers as well as everyday users that populate the Cafe). Great tutorials and free plugins, etc. Tremendous and inspiring gallery. Latest news from MAXON It is always a positive place that stays on topic of C4D or graphics in general. The events of the outside world rarely creep into the Cafe (afaik) which makes it a nice escape to a better place. The moderators do a masterful job of keeping conversations open and free but also respectful. I mean, we have a Houdini and Blender thread going. In that discussion, you do actually learn a lot about C4D and how it compares (which I think is positive to the C4D community). The fact that it exists at all is unique because other sites would treat any discussion of a competitor's program as apostacy and have all those involved sacked. Access to MAXON leadership. Hopefully, they find this place as inviting as I do despite the robust dialogue that may be created over features and {...ahem...} pricing. Just remember that we all come from the same place: a love for C4D...and Redshift. Dave
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