This week's bit of Python WIP is legoman playing whack-a-mole. There's a null on the vehicle that targets the mole, then the vehicle turns by that H angle and heads for his quarry. When distance to mole is < some value, the mole jumps to a new location.
The sounds are played by sending 1's to sound nodes from the Python at the relevant time. I recorded the sound in real-time using Audacity and 'what you hear' from my sound card, with 'all frames' in C4D off. The resulting wav was only out by 2 frames, which I fixed in After Effects using time stretch, so the sync's not bad, considering.
If you don't already use Audacity audio editor, I recommend you check it out - it's free, and Windows + Mac.
http://www.audacityteam.org/
might amuse someone