You can use the "Instance Object" from the Create/Modelling menu. That way, when you change the parameters on the original spline, the rest of the instances will update automatically. (So you would have the original spline and 39 instances, based on your description of the project).
Once the instances are set up, you can right click on the original splines attribute in the the Attribute Manager and select "Add to HUD".
For instance, you could add the Interpolation type to the view port, and then control it form there. (See attached image on where to find HD in the documentation).
There's also the "Render Instance" option in the Mograph Cloner settings (Attribute Manager), which usually helps to speed up heavy scenes.