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southpaw

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Everything posted by southpaw

  1. southpaw

    FLAT-ish

    Nice work, it's good to see someone taking things in their own direction and just seeing what happens :) Not sure if you've seen them but Universal Everything have some nice work in a similar vein, utilising new technologies for their own artistic purposes, you can see their work here https://vimeo.com/universal I have no affiliation with them, I just like what they do.
  2. Thanks Teknow, it's been a long time since I actually uploaded any commercial work. Hoping to release some personal projects in the near future, along with some project files for anyone that's interested in them.
  3. Hi everyone, Here is a link to some recent freelance projects i've worked on. www.vimeo.com/fugidesign
  4. Thats a clever and useful example of showing python expresso integration. Thanks fir sharing :)
  5. Try searching for this ... SplineObject.SetTangent(id,vl,vr) in the python API on MAXON's website. I think this is how spline points direction are controlled.
  6. You can control the spline points position using the Point Operator node, but it doesn't give you an input option to control tangents. It does offer a "Normal" option as an output only, but that only works if dealing with a polygon surface. In the Python API the was an option under hair for both getting and setting the tangents of hair object. It may well be the same for the spline object.
  7. I looked into this recently too while try to problem solve how to control vertex points on a hair object (See the post on Hair Objects by "teknow"). I think you'll need to use some Python scripting. Not sure about about splines, but I'm pretty sure it's the only way to control tangents on Hair vertices, so maybe the same for splines. If it's possible in expresso, it will probably be part of the Spline node's properties.
  8. Again thanks for a very detailed explanation. It's much appreciated, have a good trip :)
  9. Clever stuff, thanks for sharing. the Xpresso is a little over my head, but still very helpful. I have a few questions though. Does the compare node check the y position of a given point on the plane against the user data null, and fire particles from that point if the condition is true? Is the weight map driven by the Y position of the points on the plane object? Thanks again,
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