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deck

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Everything posted by deck

  1. Have you tried the mograph cache tag as opposed to the dynamics, once that's in place you can turn the delay off. Not currently able to try Team render so cant say if that works but there are also some bake options on the tag that might get you over the hump. Just a thought. Deck
  2. Hi Dast It seems to be working fine, I can open it and drag something out whether its selected or not and what's more it closes itself afterwards ! That seems ideal to me and I could always put the enable thing in the hud or something. Im a happy camper, many thanks again. Im normally just tinkering with cinema so its no big deal but I have a few days work and I know it would have driven me nuts. Cheers Deck
  3. Awesome, Dast you really are a star. Thanks for taking the time to do that, it may have even increased my lifespan due to the stress relief 🙂 Happy as a pig in the proverbial, I will add that to my startup file. Cant imagine a need to disable it, that should be native behaviour in my book. Deck PS Im using Dials tho not to its fullest, Im torn between a few layouts and various things Ive added to dials, but its all working towards hopefully one layout supplemented with dials. Thanks for that too
  4. What Im talking about is a folder / group in the object manager. I guess like many people I have a "backup" folder at the bottom of my OM and I constantly drag things in there as Im working. The problem is that every time I drag something in there the folder opens up filling my OM with clutter once more until I close it. Its annoying the crap out of me ( for ages ) and I feel sure there must be a solution, hoping there is. Ive tried all the usual key combos to no avail. So looking forward to a solution. Deck
  5. Couldn't say if it works in redshift but the native cinema route would be to use the lumas shader in the alpha, which basically creates a mask wherever light hits. when used in this context there's usually just the sunlight so you may have to exclude some lights from the equation if they are on the wrong side. File below demonstrates the principle, tweak the percentage and contrast in the lumas to get the desired transition. Deck lumas alpha.c4d
  6. They are identical except Bezo is using the newer R23 and fields for falloff whereas Im using R18 and old style linear falloff. There are probably a number of ways to get this done. Deck
  7. I think it affects the dynamics cos of the time factor, you have all those subframe things and iterations going on per frame, so suddenly adding double of that is gonna affect it I reckon, does it change much if you set your project settings to 60 also. Im really no expert at all with animation or timeline tricks or changing 30 to 60 so cant really comment on that. Deck
  8. I was just being lazy to type all the letters so you can put all 12 in there if you like, but if your doing lots of this then you should really look into motext, you can apply effectors directly to that and effect it by letter by line or by paragraph I believe so that probably has a lot more to offer. Not really used it myself but I thing all the usual mograph rules apply. Deck Yours has gone a bit weird in my R18 Bezo, must be a field falloff or something but I know nothing about fields so could be wrong. Deck
  9. You have 30fps on your project settings and 60 on render settings, that can play a part in dynamic sims but this rig looks a bit advanced for me to judge. Deck
  10. I couldn't quite grasp all the details from your screenshot re your set up, but if you just want to go from A to B one number at time then the inheritance mentioned by CBR should do the trick with linear falloff animating thru it. Deck clockface.c4d
  11. here's a ring emitter from the R18 content browser. I searched fo TP to bring them all up. Its a fair chunk of xpresso. Deck R18 ring emitter.c4d
  12. This tutorial may be an option if you can get yer brains around it, I did the first easy bit with the tracer and that works ok, but then it gets a bit advanced. I think it will work on landscape as the first part does, but as he says at the end you only have to build it once and then use as an asset on other splines. Deck https://lesterbanks.com/2014/12/projecting-live-spline-cinema-4d-xpresso/
  13. If you have the UVs then you can create a new texture to the correct size in the UV editor, best make it square but big enough. Then create a UV outline layer, save this out to pshop and use it as a guide to place your image, turn off the UV layer, load the texture back in and it should all be good. Im far from expert tho, gets a bit confusing in uv edit when your switching from the square texture to your imported one and the shape changes, never understood that, so I make the big square and put my texture in the middle of it and suffer the wasted space. I though if you have a texture in the manager, and you highlight the selection on your object and then just drag onto the object in the viewport it all fits nicely. Hopefully you'll get a more solid answer 🙂 Deck
  14. Got it, what's confusing is that you have two things stopping your time offset, the first one is the render instance option in cloner, you need to turn that off, but you also have a second problem in your step effector where you have something in the selection field, this is also stopping it from working, change both of those and your original file works. Deck
  15. I cant work out what's wrong with yours but If I delete your cloner and effector and just start again with the petal it seems to work ok, you also have your petal in two nulls so I removed one. Deck Blossoming Flower attempt_0001.c4d
  16. You dont say whether you just want a still pile or your going to animate it, if its a still then you could start with some sort of former and clone onto that or cover it with dynamic bricks. I think the best way to bring things to a total stop is to animate the timescale to zero. My machine is not keen on 2000 clones but works a 100 times faster using an emitter, this file below is 2100 bricks, 70 per second for 30 seconds. Deck Brick pile 04.c4d
  17. Hi CBR No real reason but I thought I noticed in the video certain shapes in a pattern, but with the extra cloner moving thru the first you get more interaction, its a bit of a balance between how fast the cloner is moving Vs the follow and this case also the gravity is at zero. Attractor is a good shout tho as it keeps it all in the middle. I did this one below with a second cloner and a different vibrate to get some more interaction, slowed it down a bit and an attractor in the middle. As you know the variables are just endless. I can loose days tinkering with mograph. Aligning effectors to circular splines can be fun, with a suitable falloff you can spin the circle spline with the effector traveling around it like a planet and it bashes into the clones every loop, so with a few effectors spinning and orbiting around you can get some quite random but kind of repeating loops.........plus a thousand other methods I guess. Deck follow position_0002.c4d
  18. here's a simple test, probably best to have groups of these moving thru each other. Deck follow position.c4d
  19. Painting over them in body paint is also an option, Im no expert on that but there are a few tutorials out there. Deck
  20. You could make that with C4D, as a start assuming you have the mograph module, you set up what looks like a few different cloners, make the objects dynamic, set the gravity to Zero, animate the cloners movement somehow ( keyframe, effectors, vibrate ) and the key to the movement is to use the follow position parameter in the force tab of the dynamics tag. That should get you going Deck
  21. Voytech, that looks the business. Had a quick look at the xpresso, sector radius and weird formulae, I just cant imagine how anyone would know that, you must be some sort of math / xpresso genius, way over my head 🙂 Deck
  22. Very nice CBR, works in R18 too so should be fine in 19. Deck
  23. My first thoughts would have been the bend deformer at some sort of weird angle but I couldn't quite get my head around that or make it work. In principle you could do it with joints but its a lot of faff and probably not correct mathematically as the circumference is probably not constant. But in principle something like bellow with more joints might work. I think someone might pop up with a super simple solution at some point. or it could be something that may work better in a CAD program but that's out of my area. The one below is pretty wobbly, need to plan a bit more about the starting rotation etc Deck Rigged cone_0006.c4d
  24. Ah, I think its redshift so I have no idea what it looks like. Deck
  25. Is it not just all about camera angles, this camera is also set to isometric so has no real perspective to destroy the illusion. or am I missing something Deck
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