Jump to content

deck

Premium Member
  • Posts

    1,575
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by deck

  1. I think you could also use a rail, just make a copy of the original spline and move it up, drop it in the rail option of the cloner. At least it works in ye olde R18. had to reverse the transform angle in the cloner. Deck cloner_spline_orientation-RAIL.c4d
  2. Your file doesn't translate to my R18 but if I rebuild the cloner and tags I get this version ( hopefully it translates forwards ) Ive bashed it with a cube but it settles enough to set an initial state too. Im not sure 100% friction is a good thing tho Im no expert, I would adjust the linear and angular damping to try and stop it moving but most of all I would up the steps per frame in the project settings, this setup works very well at 40-50 but is rubbish at 20. so if you up your steps your file will behave totally differently. moving mesh was also a bit crazy, this file is on auto with mo dynamics. Hope it helps, and works. have to rush off for some boring retouching unfortunately Deck pkrAllIn_0001.c4d
  3. Got the pulldown, pretty much same price in pounds. I was leaning towards the intel cpu after looking at too many cinebench tables and whatnot and a few other reviews. Also I thought that most stuff in cinema apart from rendering was single core so I wasn't really thinking about core count. It is a big price difference tho. Thanks again for the info, this has been a crash course on PC building / parts. Cheers Deck
  4. Hi Mash Thanks for the link, Im in the UK tho so would have to source them elsewhere. I was looking at the 4070 super but hadn't seen it in 16gig only the 12. Would that equate to a big speed increase, I will be doing mainly stills so no massive animations to deal with, tho I would like to render hires finals. Dont know much about the many and various CPUs, after reading a few reviews / tests I was thinking about an i7 14700kf, 20 core and doesn't seem much slower than the i9. Just got a link back from Maxon with the installer links, really quick response. happy days Thanks again, all very useful for a total PC noob. Deck
  5. Hi Guys Thanks again for the info, I will get onto Maxon and try and get the R18 going first then maybe go to 20 when I find one and get it transferred. I like the idea of pre 20 no hassle licence. Should have done this ages ago but never thought about going PC, not until looking at the price of a Mac studio and what you get for it. Just starting to look at PC parts, they all have so many flavours and versions, I guess its ok to mix up different manufacturers parts or is it better to stay with same for motherboard and processor for instance. Cheers Deck
  6. Hi Mash That all sounds really positive and what you say re bias towards the GPU makes sense. Im not much of a techy when it comes to PCs being a Mac guy since 96. I just dont see any value in the new Macs, especially for Cinema. It seems then the only hurdle might be getting R18 installers and updating those. When you say a cheap copy of 2026, what is cheap, I did wonder about a copy of R20 or similar. Once again, no idea about the used software market and also wasn't aware you could get a permanent licence, does that mean no upgrading. Inadequate it is indeed, I daren't turn my GI on and anything transparent would take an age but it did function enough for me to learn cinema and do some basic renders. My son has a decent gaming machine so get the occasional bit of network render too. Thanks for the info, much appreciated. Deck
  7. Hi Members Im looking to supercharge my R18 experience and capability, currently running on some lowly ancient macs, a 2015 laptop and 2009 mac pro. Needless to say its quite limiting and I would like to try and push things along to the next level in terms of render quality and speed. What I would like to do is try and run my R18 on a new PC with one of the popular renderers. The main contender is Octane as it appears on teh face of it to support C4D all the way back to 16. However Ive seen cotradictory information on the octane site, some grabs and links to that below. The other issue will be installing it on a new PC, Ive only ever been a mac user so I dont have the PC installers and then I guess the question would be if I could still update it to the latest version. I dont really want to push the button on a new PC until I can be sure its all possible, my son has a PC I could probably test it out on and try the octane trial. So in short my questions are….Do you think its possible to install a version of R18 on a PC and have it update itself and register the serial Number etc If the above is true, would it work with Octane. I cant really afford or justify the £55 pcm for the latest cinema plus a renderer but I could afford just the renderer for £20 ish pcm. My R18 doesnt seem to be on the current licence server, I havent contacted Maxon yet about getting my hands on installers, Im guessing R18 is way too old for them to care and that the update server proably isnt there either Hoping to build a PC for just 2k ish, modest by todays standards but should be lightyears ahead for me. Any insights greatfully received, is there anyone left running R18 and Octane 🙂 Cheers Deck The links below seem to contradict each other, both from the Octane site OctaneRender for CINEMA 4D Installation Guide (Windows) OctaneStudio+ 2024 Launches with Greyscalegorilla Plus, KitBash3D, MoI 3D and more!
  8. Hi Jacobite This would be my goto option for your memorial, they use hotspots to bring up other images but not sure if it will work for your names, presumably they will be quite small and close together so that could be an issue, only other thing to consider is whether to spin the object of move the camera around it. It may be that you can bring up a bigger image of the names and hotspot that. I only have a really old version of this so I cant say exactly what you can do with the current version. https://ggnome.com/object2vr/ Cheers Deck
  9. As I understand it C4D defaults to SRGB when it renders and pshop tends to default to Adobe RGB 1998, so there may be a discrepancy there just between the RGB profiles. It depends how you have your profile handling set up in pshop, ie if your pshop default is SRGB you should be fine, but the other options are to ignore the profile or to convert it to the working space, so both of these would probably change the color. As for CMYK, thats a different ballgame and you just have to get used to the fact that some colour ranges just won't convert well to CMY and you have to make a compromise due to the limited nature of ink on paper Vs RGB on supersaturated screens. Having said that some printing processes use more than 4 colours nowadays in which case I would give my printer the RGB and let them make the conversion. Deck Rendering in 16bit may help with the CMY conversion, but really depends on subject.
  10. I think its tricky if you want to have the same set of colours in each box, if you want to randomise the 9 colours across all boxes then you could approach it with a slightly different set up, I dont have redshift and only R18 so there may be a node solution out there but in mograph I would do it like this, first separate the box out into its own duplicate cloner. Then instead of cloning the spheres into a box clone an object, I like to use a single poly plane. so instead of 81 spheres you have 81 polys created in the two cloners, now drop that cloner of planes into a connect object to make it one piece as far as mograph is concerned. Now you can clone your spheres onto the connect object and also effect all of them with a single random effector, Im using multi shader here to get the same 9 colors. Deck random col test.c4d
  11. Bit of an obvious point but have you got enough polys in your model to support that, had similar problems myself with diagonals and needed more polys even tho it was pretty dense. In R18 you have the mip, sat and alias sampling settings too, tho Im not sure they would differ between themselves that much. Deck
  12. Hi MDouglas I will say at the start that baking and animation are two things I rarely do, but I do tinker with mograph, albeit in my vintage R18. Not sure what you mean by posterise and I dont see any splines or emitters in your file and I dont have fields so that part won't work. So my only two suggestions are to try exporting to alembic, Ive had some success with that and read that it works well for animation but also to cache all your dynamics and also cache any mograph stuff with the mograph cache tag. My few thoughts. Deck
  13. Tried to browse on my phone at work ( as ya do ) but screen more than 70% covered with ads, quite funny if it wasn't also so annoying. Deck
  14. I got ads left right and bottom, and cookie messages. Deck And two on top !
  15. deck

    Ripples in C4D R18

    No Worries Igor, unfortunately your movie was so small on my screen I couldn't even tell if it was cinema or Houdini, but im guessing Houdini. Deck
  16. deck

    Ripples in C4D R18

    Blimey what a struggle ! Just like to thank you all again as I think I got there in the end. I stayed with the displacement route and have 3 different deformers blended together with different heights and falloffs etc. Moving them off centre from each other also creates endless possibilities so Im happy with that aspect. Jops wave file was really useful in the end ( thanks Jop ), I scaled down the noise and rendered out two frames from the animation to use as Disp maps, mixed in with more regular blurred versions. I did go down the rabbit hole somewhat chasing the artefacts you can see on the grab below, I kept turning up the poly count till my machine died but then realised my polys were tiny in comparison to the marks. After much investigation it turned out to be a blur that I had put on one of the maps in Cinema, in the blur / offset part of the shader, it was only 2% but did all that damage, as soon as I dropped that and did the blur in pshop it was fine. Think I can come right back on the poly count now. Its actually for a bottle shot and Ive camera mapped a still onto rough bottle model to create the reflection, cant show it at the mo tho, even tho its only a test job. I feel nap coming on. Cheers all Deck
  17. deck

    Ripples in C4D R18

    Cheers Mike, I think the Houdini and code copying is a bit above the pay grade of this old school retoucher. Though it does look the part. was thinking about the disc option but I may have to have intersecting ripples at some point so Im leaving that on back burner for the moment whilst I build the rest of the set to spec. Deck
  18. deck

    Ripples in C4D R18

    Hi Jops I didn't realise your file was animated, Ive just had another look. I have to be honest and say I couldn't quite get my head around the stretched noise and spherical mapping but I can see that it works and does have quite a natural look to it and I think I may incorporate into my displacement for some more natural randomness. Combined with my concentric rings I should be able to get something convincing. Thanks again, grab below from yours looks convincing in this greyscale form. Deck
  19. deck

    Ripples in C4D R18

    Hi Guys Thanks for the tips, no fields in R18 unfortunately, my software is as much a dinosaur as me. I was hoping I could do a mograph spline falloff but the falloff will only take a single spline and doesn't work in the connect object. I think Im gonna go with rendering out flat maps of concentric circles created with mograph then take those into pshop and mush them together, then bring that back in to use in a displacer. I think is my best trade off between speed and controllability. Ive had to turn up the poly count hugely and hope I dont get any artefacts down the road, grab of a quick test below looks like it will work and I can experiment with different circle patterns to get a proper ripple feel. I can stack these flat renders in pshop and maybe stack displacers too so I can by with this set up. Deck
  20. Hi All I have to create some realistic ripples for an upcoming project, a still hires image. Hoping to do a nice test tomorrow. They need to be realistic like the ones in the grab below, Im not concerned about the lighting and textures just the physical ripples. Im hoping for something really controllable but swerving the formulae effector as Im not really smart enough to work it. Ive had a quick look at the collision deformer and playing with the fall off curve but that doesn't seem a practical option, Ive googled a few methods using the ripple shader and similar curve bending in a plain effector. I would like to do it with displacement as that seems the most controllable but Im not sure how to generate the required concentric and partly random circle pattern required for that. I also have to worry about overloading my meagre set up so any exotic dynamic options probably won't work for me, Im already concerned I may not be able to make the mesh dense enough. So, any tips for creating easy ripples much appreciated, plug in suggestions also a possibility and any tricks for creating the displacement map circles all much appreciated. Tho I only need a still Im not averse to running an animation and picking a nice frame. Cheers Deck
  21. Your file was a bit heavy for my machine so I have had to take out a few things and also turn the petals off and the shell down to 2 clones. I also dont have field fall off in R18 so Im using a linear falloff here. Ive copied in your original flower and put that in the cloner, I think maybe where you were going wrong is having the cloner set to "play" in the transform tab Im not great with mograph but I think when you set that to fixed you enable the plain effector to then start the animation, also in the plain effector you need to put a frame offset thats equal to or greater than the length of your original animation. Also I deleted the turbulence from the flower as I dont think its best practice to clone that. Stripped down file below, had to delete textures and other stuff to make it fit here. Deck Frame set_06 falloff.c4d
  22. Im afraid you've got me there as Im way back on R18 and only have one option, no doubt someone will give you a definitive answer soon, but in the meantime I would just try all 3 of those options. Deck
  23. Make sure your not using "instances" in the cloner is probably the first thing to check. Deck
  24. Hi Smolak Here is my cheap n cheerful R18 method of sticking things to the floor. As previously stated you can clone directly onto a displaced surface and the objects will follow the displacement but in that case you cannot choose their individual positions. In the version below I have placed 5 individual polys / planes inside a connect and Im cloning onto the poly centres of the connect object, this means if you move each square your cloned object moves with it. If we put the connect in a null with an exact copy of the displacer used on the large plain, then the connected polys will follow the movement of the bigger plane. Hope that makes sense, file below should explain all. Deck Stick and move 01.c4d
×
×
  • Create New...