All Activity
- Past hour
- Today
-
Luis G joined the community
-
Interesting! I never tried Autograph; their Logo and website were looking so old, I was not convinced of the 'new tech!' claims. But it's surely a smart move by Maxon to acquire the talent behind it. If I had a wish free? A Redshift one-click-solution to render typical AOVs directly into an AfterEffects-Project, beauty perfectly rebuilt, Color-Setup correct, everything just ready-to-go. (For other comping apps too, of course) Thanks! 🙂
-
I guess we'll see a $200 increase in Maxon One subscriptions coming later this year. :[ It'll be interesting to see when Red Giant tools get integrated and if C4D will one day render directly in whatever Autograph is morphed into.
-
https://www.maxon.net/en/article/autograph-acquisition A Message from Left Angle June 5, 2025 Left Angle, the maker of Autograph, was created with a bold vision: to rethink compositing from the ground up and build a modern toolset for motion designers and visual effects artists. We’ve been incredibly proud of what we accomplished — and deeply grateful to the artists, studios, and partners who joined us on that journey. As of today, our business is winding down in its entirety and our team is beginning a new chapter. With this transition, our website and all related channels will go offline. While this chapter is ending, we’re hopeful about what’s ahead and what we can create. We’re working on a path forward and expect to share more in the future. Thank you for your support! – Left Angle For questions, email: leftanglesupport@maxon.net
-
Yep, Bridge can do that... Settings thusly However in the precise example you gave, then yes it can do it, but you can see below, it currently breaks if we try and connect offset pieces. There we are actually crossing polys half way down it, which is obviously useless, which I will report as a bug, because I think it should be able to do that ! You can see it's got the right idea, but has failed to execute. And so we must instead delete the end faces and do it with Stitch n sew instead. I used the shift modifier for that, which, interestingly, failed in exactly the same way the bridge tool did, so I had to use Ctrl modifier instead - not ideal, but it worked ! This can't put the sexy curvature in tho, and although it is relatively trivial to pop that in manually, but with Bridge tool working as intended we shouldn't have to ! However, to pop that curvature in in a semi-automatic way, we can can always just select the top and bottom edges in that section and Set Flow them, which does OK... So yes, Cinema can do it, but few more steps than a single tool. CBR
-
Someone posted this on reddit and I was wondering how to get this done without remaking it as a spline, can this be done in C4D with a bridge command or similar?
-
Ah... had to look it up... 🙂 https://conferenceonarchitecture.com/
-
Zero sales, everyone was busy playing Mario kart.
-
@Jakobwagner There is a known issue where that node is not working correctly with modifiers. The reason is that it is meant to be used in object generation, not modification. If you use a spline capsule (which is a generator), then it works properly, see attached scene test add point to spline_0001.c4d
- Yesterday
-
renderbender joined the community
-
I think Maxon is trying to get into the market of Arch viz and compete with Chaos. Look at AutoDesk - best I can tell from unvetted sources on the internet - there are around 15,000 Maya subscribers vs. 7,5000,000 AutoCAD subscribers. Archviz seems like a good market to go after. Also - Nemetscheck, which owns Maxon, owns Vectorworks, so there is a natural fit there, though it seems they want this new tech to eventually open up to all BIM software. Only time will tell - we should know more at the end of this week after AIA demos. e.
-
It's early days on this still - they are just marketing and building hype. The first demos will happen June 6th. They just sent emails today looking for potential beta testers. I would guess that the actual product is still a ways off for delivery.
-
Better move this to Technical -> Nodes Topic.
-
Looks nice but is there any technical information reguarding the type of features supported ? I see grass but is it polygonal or hair ? I saw smoke but I thing it's post. I saw subsurface scattering but it could be just a luminance texture. What types of GPUs are supported or what types of GPUs support which features.
-
cwbayliff joined the community
-
kaza joined the community
-
Maxon just posted their Arch Viz reel. It seems like some of the work in the reel bleeds into interior design and product vis too. Very elegant.
-
Jakobwagner started following Add Point to Spline node
-
Hi I'm trying to figure out how the Add Point to Spline node works in a Nodes Modifier. I've set up a super simple example, to test it. If I test the Geometry output in the Data Inspector, it is empty. Have anyone had success with this node? Thanks! Jakob Wagner test add point to spline.c4d
-
Maxon just posted their Arch Viz reel. Is there a lot of work out there for C4D artists in the arch viz space? Or is the reel meant as a teaser for Redshift in Vectorworks?
-
Jakobwagner joined the community
- Last week
-
Hassanahmed joined the community
-
DGTALL joined the community
-
nuno Ribeiro joined the community
-
assistant joined the community
-
nyunyuki joined the community
-
In your original file you try to attach the rope at the center of the hing knot. How does that make the rope not interfere with intersecting geometry when rope dynamics are involved ? When trying the Matrix and Tracer suggestion, where did you attach the end of the rope ? It should be attached to the end of the hinge.
-
Ok, so 2 things contributing to that. 1. Your phong tag has Use Edge Breaks active. 2. In the text object your caps / bevels have the phong break rounding box enabled, which it is by default. Disabling either of those should remove the dividing line between beveled cap and rest of mesh. However, does tend to lead to messy results on the corners of the bevels, as we see below, so mostly it is preferable to leave that on. A messy, non phong-breaked corner, earlier. You'll notice on that particular text object that adjacent topology changes as it goes round the corner, and this is only cleaned up (ie cut / truncated) by the solve intersections checkbox, which we also need here for beveled caps to work in most circumstances. I would agree it is perhaps not the most elegant of solutions, but it is what it is in order to give easy access functionality all within 1 single object, which is rather what the Text Object is all about ! We should be able to circumvent some of these problems by using a bevel deformer instead, where we get more control, but again I fear that geo mismatch at the corners may lead to rounding artefacts anyway, despite the better control / ability to only apply it to certain edges / and manual phong break advantages. OR at any point you can make the mesh editable, and then manually select the edges you don't want phong broken and then use / unbreak phong shading command (I get it from down the very bottom of the right click menu) to remove that hard edge specifically without affecting the corner ones... It probably is worth noting that if we use the 3rd option in the text object rounding department - bevel outside - that actually solves the corner phong beak scrappiness because no geo is intersecting badly like it was before, at the expense of slighty 'fatter' text ! And then, if you set your phong tag angle to something low like 18 degrees, you can get the best of both words, thusly... But then of course we have this massive discrepancy between rounded bevel phong shading and the razor sharp edge running back away from the caps, and a fairly grim transition between the 2 on that corner... So lastly, the phong tag itself can help us there. By setting the angle in there waaay high instead, and changing the phong type to something like Angle and Area weighted we can improve it again, and gain consistency of shading in the bevel AND back across the mesh, so I guess this is the ideal solution in your case. We can see this better if we zoom out a bit and look at the 'B'... very nice consistent shading everywhere. CBR
-
kkamin started following Text Object Bevels Not Seamless
-
Hi everyone, I'm not quite understanding why there is a hard transition to the bevels. I admittedly haven't done much text animation for several versions of the program, but I remember this being really easy to achieve in the past. Thank you.
-
I'll give it a try later today ...
-
Mmm the problem with the with Matrix object + tracer is that when I put rope dynamics on the tracer, it just glitches out and breaks. I tried attaching the clip with the cloner again, but the problem there is that the rope belt won't connect to the clip it generates. I tried putting the cloner into a Connect object, but the rope belt still won't recognise the geometry.
-
Thanks for your reply HappyPolygon! I did try stitching with the Cloner initally but that caused other issues. Nice idea with the Matrix object & tracer though, I'll give that a go!