Hi. What you would need to do is select the edges by ring select in each tube, and use the command in mesh commands to convert edge to spline, then convert spline to hair in the simulation menu. Next store its position in hair object menu, then root to head. Make selection set on head drag into hair tag into guides field, then restore from hair tag. Do the store/restore to keep the guides position.
You now have one lot of guides made from the shape of the single tube, and rooted to hair. Change the roots options for guides and hair to be polygon area, even maybe use a desity map to limit the growth. You need to do this for each tube of hair. For such as simple hair style id just do it from C4D right off by selecting a bunch of polygons where you want bangs of hair to grow from, paint a density map and group each bang of hair and style it using the move brush, combination of hair modes such as tips and guides.
Dan