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Showing content with the highest reputation since 04/06/2021 in all areas

  1. I have no idea why I avoided this so long for a little inconvenience of setting it up and using it. The results are insane. I am not even colorgrading my renders and they look like they just went to an entire higher level. Especially the colors. I urge everyone to have a look at it and integrate it into their workflows when possible. As I said, I haven't colorgraded with it yet but it doesn't seem to be that much of a pain for way, way better results. Here's some comparison shots. Top is always sRGB, bottom is ACES. Look at these juicy colors!
    9 points
  2. Apart from what we wish for this software we must be realistic and try to see what is MAXON's real goal and what should we be expecting. To do this we also must see what is happening in the other 3d software packages. C4d along with houdini is the main package for motion graphics and an industry standard in broadcast, advertisement, design studios, motion studios etc. MAXON will try to defend this status since it's the main profit branch so it will include more stuff dedicated to motion (scene nodes inluded) and also the reason why its buying red giant etc. Also c4d is know f
    9 points
  3. ******* hell. We get a modifier Stack which is a node system at the same time? How awesome is that? They merge the best of Maya and Max into C4D... Plus that they added like ten of my feature requests
    7 points
  4. While you guys are arguing I'm having a total blast with those place tools, wohoowww
    6 points
  5. I dont understand, this has been the same things said over the past years, since the subscription model was adopted. "Hey, this is cool little quality of life improvements, I like it" . Yeah, I get it, maybe this will be useful on the long haul, but this is not a substantial improvement on the software core elements, this is again, eyecandy. "Hey, take these presets, and be happy buddy, now you can do this quickly without having to think too much" This is even more real when you look at our friendly neighbour, Blender, with constant updates, and amazingly implementing new technology,
    6 points
  6. I don't understand where MAXON is going. A lot of very basic things are not working, but instead of fixing it MAXON is presenting more advanced systems like nodes. And they don't work either. I doubt that Scene Nodes will change anything. What else to expect? Complete overhaul of rigging? Nah it won't happen. Integrated post-production with RedGiant plugins? Nope. Redshift integration? LoL. Painting, PBR, Sculpting? Nope, no and no again. "We are working on Core" so don't forget to buy another 1k license.
    6 points
  7. There we go ! Someone else who appreciates the brilliance of that ! lols CBR
    5 points
  8. Dear Cerbera, I get your point but aren't you tired of "smaller changes and improvements"? Seems like the discussions are still very much the same year after year...We don't even have a working render engine anymore unless you are ok to wait the whole night for a still render like we used to 10 years ago. Looks like a sinking boat with passengers debating over the quality of their dinner.
    5 points
  9. A better spoiler. The business wizards at MAXON are going to announce tomorrow their sure fire and proven methodology for making money with C4D. Here is a sneak peak: Genius plan! Dave
    5 points
  10. Honestly, I dont doubt that. After seeing MAXON's CEO twitting about NFT's (sigh...)! Soon there will be NFT's chats about on MAXON's presentations, on "how cool NFT's are bro!" I agree 100% with everything you just said. And I really do hope I am wrong, but after seeing these weird eyecandy and useless features like...Magic Bullet Looks for the viewport, I am not sure we should have our hopes high. I think I wouldnt be so negative if it wasnt a subscription model, and at such a high cost! When you look around and see companies like Pixologic, who have yet to charg
    5 points
  11. I ll be very honest only reason i upgraded from R20 to R23 is cause I have files from other people while freelancing. As a studio, we were not intending to. R21/s22 and R23 have next to 0 new features. Unless c4d turned into blender... and suddenly "bevels" is considered a new feature, or "unwrap" and "mixamo rigs".Also the idea of "looks" in the viewport, is... I will mention here the silent abandonment of ProRender. Clearly there isnt a solid plan last few years. Feels like c4d is not addressing to professionals anymore but tries to reach a much broader audience (business wise makes t
    5 points
  12. I don't want to belabor this further, but MAXON's concern for the environment and association with Treedom predates the rise of popularity of NFTs. We were all gifted trees at the end of last year, and I'm getting regular updates on my Columbian coffee tree. While the relationship existed previously, the concerns over the environmental impact of NFTs prompted us to invest further and to use our platform to involve all of our environmental-conscious users in Treedom as well. Also, you seem to think we built this release around NFTs or around Beeple's workflow. It's true that many of
    4 points
  13. I appreciate you taking the time to reply. But on my part, nothing really got lost on translation. it was pretty clear what the message was, but what agravated me the most was the "keep the positive attitude, lets not focus on the negative" mentality. If you are trying to do something positive for the environment, in an attempt to offset all the harm that NFT is causing to it, then MAXON needs to be open to discuss this issue, obviously, in a open and civilized manner. But not discourage people from having a negative opinion about it. "Lets not focus on the negative" is not going to su
    4 points
  14. Actually, both the timeslider and the range slider are just controls in a bog standard two-row toolbar. You can create a new toolbar, drag the range slider into that one, and arrange all three components as you like:
    4 points
  15. Currently it allows a basic hierarchy based workflow to create cloning and deforming setups. Fields are not part of this and the effectors are partly a bit rudimentary. As a Tech Demo it is meant to create awareness of the flexibility of the new system. It is very easy for a user, or third party, to introduce new objects, effectors, distributions etc. that immediately fit seamless into the existing environment. Anyone can create and include new assets that provide new functionality and they behave like built in elements, provided the creator made the effort to implement them correctly.
    4 points
  16. especially the people that pay subscription are not just "allowed" to criticize but they have to, as they can not just skip one version to show the company that they don't like the way things are going. Therefor they have to be loud. That is also one side of the subscription model. This is one of the reasons why people get negative. there are many more, like the relatively small updates because of the fast update circle (so this doesn't just have advantages, too) or the comparison with blenders development speed. then we have decisions by MAXON. for example to put a lot of energy into th
    4 points
  17. @FLima Please don't take anything I say as a personal attack on your opinion, or as trivialising your frustrations - I do understand them, and share them in some cases (symmetry most notably) ! I too have paid an astonishing amount of money for Cinema over the years, and I am not immune to the frustration caused by things not working as they should, or not being addressed until the long(er) term. But I just see so many people being negative on release day, I just want to be one of the people pointing out the positive things that there are, and like I said above, I find enough of those on an on
    4 points
  18. I think the over simplification on this case is what gets me. This feels like you are talking to an mistakenly entitled fanboy of a popular rpg game of sorts. We are paying for this software, I am 40 years old and my life's work when it comes to 3D has a .c4d extension attached to it. If you managed to simply switch softwares and are having a good time right now, well, good for you. I feel like I earned my right to be upset when I feel not enough is being done by the software I depend on to work. And I feel that everyone is entitled to complain for something they pay a lot, and are fe
    4 points
  19. I think this is actually a very helpful and promising update. Very exciting future modelling things going on over in Scene Manager (Modifier Stack anyone?). Lovely new Viewport (Direct X at last) so no more jaggy poly lines, all the brilliant scatter and placement tools, (which people have been wanting for a while), the live dynamics of which are massively helpful, and rather a lot of very welcome smaller changes, fixes and improvements to existing every day / quality-of-life stuff. Personally, I like it. CBR
    4 points
  20. That new MAXON logo is a miserable designed by committee fail IMHO... Quote (italics are mine): "Senior Brand Manager... designed the logo under the direction of MAXON’s executive team."
    4 points
  21. sooooooooo.... again.... no bp, no sclupt, no uv (cant handle high poly at this moment), no xpresso, no redshift, no old renderers update, no bake tools no no no no no. lot lot lot of "NO" versus some placement tools and lıbrary content? yeah also remember. no particles, no dynamics of no fluids updates.... i hope this video is small part of whats coming... in other way sory but blender does much more in .01 updates on every few months.
    4 points
  22. This has got to be one of the most lackluster update ever.. . So, is this the "treat" for people who are subscribing, and supporting the software? More eyecandy features, but nothing really extremely substantial and essential to the software? Adding a new dynamic engine... fixing bodypaint.. changing the performance of the viewport and adding a realtime render engine to it... adding a proper symmetry... the list goes on and on. This update to me is.. they want to make it even easier for you to be the "next" beeple. Quickly grab those Donald Trumps and Hillary Clinton models, th
    4 points
  23. I think if viewport perfomance becomes like houdini, it will be a blast, i dont need other features personally. I struggle with heavy scenes thats my main thing. And i hope for multithreaded dynamics
    4 points
  24. April 13th 3D & Motion Design Show "...Some exciting news and announcements from MAXON" Looks like you guys won't have long to wait. As a perpetual customer I'm happy to have saved last year's typical upgrade cost. It'll be interesting to see if the pace of development has increased under DMcG. I imagine it has, but whether they make progress fast enough remains to be seen. In 2021 there are lots of alternatives.
    4 points
  25. A bit petty but I hope MAXON stop that useless "S" mark. Just call it R23.5 if you want to release midyear.
    4 points
  26. I mean yeah, I don't use Reflectance or Sculpting, but Takes were a gamechanger and made many, many things sooo much easier.
    4 points
  27. To be honest, I lost faith in MAXON. I just hope they give me a reason to not give up on Cinema 4D. C4D is still my favorite 3D software but between Maya/3dsMax Indie and Blender, plus Octane for $20 bucks, it's hard (almost impossible) to justify Cinema 4D's price. Especially when we need so many plugins to get the same level of features of Maya/3dsMax/Blender. We need, at least, X-Particle's and Octane/Redshift to be at the same level. They should just buy X-Particle and integrate it into Cinema4D, together with Redshift. Oh, but I'm pretty sure they will
    4 points
  28. I see where you're coming from and I understand what you mean. Thing is, nowadays caring about the environment is the hip thing to do for companies. One might even use the term greenwashing. That said, I think every bit of environmental protection that is actually being done is a good thing in my book. I can very clearly distinguish between a company and their product, I can do the same for an artist and his art. So honestly said, I don't give a damn what MAXON associate themselves with unless it's way out of taste. I think you know what I mean with that. That said, I do understand if yo
    3 points
  29. In the Node Editor - Edit Menu. Convert Current Scene State to Classic.
    3 points
  30. I'm afraid something got lost in translation. The message was and is that we want to encourage and cheer for any new opportunity for our artists to succeed, but we're also very aware of the environmental impact. We want to make a positive impact to counter the environmental effects of NFTs. As such we're making a donation to Treedom, which plants trees to offset carbon emissions.
    3 points
  31. Watching the live presentation on youtube from MAXON, was... an experience. I've already given my opinion regarding what I thought of this update in previous pages, but it is clear that Beeple's artworks were a big influence on these new features. Everything focused so we dont have to go on turbosquid and download premade assets, things are made much easier to produce quick instagram/NFT artwork and get those sweet ETH's. (Who cares about the evironment, the questionable scheme and unregulated system and questionable, very questionable taste of beeples artworks, am I right?) And hey,
    3 points
  32. goodbye MAXON it's been a nice 7 years NOT ANYMORE
    3 points
  33. I assume you guys can see where this is going... I'm placing a bet that R25 will see the introduction of the C4D asset store : ) I hope it isn't subscription only ; ) - stop paying and your sofa/chair/bathtub/lamp/bookcase disappears from your scene LOL!
    3 points
  34. Oh MAXON, try harder. Stop sending your paid actors.
    3 points
  35. This! Omg... thank you! You summarized my frustration perfectly. This and the price of the current subscription. I know that the subscription is almost pocket money for a big studio in Europe or US. But for Brazil, a one-man freelancer, who has also paid for render engine, xparticles, etc... and their subsequent maintance payments. This is a lot to ask, with so little to offer in exchange. Having an indie option would lower a LOT these expectations and the feeling Im not getting enough.
    3 points
  36. Well no, not really ! As primarily a traditional modeller, Cinema already does nearly everything I want it to (some notable exceptions remain, but most have adequate workarounds and I am quite patient), and continues to look better while it's doing it with every version ! Broadly speaking, they fixed modelling around R18, Nodal Materials arrived, Volume building got integrated, they fixed UVs more recently, Fields got introduced (which was fundamentally massive for me) and I have never hated Physical Render as much as everyone else seems to ! My renders in that don't take all night, and with a
    3 points
  37. It feels like MAXON really aims for fast working (C4D) and fast rendering (Redshift) at the moment, which is a direction I really approve of. I personally want to work as fast as possible, which can be a bit tedious in 3D at times. The placement tools are absolutely perfect for that, I have spent so much time lining up stuff while setting up interiors this is absolutely great. It's mostly basic changes this time, that don't seem very fancy, but they are very thought-through from terms of workflow improvement. I can finally abandon the connecter software and do my tag searches for objects in t
    3 points
  38. https://www.MAXON.net/en/cinema-4d-s24-complete-feature-list/
    3 points
  39. Update. We did a print test of a 100 dpi image and the same one upressed to 300 dpi. On close inspection, client could see stepping in the 100 dpi image when viewed close up with a magnifier, but couldn't tell the difference between the two after a few inches away. I explained to client that there are also other types of resolution that also must be considered beyond just pure dpi, and that it would be a colossal waste of time to actually render at full 300 dpi and we settled on rendering at 100 dpi and upressing as suggested here. Thanks to all who contributed.
    3 points
  40. Character animation guys are no C4D professionals? R23 has cut my workflow time into half with the new features. Both on UVs and Mocap. While not perfect the new animation tools are great. Simple as that. Is C4D lacking? Yes, and I am complaining a lot about missing features like Liquids, Fluids. Cloth, GPU rendering etc...And yes they will have to implement RS soon natively because rendering tech in C4D is 10 years old. But for me R23 was a major leap forwards if you like it or not. And no Houdini is not the main competitor of C4D. It is 3ds Max and Blender. I have a network
    3 points
  41. Takes save me literally hours of time every single day. If you don't need them then fair enough, but if you haven't looked into them then I strongly suggest you do. Sculpting is also a great set of tools. No, it isn't zbrush but its still a very useful and solid set of modelling tools. Reflectance channel, yeah fair enough, not the best interface and the render engine can't really cope with them.
    3 points
  42. That is not entirely true. The original idea for ACES came from a digital Hollywood production frustration: You had for example 3 different camera manufacturer systems on set and like 4 different VFX facilities and two editing facilities in your 100 million dollar movie production. So in the first step you received the plates from the 3 cameras which all looked different because every one has a custom color system. So first you needed a color grader to unifiy them. Now you give them out to VFX for effects. Every VFX studio had a custom color workflow in the 90s so when
    3 points
  43. spent some ridiculous amounts of hours working on a detailed revolver model, needed to take a break with some thing fun! This little piggy went to market, this little piggy stayed home. This little piggy had roast be...oh wait what ?
    3 points
  44. I think the introduction of subscription has raised expectations a bit too high. MAXON's PR at the time is what raised those expectations though. It would probably help if MAXON released a roadmap and timeline for when the new core is expected. Possibly the reason it's not widely known is it would have hindered the subscription switch. The update looks nice. It's a pity there won't be any more bug fixes in legacy R23 .
    2 points
  45. anyone uses nodes interface with redshift? it still not supports c4d shaders for redshift. i am still using xpresso interface for redshift mats. still all tutorials i see all shows/uses xpresso interface... 3 releases before MAXON buy redshift. and still not integrated fully... also on the features page, lot of videos from r14 for showing features like sclupt.....its weird only for me???? you release s24's and features page contains a old videos about features. videos from r14..... yeah very innovative way to tell customers: " hey look at that. still same since r14 its like lada
    2 points
  46. I have several subscriptions and I don't feel cheated. Great tools for placing objects in the scene, also taking into account physics. For us, it is a great acceleration of work. Plus great tweaks to the animation keys. And a ready-made rig for the car, right now when we need it!
    2 points
  47. I guess we dont have to wait for too long for the anouncement of S24.. I think.. after these "exciting" announcements.. I will go to sleep.
    2 points
  48. Added more detail, textures and finished the model. Starting rigging now
    2 points
  49. Wow, people are really pessimistic here. As a person who uses C4D a lot for character animation, I must say that I was really amazed by the improvements of R23, I had no hope whatsoever that any improvement would come to that in the software, but it actually happened. I feel that the combined features of S22 and R23 felt generally much more worthy as an update than say R21. So I am currently very excited to see what's coming next. Personally I would agree that a real animation layer system without any motion tags would be absolutely great to have, with procedural animation layers
    2 points

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