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Showing content with the highest reputation on 10/07/2017 in all areas

  1. started to work on something different for a change a couple of weeks ago, no cel rendered stuff this time... had a lot of fun building the materials. was a bit tricky to get the post DOF right in conjunction with hair, but fortunately i found a solution that works perfectly. all physical renderer, no GI. car model by vector.
    1 point
  2. Thanks people :-) today another day, did some final tweaks on the body. Changed the mask texture and made a quick biped rig. (Rigging in R19 is so much better) :-) Do a pose and applied some Agfa fileter in photoshop to give it some look Menno
    1 point
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