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Showing content with the highest reputation on 12/13/2017 in all areas

  1. Thanks very much for your feedback. Many of the tri's in the model are actually 4 point triangles, which weren't easy to see in the original attachment. Although I may have missed a few. Which brings me to my first question. Is there a way for C4D to tell me the total number of triangles in an object? I used shift+V and selected statistics on the HUD tab but no matter which object I select it says the polys are 13 and the triangles are 180,000+. Something isn't right. lol. Also when I was examining the design closer I noticed I have small polys and tris at the tip. I'm sure this is from my beveling. I'm going to have to fix this. I've had no formal training and my modeling skills are definitely on the lower end right now. So I want to make sure I understand your comment about extraneous bevels. Are you saying I should use control loops like in number 1 of my second attachment or a bevel like in number 3, but not use both as I've done in number 2? I did not use a bevel deformer or a tag in my model or with the cubes. I selected the edge loops and beveled them. And you are probably correct that I have unnecessary bevels in the roof of the lantern. The roof isn't exactly as my reference. I made a mistake. I've been trying to convince myself that my version looks better so I didn't have to redo it. Dang it. Thanks again. This is how I learn, I appreciate you taking the time.
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