Thanks Igor. Version 2 has different camera angles
If anyone's interested, to get the cut out I started with a plane and an approximate 3 point spline. I put 2 nulls at the ends of the rod and used XPresso ray collision to get the hit positions on the plane, then used that data and point node to set the spline points more accurately (plus structure and some math tweaking). I swapped out the plane for a cube, made a sweep on the spline, and stuck it all in volumes.
Volumes seems to give nice smooth booles.
R20 scene rod.c4d