Here's what I'm working on in Blender at the moment. Have to say I'm warming to Blender but it's modelling tools are still away behind C4D and Modo. However it handles a lot of stacked modifiers (deformers) much better than either C4D or Modo. The model makes heavy use of the shrinkwrap modifier where you have a hidden high res mesh. Then on top of it you have your mesh that you cut holes out of. By shrinkwrapping the lower res sub-d mesh on to the high res mesh you maintain correct curvature, something you often lose when Sub-d modelling.