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Showing content with the highest reputation on 11/16/2018 in all areas

  1. Here's what I'm working on in Blender at the moment. Have to say I'm warming to Blender but it's modelling tools are still away behind C4D and Modo. However it handles a lot of stacked modifiers (deformers) much better than either C4D or Modo. The model makes heavy use of the shrinkwrap modifier where you have a hidden high res mesh. Then on top of it you have your mesh that you cut holes out of. By shrinkwrapping the lower res sub-d mesh on to the high res mesh you maintain correct curvature, something you often lose when Sub-d modelling.
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