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Showing content with the highest reputation on 03/15/2019 in Posts

  1. First test: - Very fast and easy workflow for basic rigging - The plugin uses the internal algorithms from C4D for skinning so there is no heat map skinning coming with it just the normal C4D features - The skinning therefore result in mediocre weights that is why they do not show shoulder movement for example in the presentation. - Tip: When selecting the placement vertices on the mesh use the loop tool for fingers etc. since the plugin places into the middle of selection. If you only select on one side placement will be off. Conclusion: It is a quite simple workflow plugin and nice helper for people with no rigging experience for a very quick rig. But joint weights have to be manually adjusted to get better results like always with auto skinning.
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  2. No, he means left and right sides of the Xpresso Nodes. You don't drag the sliders into Xpresso directly. You drag the Parent Object in, and then expose the User Data (the sliders) as ports on the output side (RHS) of the node. CBR
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  3. I don't use pose morph or set driver, but as I understand SD it just makes an XPresso tag with a range mapper with 1 to 1 correspondence. So my guess is to make an XP window, drag each pose tag in, for the driver pose drag the sliders to the RHS to make a port and ditto LHS of the driven pose. Then connect with wires. If both are 0-100% there shouldn't be a problem and a rangemapper won't be required. [ RHS of node is output, LHS is input ] might work...
    1 point
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