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Showing content with the highest reputation on 04/29/2021 in Posts

  1. Reallusion Magazine features an architect using Cinema 4d/Redshift along with Character Creator and Houdini: https://magazine.reallusion.com/2021/04/06/architect-levels-up-architectural-visualization-with-character-creator-marvelous-designer-and-cinema-4d/?utm_source=2104-5_RLnews&utm_medium=email&utm_campaign=newsletter&utm_term=main1_L
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  2. This is close. Try tweaking the rangemap decay curve. ball.c4d
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  3. Working on some more updates for the JetFluids plugin. Adding in the ability to apply force to the volumes. Also adding in Fields support. Lots of additional little bug fixes and here and there also. You can get the current version 0.08 for free here. https://www.plugins4d.com/jetfluids Next version will be 0.09. Some WIP so far using forces and fields. Note that the simulation time is not realtime, but it is pretty quick. What you are seeing below however is the realtime playback in C4D after simulating. All frames are individual files on disk. Using a box to apply force to a fluid. No collision detection is happening here, just a downward force from the box. Box is driven here using Signal from Greyscalegorilla. Applying a spherically shaped force upwards from within the water. Using a Spherical Field as an attractor to pull the liquid up for a few frames. Churning some liquid using a Radial Field,
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  4. A few updates have been done to Jet Fluids. Its now up to version 0.06. Here are the update videos... Some test scenes to highlight the velocity of moving emitters. I also tried to replicate that FumeFX demo. This screen shot shows the VDB data being meshed. I will do a nice smoke rendering in RedShift next year sometime. This took a couple of minutes to simulate on my 10 core i7. And viscosity test made for a user on twitter. Happy holidays everyone! Cheers, Kent
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