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kbar

Developer
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Everything posted by kbar

  1. You could add a Vertex Color Tag. I even have a tool that lets you draw on them with a sculpt tool style brush. https://plugins4d.com/Product/VertexBrush
  2. Use Xpresso and let the blend shapes drive your pose morphs or your nulls/joints. Going through a rangemapper to ensure the mapping is right. This video goes over it a little bit. If your confused by the naming... CV-AR is the first version, then it was renamed to Moves by MAXON later on.
  3. You will have to explain in much more detail what is actually slow. What are you doing that feels slow?
  4. Ah yes, that is a much better video. I forget how many I have made. It is no longer sneaking or peeking, it is all in the current version. Hope you find it useful.
  5. I added tools to my MaterialView (which is part of 4DPaint) to let you select the polygons and then right click in the Material View and choose "Create New UDIM" this will automatically put the UVs into a new UDIM space for you. It will also create a new material, but you can just delete them after you have finished remapping your UVs. This will help speed up your workflow for that first part of your video. And in the case of a Cube you could use a feature from the UDIM menu to create a new UDIM for each polygon on the object automatically for you. These tools are free.
  6. kbar

    Cafe ownership change

    Congrats Igor. Keep up the good work!
  7. Thanks @dast. I won’t be making any more. Just felt that someone needed to help beginners get started since it is a lot harder now. I might still do a MacOS intro series at least, at some point. And I may do one on releasing plugins, perhaps also source control. Releasing on the Mac is a pain now also and requires many hoop to jump through. But since this was all done for free to help people there isn’t much incentive to keep going, at least not anytime soon.
  8. Yes you can follow through the series with R20 but the licensing of C4D is totally different and you will need Visual Studio 2015. I thought I mentioned it in a passing comment, but perhaps not. Also there are a few changes to some of the constructors in the SDK, such as CommandData, that would also need explaining for beginners. If people are interested in developing using C++ for R19 and below then you can watch this tutorial instead showing how to get started by compiling the R17 SDK examples. and here is one for python
  9. Version 0.08

    55 downloads

    Jet Fluids is a fluid simulation plugin based on the Jet Framework developed by Doyub Kim. Available for OSX and Windows for R20, R21, S22 and R23. You can find videos at the bottom of my main website as Vimeo videos, as well as on YouTube. Note that the interface changed in the later versions. This is the free version. Currently has all features of alpha version 0.08. This version does not come with any support or future updates.
  10. A beginner tutorial series to teach you how to program in C++ while developing Plugins for Cinema 4D. These tutorials will allow you to create your own C++ Plugins for Cinema 4D R21, S22, R23 and higher. No previous Cinema 4D or C++ knowledge is required to follow this course. You will be shown everything you need to start developing your own plugins.
  11. The trust issue I am referring to is secrecy and NDAs. Making sure what you are working on does not leak out. So people need to be trusted that they work in a secure location where anyone walking by can't see their screen (even in a flatting/house sharing situation). Or that they are trusted not to show anyone who pops by any of the work they are doing (not so much of an issue in these times of Covid though). Most likely this will mean studios will hire people who they have used before, or people who have a good reputation in the industry already. And it is less likely that a junior will be hi
  12. If you have Disney+ you can watch one of the "Extras". This details exactly what they did. They just all remoted in to the main servers, or their actual machine, at work. Weta here in NZ did the same thing last year and everyone worked from home. And now Weta is looking to move as much as they can into AWS directly. https://aws.amazon.com/blogs/media/weta-digital-goes-all-in-on-aws/ I think this will definitely be used for future productions since no one is travelling anywhere for the next few years. So yes I do think this will be great for Artists who will
  13. The new version is here https://www.MAXON.net/en/try that is the proper full version. What issues are you having trying to download it? Slow internet speed?
  14. The brush size is relative to the size of your selected object. This allows the brush to work on models that are very large as well as very small. But without seeing a scene I can’t really tell if that is what you are referring to.
  15. Projection painting should work in any view. Body Paint may seem outdated but it is still incredibly powerful. If you have photoshop there is a great workflow for sending your viewport via projection painting to Photoshop for all your painting, then bring it back when done and project it onto your model.
  16. Download it, sign in and see if it works. I believe it will work if you have a subscription. https://www.MAXON.net/en/downloads/c4d-r21-downloads
  17. Would be best to ask MAXON this question. https://www.MAXON.net/en/header-meta-navigation/about-MAXON/contact/sales-and-product-inquiries/ You can definitely download R21 from here: https://www.MAXON.net/en/products/support/downloads/
  18. YouTube PlayList https://vimeo.com/manage/showcases/5473880/info https://vimeo.com/manage/showcases/4144746/info https://www.plugins4d.com/paint-brush-tutorials https://www.plugins4d.com/old-paint-brush-tutorials You might be interested in these BodyPaint itself has a powerful masking system, which the 4D Paint tools are able to to work with as well (as showin in the Painting & Sculpting workflow above). I do have a tutorial somewhere that explains more what you are after, and it
  19. Yes all my plugins are updated for R23. Just select it from the dropdown when you get to the download page.
  20. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
  21. In addition to what Bezo showed... You could also use the "Texture View" from 4D Paint tools (its free). If you skip to 8:20 in this video you will see where I change the channel being displayed by clicking on the channels or layers that I want to be shown.
  22. I made an experimental one that I gave to my Patron followers last year. I haven't taken it any further than this however, no real demand for it.: https://www.patreon.com/posts/29275657
  23. From your description it sounds like you want to pack UVs from multiple objects onto one UV map? You can use a Canvas (from the 4D Paint plugin) to let you view the UVs from multiple objects in one UV space. And if you really want to you can sample the textures to a new material. There is basic editing for scaling and moving the UVs. No rotating though at this stage.
  24. kbar

    UDIMS

    In recently added Redshift support to my UDIM importer if that helps. https://www.plugins4d.com/udim-importer
  25. In that video Rob is only painting on half of the model. The model is using the Symmetry Object so the other half is just a mirrored version of the part he is painting on.

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