Ha, let me get a super old design of mine out of the garage. This must be from the Cinema R10 era, when I bought my first license and began to dabble with 3D for realz π So, please be gentle with critics π
The design is about a carrier spacecraft - more or less, just a "strap-on-engine" to standardized modular containers. In this case, for people π
I was interested to explore a design that combines extremes... a fat block of unwieldy cargo, but combined with some delicate elements reminding of dragonflies or seagulls. Some topics mentioned in this thread can be recognized as well... areas of high detail vs low detail, lights for scale, core/shell etc.
Random additional infos:
- The little yellow globe is the cockpit with 270Β°-View. There are even little people inside, but I don't have a close-up
- I don't think I've posted this anywhere yet, so these are images waiting decades for their premiereπ
- Standard Renderer -- those took ages on some brutal VAIO-Laptop. That thing was so loud XD