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Showing content with the highest reputation on 08/20/2022 in Posts

  1. Mixamo now has a competitor in the form of Accurig, Reallusion's auto-rigging software which is completely free. Winbush just put out a video on how to get started here:
    4 points
  2. You can use the loop over your distribution (the iterate collection node connected to your linear distribution) to vary the seed for each plane. Note though that this will cause an error. The point set node inside your displacer group will get confused since the domain (scope) port is not connected. The scope you want to use is the iteration that goes over your points. Displace + Distribution2.c4d
    2 points
  3. Sorry @Cerbera and core4d community, I got warned by some colleges that might be confidentiality issue showing the provided CAD object (my mistake), that's the reason I wanted to hide it. Well now I replaced the screen-grabs in this thread with schematic ones and modified posts according to those but it shows the problem in similar fashion, I'm sure everyone will get the picture and I do not have confidentiality issues 😉 Anyway, I could not call my solution final and refined solution (example scenes included) but its the temp/safe option if I do not find the right one. What I did is made a simple spline that follows the cross-section of the main mesh, lathe, and made it editable to make morph CAGE. Made two polygon selections, inside and out and added pose morph tag, added new pose and for that pose edited those selections to change Y size to negative, scaled outer one to be inside and inside to match the outside. That morphing CAGE mesh is used as source cage in MESH DEFORMER applied to main geometry. You can see the result on first example video. Downside of this solution is that I can't add other deformers to main hires mesh and can't animate it, maybe there is the way but I'm not aware of one. But I'm still not satisfied and need to dig out new better inside-out morph solution. What would be the best visualization of this inside out effect which I wanna achieve is shown on second cross-section video. If anyone got idea for better rig, be free to share 😉 Thanks. inside_out morph.mp4 goal_morph_crossection_example.mp4 example_scenes.zip
    1 point
  4. Thank you Lubo! That worked!! I'll keep these techniques in mind with further modelling!
    1 point
  5. That's interesting, Lubo - I didn't even try zero extrude here because I am so used to that also failing where regular extrude has issues ! So in this case it really is a failing of the primary function of the Extrude tool - this is not a difficult shape, and not something I'd expect our main Extrude tool to have problems with... I think that's probably worth another mention to Maxonians ! CBR
    1 point
  6. Thank you so much for the reply! I've updated my profile. I'm using Cinema 4D S26 newest version. 🙂 I tried zero scaling the bottom polygons on Y, but didn't get the same results for some reason. Cloth SDS seemed to work, but then it started bulging some corners. Bulging is checked off. Never tried/heard about Cloth SDS before, so it's nice to know about it ! Attaching Cinema 4D file Cinema 4D extrude problem.c4d
    1 point
  7. Delphis, we do not hide or remove posts when we have found the answer - that's not how forum-ing works - we post the answer so everyone can learn from your success !! if you could explain how you used that mesh deformer to solve this that would be even better ! CBR
    1 point
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