Hi all
Im using a cloner with grid layout set and trying to animate the rotation, quite simple. Im using a random deformer to rotate the objects independently but am getting what can only be described as the texture splitting up (like shown in the screen shot). Just wondering how to stop this, anybody know? Ive never seen this before. Ive tried changing the mapping from cylindrical to UV but nothing seems to work so hopefully someone here can tell me if its just a bug?
Thanks all
Lang
random deformer issue.zip