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natevplas

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Everything posted by natevplas

  1. Is there any way to edit the bezier handles of multiple points simultaneously? I have a sine wave I generated with the Formula Spline and made editable. I'd like to select all of the "top" points and extend the handles to make a fatter curve, but it looks like you have to do this one at a time. Does anyone know a way to do this for all of them? Maybe some XPresso or something?
  2. Thanks Abyss! Yes, I should try that. I'm a little concerned that this will cause my computer to have to compute a lot of unnecessary clones, though. Maybe it's not a big deal, but seemed like there must be a better way. Also, I plan to render with Octane, so I'm not sure if the shader effector works properly with it or not. I might try X-Particles too.
  3. Thanks Cerbera! I'm open to completely different ideas on how to accomplish this. For now, I found a work-around that isn't too bad. I made the sphere pretty high-poly and then made my cloner and sphere editable. I selected all the polygons for each and made a selection tag for them before doing "connect objects and delete" command. Then I used the selection tool with "only select visible elements" checked. I proceeded to manually select all the visible sphere polys (not worrying about avoiding the cylinder polys), then I chose the selection tag for the cylinders geometry and clicked "Deselect Polygons" so that I only had sphere polys selected. I created a new selection tag for that, then I selected all the cylinder geometry and deleted it.
  4. Is there a way to create a selection based on a black and white texture? I have a sphere, which I'm using as the object for a cloner of a bunch of cylinders on it. I've added a Proximal shader to the sphere's luminance channel to make the sphere white with black filled circles where the cylinders are. I'd like to create a selection from that white area to clone more things in the spaces between the cylinders. Maybe I'm going about this the wrong way?
  5. Related question: is there a way to create a selection based on a black and white texture? I have a sphere, which I'm using as the object for a cloner of a bunch of cylinders on it. I've added a Proximal shader to the sphere's luminance channel to make the sphere white with black filled circles where the cylinders are. I'd like to create a selection from that white area to clone more things in the spaces between the cylinders. Maybe I'm going about this the wrong way?
  6. Thanks, Visionnext! Yes, I've seen the RDT Textures and they are amazing. I'm not sure why I didn't seriously consider photogrammetry. It seems like a much cheaper option, and looks better quality than even a $20,000 3D scanner! My guess is that 3D scanners are more accurate to the millimeter for the shape of the object, but that's really more helpful for manufacturing and stuff. It also helps that most handheld scanners show you as you're scanning if you missed a spot of the object, and you can go over it. And maybe they're a little faster? Not sure what all the advantages are.
  7. Thanks, @Cerbera! Maybe someone knows of another software to use for this? Or maybe even the David software allows you to export a lower-poly version? I might have to go over to their forums for this.
  8. Does anyone have any experience with high quality 3D scanners, such as the David SLS-3 (or older versions)? It looks like you can get very high quality meshes from smallish objects, but I'm also curious about the color channel and how high or low resolution that is. Also, it looks like models that are 3D scanned are extremely high-poly. Can anyone point me to a good workflow for reducing the polys and maybe creating a displacement map from the original detailed model? And what about remapping UVs? How can you do it without totally screwing up your color channel image? I'm hoping to buy a scanner to scan products (such as shoes) which I can then bring into Cinema and light/render photo-realistically with Octane Render. If the David is no good, does anyone have recommendations? I'm thinking in the $1,000-10,000 range. Thanks!
  9. Thanks everyone for your interest! We've found someone to fill the role.
  10. We have a large project beginning Monday Oct. 17 and need an animator who can help create photorealistic scenes with moving camera in a studio setting. The subjects will be iPhones (will purchase model), some fairly simple product packaging (need you to model), as well as some organic items like flowers, cucumber slices (also need you to model). We're planning to use Octane or possibly Thea for rendering, but you're not required to know it. I will be the lead animator and I can light and texture the scenes if needed. There is also one small scene which is in the style shown below, but not character animation (simpler). Please include your reel and any relevant pieces you have worked on. If you don't typically do texturing or lighting, but have a good modeling and animation reel, that is perfectly fine. The deadline for this project is in mid November, so we have about 3 weeks.
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