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natevplas

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Everything posted by natevplas

  1. natevplas

    Barry BBQ

    Hahaha! His apron should say something stupid, like "Beer Me!"
  2. Can't wait to see him animated! I think a version with a bite out of him is inevitable XD
  3. I just filled it out- was pretty painless :) Would be interested to see your results!
  4. No problem! I was actually going to recommend Redshift for the translucency of the leaves, but for some reason assumed you didn't have it (when I could have just looked at your profile info). I pretty much abandoned the built-in render engines in C4D after switching to Octane and then RS.
  5. Nice work so far! I think the biggest problem right now is the lighting. It's very frontal and high in the sky, giving the whole scene a flat, washed-out look. Bring the sun around to act as more of a back light or side light. Second, your leaf shaders need some work. Right now, every leaf on each tree is the exact same color, and many of your trees in the background are the exact same (and overly saturated, I think). They will need some translucency too, especially when you adjust the lighting. Third, the scale is still wrong. Your road looks like a 5 foot wide path because of the scale of the grass and dandelions.
  6. Hi Gene's mom! It takes a really dedicated, amazing mother to find a website like this to help her son. Cinema 4D is a great program and a ton of fun! Like Cerbera said, there are many, many free Cinema 4D tutorials out there from beginner to advanced. Vimeo and YouTube are great starting places, as well as https://greyscalegorilla.com which has a ton of really great quality stuff. http://www.eyedesyn.com/ is another great one that has a lot of character animation stuff. If he is very self-motivated, he can learn almost everything he needs to know on his own, but 1-on-1 training is great too, of course.
  7. Great work! I think the white part of the cake/pie could use some SSS and be a little off-white to make it feel creamy and less plastic. The raspberry is getting better, but I think the model itself is not quite right. That Blender tutorial looks pretty great. I also agree with @Wouter that the raspberry should be on top. The composition and focal plane are a bit muddled right now. I love that crust, but it feels like the pie is facing away from me too much. Composition stuff is pretty subjective, though, so take it with a grain of salt (or sugar, haha).
  8. No prob @bentraje! Yes, an attractor would be useful too. Thanks!
  9. @bentraje i'm not sure what you mean. If you put a cloth under a null, the cloth will still fall to the ground (or into infinity if there's no ground). I did a test where I animated the null with a cloth underneath and the results were pretty bad. What do you mean "have the child in Follow position?" Is there a setting you're referring to? Because I'm quite sure there is no "Follow Position" option under Cloth- only in Soft Bodies.
  10. Nice work! I'm working on a project now that requires semi-controlled animation of pieces of paper blowing. I'm using soft bodies because you can use the Force tab to get them to Follow Position. It's still tricky to get them to look natural AND go where you want!
  11. These are pretty funny, but some of the reviews for Amazon products are downright hilarious! For example: http://amzn.to/2B7jWHG This computer is probably total overkill for 99.999% of people, but i have to disagree on the 12TB of storage being overkill. If you ever work with footage, especially something like 8K Red Camera footage, you'll know that a single video file can be over 100 GB. 10TB hard drives are not all that expensive these days and certainly not what put this computer over the 20K mark!
  12. This is pretty great too! One of the first Wacom tablets, lol!
  13. Did you guys see this? It's called Lattice Plane and it's a planar version of the FFD deformer. Haven't tried it but it looks interesting! https://labs.MAXON.net/?p=3192#comment-128
  14. Wow, gorgeous work! Definitely the best stuff I've seen using ProRender!
  15. Thanks, Visionnext! Yes, I've seen the RDT Textures and they are amazing. I'm not sure why I didn't seriously consider photogrammetry. It seems like a much cheaper option, and looks better quality than even a $20,000 3D scanner! My guess is that 3D scanners are more accurate to the millimeter for the shape of the object, but that's really more helpful for manufacturing and stuff. It also helps that most handheld scanners show you as you're scanning if you missed a spot of the object, and you can go over it. And maybe they're a little faster? Not sure what all the advantages are.
  16. Thanks, @Cerbera! Maybe someone knows of another software to use for this? Or maybe even the David software allows you to export a lower-poly version? I might have to go over to their forums for this.
  17. Does anyone have any experience with high quality 3D scanners, such as the David SLS-3 (or older versions)? It looks like you can get very high quality meshes from smallish objects, but I'm also curious about the color channel and how high or low resolution that is. Also, it looks like models that are 3D scanned are extremely high-poly. Can anyone point me to a good workflow for reducing the polys and maybe creating a displacement map from the original detailed model? And what about remapping UVs? How can you do it without totally screwing up your color channel image? I'm hoping to buy a scanner to scan products (such as shoes) which I can then bring into Cinema and light/render photo-realistically with Octane Render. If the David is no good, does anyone have recommendations? I'm thinking in the $1,000-10,000 range. Thanks!
  18. Thanks everyone for your interest! We've found someone to fill the role.
  19. We have a large project beginning Monday Oct. 17 and need an animator who can help create photorealistic scenes with moving camera in a studio setting. The subjects will be iPhones (will purchase model), some fairly simple product packaging (need you to model), as well as some organic items like flowers, cucumber slices (also need you to model). We're planning to use Octane or possibly Thea for rendering, but you're not required to know it. I will be the lead animator and I can light and texture the scenes if needed. There is also one small scene which is in the style shown below, but not character animation (simpler). Please include your reel and any relevant pieces you have worked on. If you don't typically do texturing or lighting, but have a good modeling and animation reel, that is perfectly fine. The deadline for this project is in mid November, so we have about 3 weeks.
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