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natevplas

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Everything posted by natevplas

  1. Oh, ok. Thanks for explaining! I had to look up Modulo in the Help menu- never heard of that before!
  2. That's the part I don't understand. If I wanted to edit this, how would I change the timing of those freeze points? I don't see any keyframes or user data or anything.
  3. No, it won't work out of the box, but I thought it was a good starting point. @AlexisB I don't really know what you're trying to achieve- like a neon sign look where the spline bumps up/down on Z to avoid intersections? Or does the spline need to stay perfectly flat?
  4. This is with an n-Side radius of 2cm. I like to use an n-Side instead of a circle because it's so easy to control the number of subdivisions, but you can use almost any shape you like.
  5. Use a Sweep with Fillet Caps. You'll have to play with the Z position of some of your points so they don't intersect on some of those loops.
  6. That Winding one is genius! So fun to dissect! Very clever on the Sine Wave too. Could you explain the Deformer Freeze and how that works? I couldn't make sense of your Xpresso, and have no idea how you're even turning it on and off. Thanks so much for sharing!
  7. Yeah, I get that. To be honest, I haven't bought the pack myself since I don't have a current use for it. I just wanted to share some quality stuff if other people were in the market.
  8. Thanks for the suggestions, but I'm not sure I follow? Do you mean create a pose with the Project Mesh from the Sculpting tools? I tried this, and for some reason it doesn't work to create a new pose this way. See below for the issue I'm trying to solve. I want the mesh to sit tightly on the body, but not intersect. There are areas, however, that are not supposed to be skin-tight, so I want full control.
  9. I hadn't heard of that one! There's also Quixel Megascans, of course: https://quixel.com/megascans Megascans is more nature, Friendly Shade is more man-made stuff. And if you're looking for food: https://www.blankrepository.com/
  10. I'm trying to sculpt some clothing onto a body (making it fit tighter). I thought there was a way to set a mesh as a collider so that my clothing mesh doesn't go through the body, but I can't seem to figure it out or find the solution online. Is this possible? Or with a different technique maybe? Basic deformers like Shrink Wrap don't do the trick, and the "Project Mesh" option in the Sculpting layout is too intense and applies to the entire clothing mesh, which I don't want.
  11. If you haven't heard of Friendly Shade, you're in for a treat! These are the best 3D textures / materials I've seen available on the web. Each one is photogrammetry-based and extremely detailed. They just released a new bundle and I thought I'd share: https://www.friendlyshade.com/bundle-02/
  12. Makes me feel all warm and fuzzy inside when @Cerbera asks questions on here! XD I wasn't aware of Animation mode either! I'll have to mess with that.
  13. I'm not super familiar with Shrink Wrap, to be honest, but yes, the order of things matters quite a bit. Plus, the Bend is basically perfect for this.
  14. Try this: 1) Get rid of the extra edge loops you have on left and bottom. 2) Flatten it out- we'll use a Bend to make it curved (actually, I just roughly flattened yours out for reference, then used 2D snapping to draw a new flat version) 3) Make some Knife cuts to give it some more even polys, then Extrude it out 4) Use the Bevel Deformer to add control loops (use a Selection Tag to grab the correct ones) 5) Add a Bend Deformer and adjust strength, length, and position of it to get the right curve See my project file below Panel Curve v2.c4d
  15. @chrisjones yours is going to be 1000x better than your reference!
  16. It's too bad your reference "images" are photoshopped renders
  17. Ok, I found a work-around that almost works. I found another thread that mentioned trying AutoKeying. For some reason Autokeying doesn't work if you just directly move the camera with the Space Mouse. To get around this, I changed the 3DConnexion settings to "Move" and placed my camera inside a null object. Then I turned the Autokey switch on, selected my Null, and pressed play. I can move the camera around and keyframes get recorded. The only catch is that the playhead pauses whenever you start moving. So, you essentially just make rough keyframes as you go. I found it's pretty fun to do this with objects in your scene. I think it could produce some nice organic movement that would be a pain to keyframe normally.
  18. Thanks, @stoecklem! Unfortunately I'm on Windows, so even that won't work. I'll write a feature request to MAXON.
  19. Sad news! Anybody out there aware of a plugin or something that would make this possible?
  20. I'm trying to do the same thing with my new Space Mouse Pro. For some reason, it doesn't work with Cappuccino... If I click "Start Realtime" and move the camera with the traditional mouse, it records fine. BUT if I do the same with the Space Mouse, nothing gets recorded. I tried placing the camera in a Null object and switching the 3DConnexion settings (under Tools) to "Move." Then I selected the Null to record instead, but still no luck. Has anyone had success with this? I think it could be a really powerful tool if the movement can be recorded!
  21. Really great job, @pedrosoto! It's a very cool 3D object. Would make for an excellent 3D print :D
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